One for All: LoG (Layers of Graphics)
RELEASED! Currently only Layer 1 is available.
Main Patreon Post : https://www.patreon.com/posts/160014738
Website: log.pro (something simple until website is ready)
Single plugin for everyone with graphic layers on top of each other.
Each layer is going to improve the game and they are going to be compatible with next layers.
Single plugin for low/mid/high-end computers.
Each layer is going to be perfect as possible to maximize performance & graphics.
Planned layers:
Layer 0: Default game
Layer 1: Default game with improved performance + New TAA/Motion Blur
Layer 2: Vegetation rendering improvements + Layer 1
Layer 3: Rain improvements + Layer 2
Layer 4: New lighting + Layer 3
Layer 5: Better lighting + Better effects + Layer 4
Layer 6: Custom textures for roads + New weather system + Layer 5
When Layer 1 is ready I am going to release a test version and improve it further after release if it is possible.
When Layer 1 is perfect I will continue with Layer 2, 3, 4...
With single .dll you will have access to everything and switch between layers depending on your computer specs.
Comments (257)
Hey, since the log is a thing of the past, will we be able to choose graphical layers (settings) with the LIv3? For example have taa, mb, vegetation and custom textures enabled, while everything else disabled?
Thia is what Snowy answered a question about only TAA active with Li v3: "AA is core feature of Lighting Improvements so it will stay there. But I will not make a standalone TAA plugin and I will not put settings to disable lighting improvements to use TAA only.".
New important info from Snowy: https://www.patreon.com/SnowyMoon_io/posts/state-of-ets2-v3-165733643
does 2.5.7 lighting work with 1.61 ?
So, I'm using VR headset. I have all and any anti virus software off. In game if I press END the menu does pop up and I can make adjustments, but it does not improve game play at all. Ive even lowered the scaling to 25% and nothing. With the old version I was able to have scaling at about 75% and it was smooth as silk with great graphics. I am running a Nvidia 5070TI so not sure if my gpu is conflicting with the plug-in?
more info?
new info?
ctd on plugin version 2.5.7. (2.5.6) ETS 1.60. scaling 100. LoG without problems.
Snowy about problems/ctd with v2: "Possible Crash/Not Working/Black Screen Reasons and Fixes If you have antivirus/windows antivirus, turn off antivirus/windows antivirus or whitelist mod .dll files. Redownload .dll files and put them again If you are using ReShade, use version 6.4 or older versions. 6.5 and newer versions are not supported. Always start the game with DirectX 11. For VR (only WMR) use OpenXR without OpenXR Toolkit. Instead use "OpenXR Tools for Windows Mixed Reality" from Windows Store and enable OpenXR from SteamVR (SteamVR Settings > OpenXR > Set OpenXR as Runtime). Disable Windows HDR (if its same try to add this "-color_mode sdr" https://snowymoon.io/img/hdr.png ) Disable route advisor mods Disable RTX from NVIDIA app and settings you have enabled later Uninstall "MSI After Burner" and "RivaTuner" app, restart pc Reset AMD/NVIDIA settings Try a profile with no mods Reset your game config.cfg (go to documents -> ETS2/ATS folder -> delete config.cfg -> restart game) If you cannot see the menu, go to "bin\win_x64" folder -> right click eurotrucks2.exe/amtrucks.exe -> properties -> compatibility -> https://snowymoon.io/img/ets2_settings.jpg change it like this -> click OK."
For VR I notice it doesnt really make a change to anything. But when I use Temporal Anti Aliasing v10, it seems to work better. Are you giving up on that?
Comprei a versão de 6 meses poucos dias, troquei de computador e fui usar no novo mas parece que bloquearam meu acesso. COMO RESOLVER ISSO????
Hi, I tried to download this file, but my antivirus says it's a virus. Is this true or a false positive?
E ele sera gratuito ou pago
Is there a way to get reshade working with this yet?
Reshade is working
Wow very good improvement for VR. With the orignal mods, it is not usable in VR with my experience. But now it work perfectf fine and easy to use!
Crashing with ATS. The game don t start
anyone tried ETS2 & ATS on 1.0.8 and it working,
it work in ETS don´t work in ATS (for me)
works on iracing?
I've tried a few paid reshade but i keep coming back to snowymoon nice work!
please just add a single 25$ payment
Cc
no meu ele fecha eu faço o que?
O meu ele fecha,windows 8,64 bits,o que eu faço?
Hello hello snowy Moon, I have installed your new One for All log since yesterday. It's insane how amazing the graphics look, I especially noticed it on the tires where, for example, Michelin is written, and otherwise really great. There will probably be a lot more, right?
