Workshop Boss Ideas
I'm glad you've all been so interested in whats cooking at the workshop!
If anyone has their own ideas for the next workshop boss (Each region needs two bosses after all!) I'd love to hear them!
Kindly,
Ancestress
Comments (18)
I was thinking, a girl spider could be accurate for tematic bondage 👀
We just got one of those!
While I don't think I can top many of the great ideas that have already been provided, I would just like to add my 2 cents regarding themes I'd like to see. Latex or rubberization would be something I would be interested in seeing (also fully latex'd girls would keep the anonymity component of having all the women's faces covered). Additionally, something phallic for lack of a better term, whether it is a fucking machine or something else. As someone else mentioned a portal-esc boss, I realized you could keep with that theme but make a portal act as a glory-hole with extra-dimensional cocks coming through lol. Either way I hope some of these ideas get your creative juices flowing. Best wishes.
Probably a ghost, with one attack when it attach of one of the Laddy's and transforme to a Big one with different attack base on the Laddy's possess. ( I'm not Shure it's possible)
This concept might overlap in terms of flavour with the Puppetmaster, but hopefully the mechanics would be distinct enough. I am also taking some inspiration from other commenters. The idea is some sort of overseer of doll production, and the fight itself is her and 2 of her favourite models. The main overseer might be spectral, a large doll herself, or even still human with some gadgets and whatnot; but I imagine her being size 2, with one doll in front and one doll behind. As these two are her favourites, they would have plenty of "features" to brag about; probably also very experimental, explaining why they don't appear normally. The dolls themselves would start inactive, and the overseer has an attack that forces a heroine's soul to inhabit one of the dolls: effectively perma-stunning the heroine (but not removing her like the grab enemies). If it's one of the front 2 heroines, the front doll is activated; and if it's one of the back 2 heroines, the back doll is activated. Deactivating a doll would work like most grab enemies; deal a certain amount of damage, the doll becomes inactive, and the heroine is usable again. The dolls themselves would then do most of the work in the fight; with the front doll being more of a damage dealer, and the back doll being more of a debuffer. The overseer herself would be more support oriented when both dolls are activated and/or afflicting marks. In my head all three of them only have 1 action each, but you might find in playtesting the overseer may need 2 actions, but only able to activate 1 doll per turn. The dolls may also have an action available when they're close to deactivating to specifically target the heroine who's soul is inhabiting it, and fuck her to self-heal.
Given the mechanical mixed with spectral theme an idea would be the creator of the workshop. They wanted to make their dolls and mechanical models more realistic, infuse them with soul. So they used their mechanical knowledge to find a way to do just that, the madness of the estate making that a literally search. They made a device that let them open portals similar to the portalgeists and started using the device to shunt spirits into their creations, the creations growing more deranged as they did so. Due to events the creator is now fused with their machine, their soul melded to it just as their creations had souls melded to them. Now it churns out gheists and creations and it is up to the party to stop it. My thought would be the boss that works as a summoner, summoning Workshop monsters to protect them while only having a few attacks of its own like the Cannon fight in the Weald. As for things it could do to the party it could at certain health increments capture one of them and turn them into a suped up version of one of the monsters, having stolen their soul and placed it in a prototype creation. You have to destroy the creation to get the soul back. The body of the character who had its soul stolen could still be on the field, just forcibly passing each turn.
So idea for the second boss or even a replacement for the collector. The NecroPuppet, an experiment by the ancestress in making a self replicating creation which would turn it's defeated victims into sex puppets under it's control. However with the long time without it's master's touch it has lost it's mind now obsessed with creating the prefect puppet which will bring it's absent master back to it (yandere). The entire fight will have two phases, creation and madness phases. In creation phase it will summon 3 support units, The Puppet Soother, The Puppet Masochist, and The Puppet Seeker. The Soother acts as a healer for the group and is the highest priority to kill, The Masochist is the tank which grows in power as it takes damage and marks those who hit it so leaving that one alone until the end is best, and the Seeker is the DPS dealing high damage and dealing significantly higher damage if the target is marked. The NecroPuppet does not attack in this phase instead it gets 2 moves which it transfers to it's puppets giving them a high number of attacks but the NecroPuppet can be stunned easily in this phase. Once the NecroPuppet hits half health or all three puppets are destroyed the NecroPuppet enters Madness phase destroying any of the remaining puppets. In Madness Phase the Necropuppet gains 3 actions per turn and gains large multi-target hitting attacks and cannot be stunned. However after three Rounds in Madness it stuns itself losing all 3 actions and getting a large amount of vulnerability to take advantage of. It then returns into madness mode but the vulnerability remains. Now there is a twist to the fight, girls lost to this boss are not killed, they are missing and will return to the hamlet after three weeks but with an incurable disease/pregnancy "Doll Formed Body" becoming immune to all other pregnancies and gaining a decent amount of resistance to bleed/cumleak and blight/aphrodisiacs but becoming weak to stun effects, move effects, and only able to become afflicted with a new affliction "Doll Like Mind" where the effects of "Doll Formed Body" are enhanced but also the character is afflicted randomly with shuffle along with the normal afflicted effects.
