March 8, 2025

Lustiest Lair: Expanded -- Roadmap 2025!

Here's a roadmap of what's planned for 2025!

They're all actively being worked on, but some things are further away than others.

I don't like to set hard dates on things, which is why there aren't any listed -- I'm a "It's done when it's done" kind of person, and I'd hate to lose my passion for LL:E by enforcing strict timelines on myself. Please bear in mind that everything you see here is subject to change!

Taking questions below~!

-Ancestress

Comments (29)

K
Karnak · March 15, 2025

Love the roadmap, thank you for your great work, upgraded my Patreon membership tier to further express my appreciation & support for you and your team! The Workshop new region sounds especially interesting.

L
Lustiest Lair: Expanded · March 15, 2025

Expect an underground labyrinth full of frightful mechanical foes, eerie puppets, and bondage traps!

M
Moushna · March 13, 2025

Hey, I am really excited about this update, can't wait to get goblined! Just a quick question, since some mechanisms will change, will we need to restart a game going from 1.53 to 1.60? Also really happy about the the principle behind the 1.7 update, I love LLE, but I am much more interested in a story about pure souls trying to fight corruption (and failing) than that of a group of bimbo who go see the monsters to gat fucked.

L
Lustiest Lair: Expanded · March 13, 2025

You shouldn't have to! The Goblin Empress is set to be repeatable so her quest should come up c:

A
Azmo · March 11, 2025

Man if the project is going this smooth I am really considering the support. I'd love to get more futas and monster actions those are soo fun!

L
Lustiest Lair: Expanded · March 11, 2025

A lot of that was just added in 1.57! :)

M
Mevvy · March 11, 2025

Totally respect the "it's done when it's done" approach. Strict quotas and deadlines when it comes to your job or work are great ways to stress you out and make you resent the work.

L
Lustiest Lair: Expanded · March 11, 2025

Yeah seriously, so many good H games have vanished because the devs burned out

I
I Think i need therapy · March 10, 2025

its a bit of a dumb thing to ask but is there a way to get the patch without using loverslab? side note will the patch even be needed with 1.6?

L
Lustiest Lair: Expanded · March 10, 2025

If you can find a place that will host that kind of content I'm all ears.

E
ElDante · March 9, 2025

Nice Work!! ♡´・ᴗ・`♡

q
qq243254303 · March 9, 2025

What is the current progress of version 1.6? I'm not urging, I just want to know the progress of the distance plan now. (Google translation)

L
Lustiest Lair: Expanded · March 9, 2025

Very close! 1.57 should be out by the end of today, then after that I need to add audio to the goblins. Then 1.6 will be out!

M
MAFRANK · March 9, 2025

Some small suggestions 1.Give monsters a mechanism to capture multiple heroes simultaneously without causing too much damage to the team's health or pressure. For example, a four person team will encounter three capture monsters,3 will take 2...and the only survivor will slowly rescue her companion under a little pressure from the monsters each round. I believe most players enjoy seeing their heroes being caught by monsters and sowing seeds in a helpless state. In addition, some monsters can escape after capturing heroes, and you need to rescue them in random encounters on the same map. However, all of this is based on shortening the size and difficulty of all dungeons, or simply creating an independent new dungeon specifically for capturing monsters 2.Add some special mechanisms, such as permanent parasitism (like the Crimson Curse), where parasitized characters have a chance to rape teammates or give gifts from their bodies to teammates after entering battle. This will lead to a special bond between the two, and when they are both in the team at the same time, some special buffs can be triggered 3.Change the architectural structure within the town, such as transforming the tavern into a den for wild beasts. There are no bars, gambling tables, or brothels here, only spider dens, slime pits, and maggot breeding grounds. In addition to the original decompression mechanism, heroes can undergo intense cross species mating and gain new abilities here. The same goes for churches 4.Update monster paintings, such as slimes. They should be a helpless slut vored inside, not a skeleton. That's not at all LUST, to be honest 5.Add some hero sacrifice mechanisms (which seem difficult to implement), where you can use idle heroes in the town as sex slaves to trade accessories or other things with monsters. Heroes who are traded will not be judged as dead, but as missing. You can randomly encounter them during exploration and rescue them. Alternatively, if you don't do anything, random events will occur in a few weeks to bring them back. The longer heroes stay outside, the more experience points they can gain, but they are more likely to gain more negative quirks

L
Lustiest Lair: Expanded · March 9, 2025

Gonna go point for point: 1. This cannot be done in-engine. The same monster cannot have multiple captors as a result of the way the captor system works in Darkest Dungeon. This would create monstrous bugs. The only way around this is to create multiple 'fake' versions of the same enemy to conduct different captures. I actually have a boss concept coming up in 1.8 that will employ this. I can add missions to recover lost heroines, however. That would be cool.

S
Smiling_Imp · March 9, 2025

One day, it will be a standalone mod like Black Reliquary 😁

L
Lustiest Lair: Expanded · March 9, 2025

That's the late stage goal!

S
Smiling_Imp · March 9, 2025

Heeeeeey...... That pretty good ! 👍

A
Atac · March 9, 2025

Love your work! Will you be adding a lot of grab based enemies for us to enjoy the animations? I think sometimes it'd be nice to just watch out heroines getting pounded

A
Atac · March 9, 2025

Especially with the new direction of a darker setting

b
bowei · March 8, 2025

Is there a chance you add more languages except for English?

L
Lustiest Lair: Expanded · March 8, 2025

No, I won't be making any translations because I don't speak any other languages. There are fan translations available on Nexus -- I'm aware of a Chinese and a Russian translation so far :)

N
Nikten · March 8, 2025

Oh man, we're eating GOOD. When it comes to mini-boss reworks, what are we talking here? Collector coming to "collect" your heroines or the like?

L
Lustiest Lair: Expanded · March 8, 2025

Shambler is being reworked to be more lewd - including two different grab animations. The Workshop is going to introduce a third roaming mini-boss to LLE, joining Collector and Shambler -- The Abductor

A
AFSWAT · March 8, 2025

No question just thanking God and our wonderful Patron Saint for a shambler rework 🙏🦅🦅🦅🦅🦅🦅🦅

n
none of your beeswax · March 8, 2025

whats the planned theme for the workshop? i had a suggestion for a new region based on a high class mansion inhabited by debaucherous demons looking for mortal playthings which would justify all kinds of eccentric designs such as giantess, living toys, living ¨toys¨ and interesting curios

L
Lustiest Lair: Expanded · March 8, 2025

The theme of the workshop is going to be Steampunk / Gaslamp fantasy bondage underground factory, with lots of unique bondage-themed traps, curios, and enemies :)

S
Steven Bills · March 8, 2025

I'm curious: by "darker themes and kinks", can you share yet just what that may include? Or is it a secret until the Lust In The Dark update is closer to being released?

L
Lustiest Lair: Expanded · March 8, 2025

I outlined the ideas I had for it in this poll, basically: https://www.patreon.com/posts/grand-re-should-122412156