It would really be great, to see in the download table the changes from one version to the next. Of course, higher version numbers usually are better - but nevertheless, it would be nice to know :)
Version 1.0.6 is a great improvement regarding DLAA. I know you're reading the feedback and working hard to resolve these issues mentioned by the community. Thank you very much; your hard work is greatly appreciated.
Nice work as usual, thank you. In my experience i have lower FPS with this new TAA compared to the old one on 1.58.
1.05 fixed ghosting with DLAA, however image quality seems worse, more blurriness by default.
ok so, i've a low end pc and i've tested log... in my opinion i didn't notice any difference in term of performance or graphic improvment, it seems same taa as scs. i've same opinion on previous free taa and i just waited the new one to make a comparision.
1.60 beta. TAA and DLAA have ghosting and the antiailiasing is not much better then the in game TAA. It’s a step in the right direction just not great yet.
I had this problem too. Its just broken 😐
Tested v1.04 with latest dlss DLL file and still horrible ghosting. Seems to only happen at night. Maybe something to do with low light scenes or HDR.
try 1.0.5
I live in Poland and I am afraid of PayPal payments, but in my country we use BLIK payments, it is very safe. Could you introduce BLIK payments in your country? Then I and many Poles could support you financially. I am asking for it.
Hi Snowy, first of all, thank you for making the first layer accessible to everyone. I'm experiencing the same issue that others have mentioned here regarding DLAA and severe ghosting. So far, using TAA, there are no problems. My Nvidia driver is version 596.36. Today I noticed you had uploaded more versions, so I downloaded v1.0.4, but the problem remains.
Same here.
with reshade dont work
rename reshades dxgi.dll to d3d11.dll and it will work
with reshade dont work
thx man, youre the best, i will give it a try later, for both games
Layer 1 is perfect for me, I used DLAA, with Ultra Graphics Setting, I don't have Snowy moon subscription only Use Temporal Anti Aliasing, This new Layer 1 is Perfect Working, no crash, lag, found, it's really nice 👍 Thanks for this free for everyone,
Layer 1 is perfect for me,, used DLAA, stable FPS 60, No lag or bugs found, setting all ultra
parabens pelo seu trabalho
Some testing and feedback, 596.36 Nvidia drivers and ATS 1.59. DLAA is unusable, severe ghosting when used, whether type 1 or 2. Good thing is TAA works and is noticeably better than base game TAA. I might try a newer dlss version to see if the ghosting goes away. Also the GUI you spent days on is way too bright and animated, hard to see the actual option fonts on it.
Is there a way to change the keybind like before? Have you considered adding an option to change the UI to a solid color?
That would be nice!
I can't access the website, is there a problem? Edit: Nevermind, It was a problem with my internet. Anyway, thank you. Your job is amazing
Artifacts appeared on foliage in v 1.0.1 for 1.60. This was not the case in v 1.0.0 for 1.59.
how do change the hotkey to show and hide on this one tho and also the plugin forces the game to run in window with borders if i change to borderless in config file
thanks man!
Tried it out…Vegetation shadows move with camera view it is very trippy. And a few times where it looked like height blend errors. Other than that it looks nice. I could reduce scaling from 300% to 200% and still looked very clear. I went back to 300% scaling in game TAA for now as that almost looks as good but without artifacts but 300% is much harder on my GPU. 300% in game TAA 80-100% GPU usage, 200% DLAA snowymoon 50-70% GPU usage
Yeah, shadows rotate round trees when I look left and right in vr.
Hi mate, thank you for your work, I just have two questions: Will Layer 1 remain free? Like the TAA V10 I used before. And in the TAA V10 there was a color preset, but I can't find it in Layer 1 anymore. Do you think it's possible to bring it back? It was really good. Thank you
Finally I waited for this, thank you very much my friend, God bless you dude!
With DLAA enabled, ghosting at night is extremely severe.(ATS 1.59)
I like the new update and I'm going to enjoy it
Excellent work😎👍
We outsidee! its out!
GoodWorking , keep going on
Hey everyone, can we use this DLL with the lighting improvement please ?
The image is very crisp, I love it. I use DLAA level 2 or Taa type 1 level 2 they suit me best.
How is this different to the original mod?
Pois a tela fica preta se eu ativar o hdr e usar o dlls
O hdr vai funcionar com o dlss?
what is good number of layers for 10900k + 4070s 1440p?
The layer 1 AA is fantastic!!! I used v2 method D to get good AA with Enhanced Graphics Mod. I now get improved graphics and better performance with LoG. Excellent work!!!
I recently signed up for an annual subscription, will it apply to LoG?
Yes, you can use same license key for everything I made and I am going to make
Hi snowy can u tell me the difference from level 1 and 2, adn type 1 and type 2 off new log?
