Making a hitlist for 1.9 a.k.a 'Which parts of LL / LLE suck?'
As you all know, after 1.8 is finished the 1.9 update is going to focus on improving the state of the mod overall.
You can help me!
I need to make one big list of every little thing we don't like in LL / LLE.
Bad art? Bad animations? A long-ignored bug? A piece of writing that seems weird or off or incorrect? Something thats missing but ought to be there?
List it here! Let me know!
I'm going to create a big document tracking everything that needs to change in LLE. This suggestion box is not for suggesting new content, just listing existing content thats kinda bad.
Comments (65)
Late to the party but i didn't see it in the master doc and thought I'd make a suggestion, spotted that the hangman in the tutorial is scripted to kidnap a hero, would it be worth trying to script a release? I only suggest this as due to to bleed from the hound before this it's somewhat easy to party wipe the tutorial as a result, and gets a little frustrating starting a save at the mercy of the coach. Fully understand that the game is meant to be brutally difficult, just my observation though.
The opening stage is being reworked in 1.9 entirely.
i know im pretty late for this but hey may as well throw my hat in this ring not sure i have any real "probloms" that need solving (at least not any that havent already suggested by someone else) BUT i do have requests NOW im fully aware these are all HUGE requests so feel free too ignore me for the time being i dont expect any of all this too happen mostly just wanted too let my brain leak a bit and if you got any kind of insperation or ideas from it thats great love the mod and keep up the great work :3 mainly an expansion on the pregnancy system curently its mostly stats buffs and debuffs dont get me wrong i love em but right now they mostly just feel like a stats system without any real lewd goodness built around them (other then discriptions and dialog of course) it all just feels a litlle hallow like it would be great too have more "fluff" in a way too make it feel more real like if a hero has a pregnancy too long she gives birth naturaly during a quest you could even make an animation of it happing mid combat leading too diffrent outcomes dipending on the pregnancy like some of them would just spawn enemys but others would give the mother uniqe quirks both positive or negative depending on the pregnancy also another one making ALL vanila enemys lewd so they all have cocks and what not too fuck your heros with not a big deal but would be cool too see lastly having animation "cutins" when heros and enemys use some attacks/skills too give more spice too the combats if you dont fully get what i mean think something like karryns prison side note sorry if theres typos in here english is not my first language >.<
Your pregnancy idea is fun but not doable in the game's engine! They can have secondary effects on removal though so that's something to play with. The second idea is what im doing right now, so that's already sorted. The third idea also isn't my vision for the mod. Every attack has its own sprite already and they're being reworked in 1.9 :)
the clawler,a piece of shit!Have you ever tested his performance in practical situations?The summoned creature grabs people on the first turn every time.The other two couldn't save even one person in a single round over a short period of time.We immediately got caught, tried to save people, summoned new summons, got caught again, and ended up wiped out.Can you set a cooldown for this crowd-control skill, even if it's JUST ONE TURN?(f**K
And will there be more updates about futa in the future?
Could you be more specific?
I wonder if there will be any future update plans regarding skin replacements for the original curios?It would be exciting if it exists。:D
It's certainly doable. I can't think of any curios that really *need* to be lewdified?
Pregnancy does not quite fulfil the players' expectation of pregnancy fetish. No bloated belly, no enlarged breast, no delivery of abnormal babies in pain and pleasure. You may have mentioned that you want to rework on pregnancy, so maybe add a common birthing animation when birthing enemy event is triggered(Just like trap).
Could you elaborate on that? You cant mention an expectation and not say what the expectation was
a unified art style, the lewd art variety wildly varies, to be frank with you, from the priest being away too anime like, while other pieces, like the thrall being pretty bad
Not sure what exactly causes the glitch but there is a random enemy in the Cove that causes a permanent save game corruption and crash when encountered. But only if its in a specific constellation.
You're the first and only person to report this. Chances are its an issue with your setup.
I would like it if, when the girls are captured and the NSFW animation begins, the head of the captured character was not hidden :P
How would you achieve that?
I'm probably swimming against the tide here, but while I do love what the mod brings to the table (to the point of DD being my favorite lewd gaming experience), I do think the heroines should be allowed to eat, fight, and bleed like normal people. It's ok if sexual violence is implied as part of combat, and the consequences of defeat. I love the grab attacks and animations, the idea of pregnancies, I think that nothing needs to change on that aspect, but people literally bleeding and feeding on sperm feels absurdly silly. I'd like to treat LL:E more like a ryona/defeated heroine game, where combat and violence are real, and the lewd aspect is part of the consequences. In that same vein, some plain old consensual aspect would also go a long way; editing the shared camping skills and their barks to represent intercourse (in the vein of the old Dark Desires mod) would add a lot of flavor and roleplay value.