Been away for more than 6months. The ghost Enemies look really neat! Also really happy about support for popular mods like Duchess. Drawing a blank on neat designs for a new boss. Portal/mechanical themed is okay I guess,(like some of the suggestions) Just kinda not getting excited about it.
Okay, something kinda Lovecraftian, like a Mind Flayer or something similar. A fairy-like futa scientist that spawns with a bunch of flower embryos. In phase one you can only target those flowers. Hitting them causes massive stress damage, and the flowers themselves also deal stress damage. In phase two, once all the flowers are taken down, the Mind Flayer transforms and unleashes a huge attack that hits everyone. That move basically drains stress damage from you; minus 100 or so, I don’t know the exact programming... and for every 100 stress removed, the Mind Flayer gets some kind of massive buff. At this point, in phase two, it becomes a pure damage dealer, doesn’t give a damn about defense or stress anymore, just dishes out huge, chunky damage. From then on, the hero party has to pump out as much damage as possible, as fast as possible - basically a damage check to bring that Mind Flayer down.
Workshop seems to be a mix of both the doll enemies and portal enemies, so maybe a portal themed boss? “Keymaster” or “Gatekeeper”, portal-themed attacks. Maybe utilize the changing background mechanic of, say, the Fanatic or Shambler for a subdimension theme?
Worth also noting that the base game bosses are themed either after the two main factions in an area (eg, Siren and Drowned Crew in the Cove) or the main faction in an area and a generic faction (eg, Hag and Brigand Pounder in the Weald). So, if the portal enemies are meant to be multi-regional a portal boss could still work with that theming.
I have a few if your interested A living pile of latex or Rubber turning people into drones A crazed inventor testing out her fast and efficient capturing equipment, methods, and prototype toys behind a desk. A group of bandits/slavers raiding the place for new tools and come across a bunch of prototype la A group of Cultist accidentally waking up a giant mechanical spider, equipped with webbing and toys. A damsel princess, wishing to share her fate with others as captives in a massive play
Maybe something heavy-duty like the centurion from skyrim but for fucking? A steam powered pussy destroyer with drill, vibrate and high pressure semem functions used for torture or executions
Hah. That sounds really fun actually!
Any boss that focuses on lesbian/yuri content would be nice since we do not have any bosses with grabs in that fetish yet.
There are many female enemies in the game!
What about a fight where the "room" is considered the boss? Like a trap room. No idea how it'd work. Like a packing or storage room? Arms coming out of the walls to restrain heroes. Having to target an "engine" or "device" to damage / stop it?
Ooo this sounds excellent! Maybe it could be like an "experiment chamber" or "quality assurance lab" used to test all sorts of kinky contraptions, devices, and accessories. And whatever power source or "computer mainframe" that runs the whole thing autonomously is either continuing these tests on its own since whoever made the workshop has been absent for whatever reason, or it had a sort of a "glitch" in its enchantments/"coding" to now just target whomever walks inside it's doors, trapping them within until their use as test subjects has waned. And maybe in addition to the main engine/"computer" itself being the actual boss "unit", it also makes bodies for itself by "possessing"/controlling various restraints, bits of kinky clothing, etc. (like animated armor, but instead it's an amalgam of sex toys and outfits and whatnot in humanoid form lol) that act as cannon fodder to protect the main "brain" of the room and give it time to try and restrain the heroines to be used in the next round of testing~ Sorry for the wall of text but man, I'm a fan of this suggestion lol ^-^ And I have to agree with another comment here that maybe since the Puppetmaster is more doll-themed, this one could have some more portal-themed elements at play somehow as well to match the other main theme of the workshop~
