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April 9, 2026

Sombionic Easter Event is OUT for members! 🐰

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📌Highlights

•Easter Skin Returns to the Store

•New Grab & Struggle System

•Lab (Gallery) Mode Fully Reworked

•New Mini-Games System

•Improved Enemy AI

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Gameplay

  • Added a new Grab System. Enemies can now attempt to physically grab Melany when in close range instead of relying on damage-based triggers.

  • Reworked interaction flow: enemies must now be near the player to initiate grabs, eliminating cases where interactions triggered from unrealistic distances.

  • Added “tension-based” grab logic. Staying close to enemies increases their likelihood to attempt a grab. Frequently moving in and out of range accelerates this buildup.

  • Implemented Grab Priority System: Light attacks can be interrupted and transitioned into a grab. Heavy attacks and ultimates (e.g. Kryth’s jump attack) cannot be interrupted and always take priority.

  • Added Global and Local Cooldowns for grabs: Enemies that grab enter a local cooldown before attempting another grab. Nearby enemies are affected by a shorter global cooldown to prevent chain grabs.

  • Added Struggle Mini-Game System. When grabbed, players enter a short interaction phase that allows them to resist and escape.

  • Moved all mini-games (except Control Fight) out of animation scenes and into the Grab System.

  • Removed rhythm prompts and score requirements from animation scenes.

  • Added 2 grab animations for Kryth and Myrmidalus.

  • NPCs now pick attacks based on priority, including Light, Heavy and Ultimate attacks. Damage varies by attack and heavier attacks are less likely to be selected frequently.

  • All NPCs now use the new and more advanced AI system.

  • Reworked the Lab game mode

Miscellaneous

  1. Updated Melany’s skin shader to support liquid effects, with upcoming implementation in animation scenes.

  2. Added setting to disable the Control Mini-Game. Turning it off will persist across all animation scenes.

  3. Pick a song from the animation scene.

UI

  • Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it.

  • Added a simple operating system UI in the Lab scene.

  • Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes.

Fixes

  • Fixed typos in dialogue during Level 2 (Slime dialogue) and Level 3 (Emergency Landing cutscene).