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May 11, 2026

Dev Diary #6 - "The First Course" Arc - 0.7.0

Hey everyone,

Missed last Sunday post. Week got away from me due to work! Back on it.

0.7.0 Production:

The scene-by-scene workflow I switched to after 0.6.1 meant a few changes from my usual workflow.
It's different from how Act 1 came together where I'd bulk work on images and writing separately, but building each scene as a complete unit means fewer loose ends and better quality control. Still adjusting though but good progress.

Current scope is tracking toward 200+ CGs for 0.7.0. That number will move as production continues but it's a rough target I'm working against. Animation count TBD as I get further into scene production but I can already see how a few scenes/CGs would benefit from some animation love.

No scene tracker yet as not everything is set in stone but hopefully that is something I can share more details soon.

Writing is flowing. The affection system foundation from Act 1 is already useful, but curious if the narration will pan out as well as I hope it will.

On the TQ/SP system in Act 2:

A question I've gotten a lot.

Act 1 answered the question "which path." Your route locks at the end of Day 3 based on your choices. That's permanent for the remainder of the story.

Act 2 is all about "how deep do you go?"

That means there will still be some choices in Act 2. I will share more details as I go along but everyone starts Act 2 at zero within their locked path, regardless of previous choices. You'll have to earn your way into it.

Affinity per character continues building as normal throughout.

On dates:

Not putting one out yet. A date I'm not confident in costs more than no date at all. When I know, you'll know first.

Platinum: Preview this week.

Back next Sunday.

Cheers,
Tori