You should check the master list of changes planned in 1.9 - I think you'll be very pleased. A writing overhaul is in the works that would significantly de-pornify LLE :)
Quirks/items that do undisclosed effects are annoying. Please list prevent the information so the player can decide whether to keep/remove effects.
Lewdify all enemies. I don't even want a fight without sexual shenanigans. Replace skeletons with "infected" guys you can label as unholy. That's my two cents, love the mod, keep it up!
Mod is great, a lot of love, work and sweat poured into it. I think vanilla guys rework would be nice, cause when a battle is called orgy and then you see ladies get whacked in the skull it's kinda sad
I don't know if it's a personal problem or not, but for me the Goblin Empress boss intro lines aren't showing up when loading the map. It's just a string of code. On the other hand, I'd say the Priestess boss fight is hard because of the Gargoyle AoE attack while it's not grabbing someone. Some quirks and pregnancies aren't really clear on what they do, and I don't really want to go open up the wiki every time I get a quirk I don't remember it's effects. I could say the same for some interactions between curios and items, but it's less of a problem than the quirks and pregnancies. Perhaps some explanations in the game index could help? The quirk "beast lover" absolutely loves to show every time I fight a dog, and the Shambler's spawns don't have their grabbing animations: it grab a heroine then nothing. The Shambler's spawn doesn't show the heroine being captured. The game doesn't crash either so it's not exactly a problem per se, and more a nuisance. Could be a personal problem as I am playing with modded classes but I thought I should mention it. Apart from that, I can't think of something else.
Goblin Empress doesn't have any narration lines, so it's missing those if you have subtitles on. You're not supposed to hit the Gargoyle while he doesn't have someone grabbed. It's like the swine prince fight - there are bark bubbles that pop up to explain this mechanic. :) Unfortunately there's very limited text box space when it comes to pregnancy descriptions, so it's a bit of a juggle between flavour and mechanics when it comes to filling those out. I'll try my best in 1.9 Lots of folks have reported the 'Beast Lover' quirk being far, far too common from that fight. It's known, and I'll get right on that, thank you. Shambler animations have already been fixed as of 1.73 :)
I think you've done excellent work overall, for sure! And everyone else has already made all of the key points, but there is one nitpick that's been bothering me for as long as I've been playing the mod and it's that it feels like it is WAY too easy for heroines to get the 'beast lover' (or whatever it's called) quirk. The one that can be gained when a heroine is attacked by a beast. Anytime a combat with a beast in it begins, I feel like it's impossible to escape the combat without getting that quirk. There's nothing wrong with the quirk in and of itself, but when everyone winds up getting it, and it can trigger even in combats without beasts, it creates a lot of interruptions over time.
Yeah, you're not the only one to mention that! I'll be calming that one down.
I've played alot of Lustiest Lair and I love it, however I do have opinions on what 'kinda sucks' about the current content. Firstly, and I think this is the most irritating thing, the Priestess Bossfight as is almost suicidal to attempt, the Gargoyle's aoe mass damage/lust/stun is absolutely unmanageable and the only way to not sustain casualties is to pray that someone gets grabbed quickly. I really like the mimics, but oftentimes I just feel cheated out of loot as the rewards for the fight are not comparable to what would be in a chest and in my two playthroughs I haven't gotten a single funny mimic trinket. I feel like pregnancies and acquired quirks are way too common, it feels like every other attack gives a new pregnancy and the Demoness Slaver random fight often feels like it just instantly impregnates most of a party every time. Similarly it feels like a fighting hounds makes one virtually guaranteed to get the corresponding quirk. Overall I'd prefer the power of the trinkets to be more in line with the vanilla game as alot of them are quite absurd, main offenders being the bestiary and the holy trinkets. While most other bossfights feel about rightish (granted the accursed one always feels like a weird fight) the Slaver Queen on level 5-6 dungeon runs feels a bit overtuned, oftentimes feeling almost impossible to make progress against. Again, I really love this mod, but it has some design choices that do not vibe with me.
Update: Just got a Mimic Trinket for the first time, funny how that works lol
The entire accursed one fight along with some trinkets that need to be reigned in
Which trinkets?
