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November 13, 2025

0.5.4v2 Public Release & Update [All Platforms]

Hey everyone!

The public version is finally here! ๐ŸŽ‰

After months of work refining the foundation, I'm excited to release what I'm officially calling v0.5.4.

Story wise, this is the 0.5.35v2, with some extra goodies.

If you are looking for the next story update, it is still work in progress and will be released to Patrons first! Check dev diaries for progress and updates on the next arc.


Win v2: Download

Mac v2: Download

APK v2: Download

DISCORD LINK (Free): https://discord.gg/7NaMXpfZpx

What's In This Update?

Animations Completely Reworked:

  • New animations added for all late-game content

  • Older animations rebuilt with higher quality

  • Higher resolution, proper looping, vastly improved color matching - the 3 key issues of the older ones

Now with more experience I feel like they're at a better standard.

Some might still need more cooking. But this should feel like an improvement across the board.

Scene Gallery:

  • Finally! Fundamental feature that was painful to implement but necessary

  • Check what content you might have missed & Replay moments

Note: Due to how these systems work, any content that you played before will be locked and need to be re-played. You can use Skip text to go faster!

CG Gallery:

  • All CGs accessible (no unlock mechanism yet - keeping it simple for now)

Skip to Day Feature:

  • Polished with timezone selection

  • You can now, for instance, jump straight to Day 3 - Early Night and choose your route (Tease Queen / Balance / Sub Pet)

  • Good for lost saves

Script Polish:

  • Cleaning pass on various passages

  • Improved flow and readability of some lengthier sections

Plus: Numerous smaller improvements I've honestly lost track of at this point.

Important Notes

โš ๏ธ File Size:
The game is now ~5GB due to high-quality animations on Win/Mac.

I need to create a compressed version for Android which is very annoying.

Considering splitting the game into Acts in future releases to make it more manageable but haven't decided on the strategy here yet.

I need to spend a bit more time on this one.

What's Next

Work on what I'm calling v0.6.0 is well underway.

November remains the stretch goal, but I'm being realistic - the delays from this public release have pushed things back.

Full development update coming this Sunday with more details on timeline and progress.

Good news: Now that this is out, I can focus entirely on new content.

Thank you for your patience while I got this polished to a standard I'm happy with.

The animations alone required significant time and financial investment (those render machines aren't cheap), but seeing the game come alive is quite fun for me.

As always, this is an early preview - please let me know if you encounter any issues! A lot tweaks were needed to make the Scene gallery work so I'm hoping I didn't break anything.

Thanks for your continued support! ๐Ÿ™

Cheers,

Tori