You've mentioned the older bosses getting some attention and that's really the only recommendation I can heavily suggest. Some only need a bit of love, but some need... a lot. Ruins: Priestess and Gargoyle, Solid, just need some more fitting art and the poor gargoyle needs a cleanse, I've accidentally killed him with status more times than probably should happen. Warren: The matron is... fine? She works. Weald: The best and worst I can say about it is that its a slime! The fight just needs love. Cove: The reason I mostly made this post. I do not think there is a fight I dislike more in the game than The accursed one. In every way she is just a worse version of something else. In writing she is just the siren's story, again, meaning our two bosses currently are just the same idea. Her fight is just isn't fun to interact with, again being a worse version of another fight. On top of everything, the art is up there with my least favorite design in the entire mod. I can see every boss just needing a little tweak here or there, but The Accursed One needs a full ground up redesign
Couldn't agree more with these.
Truth be told I haven't finished the base game, so therefor I don't know how the base game items are balanced. What I noticed while plaything my LLE run is that a lot of the custom items have +% sanity gain, and in the attempt to make use of all the mod has to offer; my characters end up with almost +30-60% sanity gain, not to mention the quirks that can stack +% sanity. I understand that sanity is a system that prevents characters that have uber-cracked stats become invincible, but near the endgame of LL:E DD it feels like every party comp needs a Min-maxed Jester. Might just be a massive skill issue on my part because I play with added trinket slots.
'Every party comp needs a min-maxed Jester' Yes, actually. Every party comp in DD should have a stress healer aboard!
The unique provision items could probably use a pass over. Maybe I'm bad but the only ones I consider using are the holstaurus/futanari/trap mistress/trailblazer.
Yeah, those will get a look over.
One thing i'd want to mention that's not a thing that "Sucks" but something i feel would add a lot to the "lewdification" of the game in a good way :p All of the abilities/attacks from the base game have gotten new lewd icons and renaming (and some functional changes) but the cut in animations are still "conventional attacks" Cut in animations that in part display some of the lewd acts that the moves are aluding to would add a lot to the game i think, but i'm aware that it's a MASSIVE task in terms of artwork :p
Oh yeah that'd take a *hot* minute.
For me the most important part is the writing overhaul, following the rule "if everything is maximally lewd from the start, nothing is". In the old LL there was no feel of distinction between stress 0 lewdness and 100. Too much, too direct, takes out of the castle window the erotic part. Amazing work so far, I am delighted to see how the work progresses
That was my thinking too! I hope people don't think im trying to make the game less lewd - what I'm trying to do is create a greater contrast and make the lewdness more interesting.
The fact a LOT of stress attacks can crit. In base DD, moves that deal 0 damage cannot crit, as usually they are "story" mechanics (couldn't think of a better term) such as the hag dropping a hero into the pot, which, if it could crit would make 0 sense. The other attacks that cannot crit, are stress attacks that deal 0 damage. Usually these attacks hit the entire party, for a large number of stress damage, balanced by the fact they can't crit. However in LLE, a LOT of the 0 damage stress attacks have not only a crit chance, but a decently high one at that. Meaning you can go from full hp, 0 stress at turn 1, to having 2 heroes afflicted, but still full hp turn 2 (speaking from experience) This problem gets even worse at low torchlight, trinkets that add extra stress, ect.
I think the existence of 'Masturbate' as an overpowered lust-healing camping skill pretty much broke LL's lust economy for years. However, as of 1.73 masturbate received a massive nerf, so that means enemy stress damage can start to come down now too.
*Strictly* LLE-related, I think the old town event arts could use a remake. Also, it sucks that the Dark Mode has been more of less left on the side. I understand that it's a lot of work, though: I am half-tempted to just do my own version (with blackjack and hookers), but it's a *lot* of lines to review and edit.
That's a matter of legality not of workload. I did make a post some time ago explaining that for legal reasons I can't take that project on. Someone else took it on.
I have other little gripes about things that are solved by mods that the game should have, like items and trinkets describing one thing while having base game assets. Wanting more trinket slots but the mod that you have to download with lle breaking so you can’t even access parts of your characters. //-// But the biggest issue I have with LLE is losing progress, I know base game is supposed to be difficult. And I enjoy the difficulty, but something about getting crit twice on a character than my healer jerking off instead of healing a party member and losing hours of progress that I just cannot get back because I have no recourse is a serious mood killer. I know people die in base game and that makes sense, but in LLE our characters are described as going off to get used by the dungeon. Let me find them, I want to see what fucked up situations they’ve gotten into. What insane pregnancies and traits they’ve picked up from their experience. Let me retrieve them and get them back into working order so they can get back to fucking the good fight.
That last one isn't a bug - you have a UI conflict with another mod that's causing that issue.
Alright so I do have a few points. Some of the enemies have different art styles that clash with the normal art style of the game. The Gargoyle and Priestess in the tomb region comes to mind, bringing things into line with that one way or another would be appreciated. Second point is that I think some heroes are missing new description text and the splash art in the background. Also in general having the art style be uniform across everything (which I will admit is a huge amount of work and probably for much later) is what I would encourage.
How do you feel about the latest content I've been adding? Does it feel a bit more cohesive than what was from the original LL? :)
Nothing that's major or actually bothers me a lot, but since you asked: -The cumslave enemy Something about the animations just doesn't fit and I just find it distracting. -The tentacle priestess boss fight It's great in many ways, but it's also just kinda easy and take a long time. Lowering HP while raising the dmg/stress would go a long way
I agree, the cumslave enemy hurts my soul. She's being changed. All the old LL bosses are gonna be looked into and possibly reworked :)
I'd suggest taking a look at the stallion's pregnancy and quirk behavior, it's supposed to be able to cycle between the beast matron and euphoria quirks every time the lady gets pregnant again, but I think it mistakenly makes them immune to stallion pregnancy, also the pregnancy resist and weakness that should make them only vulnerable to beast pregnancy actually just makes them immune to all pregnancy
Yeah, that entire thing is a mess. I need to pick it apart and give it some love from top to bottom.
Maybe I’m not far enough into the mod, but pregnancy feels like an afterthought almost. It doesn’t feel like it affects much and I mostly just forget about its existence. Which is a shame because I was looking forward to it. Though again, maybe I’m just not far enough to see it all.
Pregnancies in LL:E make absolutely massive sweeping changes to your heroine's stats. I'm not sure if I agree with this one at all. Also, could you elaborate on them feeling like an 'afterthought'?
Three enemies have grapple but don't have animations or even art for them. The Goo, one of the worm enemies in the Warren's, the shambler "eggs", also maybe the one snail? I almost never encounter it so I forget if it actually had one. Some animations for them would be really nice. And hopefully some cum inflation for them~ aside from that I think certain bosses could use a grapple too, or an alternate animation. Like the Gargoyle boss, while hot not being able to see more of the action is disappointing. It would also be great to see the futa slavers to have some grapple too, like putting a girl in the same situation as the "mummy" that the slavers sometimes starts with.
These are older enemies from the original LL, back before Halftilt figured out capture mechanics and long before I mastered them. I'm absolutely going to be going back and having a look at those old mini-bosses.
This is definitely a me problem, but I hate not knowing which item is which as a new player. The terminology takes some getting used to as well, but that’s not really the mods fault. A legend of the that kinda stuff would be nice to have.
LL:E is not intended to be a player's first experience with Darkest Dungeon. Please play the game at least a little before picking up LL:E, or you'll end up absolutely baffled.
Hi ! Ok I propose my list : Remake the old art style (event/monster) to fit white the actual greatest art and make for slimes monster. Correct the bug for the parasite brainwatch tentacle corps (when he die they a place for the corps but with nothing). Make items more explicite to know what they do and if you want, make new art for some of the items to be moreless silly (Oh and I think we need someone tout in charge for the wiki 😅).
'make new art for some of the items to be moreless silly' You said both things, there. Are you saying the items should be more silly or less silly? Also, it's a wiki. Anyone is free to edit it, and lots of people want a good one, but very few want to put the time in.
I'd love to see new artwork for "The Town is Abuzz" event. I'm sure the current one would be fine if it only popped up once, but seeing it week on week instead of some of the higher quality event artwork really hammers home how it needs updating in my opinion
Yeah, that one is one of my least favourites. Don't worry, all the town event banners are being overhauled!
Too many items like quirks that don't actually explain what they do. Annoying as hell to dig through discord trying to figure it out.
Good feedback. It's not easy to strike a balance between flavour and mechanical information in what little space the game offers modders within text boxes.
Sorry but I can't really think of anything. You have done an excellent job with the mod
Wow, really? Maybe my standards are crazy-high