Level 1 : Half jittering, Level 2: Full jittering Type 1 : TAA applied after tonemap, Type 2 : TAA applied before tonemap Level 2 and Type 2 is best option but you can use Level 1 and Type 1 too if you want
Been playing in VR for a few hours with no issues, great work as always!
Thank you for the feedback <3
Too bad it's for 1.59—I've already updated to the 1.60 beta. Log. pro v.1.00 probably won't work there... or will it?
Why not try???
I alway got an Issue, where it began flickering when I look in certain directions and when I use this mod with DLAA on it stills does this. I am using Nvidia Surround with Triple Screen Setup and I guess it will just never work with DLAA without those FUCKING flickering. Even without DLAA on it starts flickering. I am about to quit ets2 because I tried everything possible to fix this issue. The flickering breaks the immersive gameplay and its just annoying.
If you are using latest NVIDIA drivers try to use older version May 10 or older. I had same issue until I switched to May 10 drivers
ATS. Test in progress
Do you mean you’re a tester?
What if I want to use all of the LoG
They are not added yet, I will make everything perfect with Layer 1 then I will make Layer 2
What if I want all of them?
What settings do you need to adjust in the advanced 3D settings of your NVIDIA control panel?
Nothing, but latest NVIDIA drivers have some issues you might want to install May 10 or earlier versions of NVIDIA drivers
Sorry I am confused, has layer one been released?
No...it hasn't been released yet.
😊
I had flickering and lag issue for last a few weeks I thought I made a mistake but it was because of stupid NVIDIA driver update from May 12, now I switched to May 10 drivers everything is working fine. NVIDIA should keep focusing on AI only \o/
That means, unfortunately, we still have to wait. :( In VR, your plugin is truly indispensable! I was really impressed with v10 (version 1.58)!
will there be a V2 update for 1.60?
It's already been updated. Get the 2.5.7 preview version on the download page.
is it ready?
Who said they wouldn't do that? lol im sick of hearing notready or working on it for every little thing
Make one yourself and use it.
will this plugin require a subscription for layer 1?
All references and chats about it being free were removed so it remains to be seen lol
Hi...new plugin how to buy...if I'm from Belarus?
You can use it for free from Belarus, you just need to download and use it
What a great opportunity today, being the first of the month, for SnowyMoon to surprise us and post it! 😉
I am sorry, I am not going to release just because of that when I don't think its ready :D
Oh Hell yae!!! That's exciting!!!! looks great!!! So many people waste so much of there life bitching.... "Bless it" its really looking great. Thank you for ALL your hard work.
Still working on GUI https://youtu.be/OYZUMyfjGYQ I need to improve buttons and sliders
Great improvements! You're clearly nearing the finish line with the GUI. I'm really looking forward to the official release—it's shaping up to be a great update
how long are you going to keep making that damn gui bro lol
Don't you have a Boosty account? We could easily pay for the subscription there. That way, you would get more users for LOG.
I already have account but it doesn't have API for automated license system so I cannot use it
Putting the money aside, please answer the fundamental question. So, when on earth is Layer 1 going to be released?
"Layer 1 is ready, now I just need to finish new design for GUI"
Thanks for all the hard work. I wanted to ask a question regarding the other layers. You mention that it will be a single plugin. In the future when all the other layers are released, for those who only want to use TAA (Layer 1) will they be able to disable other layers and be able to only use Layer 1 on its own?
You select a layer you want to use and you get only features available for that layer and lower layers. So if you select layer 1 you will have only anti aliasing + motion blur. Higher the layer you select you will have more features available to enable.
So, when on earth are you going to release it? As mentioned in the post below, frankly speaking, you have been wasting time on useless, trivial issues that could have been resolved much sooner. While the changes to the gameplay mechanics aren't your fault, you clearly know how many people use your mod, yet it has been over two weeks since you posted a comment stating that the release is imminent. Whether you say you just need to finish the GUI or remove the FPS boost, I don't understand why you are acting so frustratingly, even though I know you mean that you don't need it and just want to use your TAA in version 1.59 immediately, just as you used it in 1.58. Regardless of whether it is paid or free, leaving the cost aside, you definitely deserve to be criticized for leaving so many people frustrated and waiting indefinitely.
You are right but for 1.59 lighting v2 update was priority because it is paid. With 1.59 changes TAA v10 required core changes so instead of updating it I decided to merge everything into single plugin to keep everything up to date with next game updates. I wanted to improve default game performance but after a few performance improvements it became too complex for future game updates so I had to abandon a few of them. This is a plugin and I have no access to future game updates so I cannot just prepare before a game update. This is the reality of a plugin like this. In the future there will be single plugin so it will be easier to update while new game version is in beta.
I am ready to pay without any problem, whether it's a dollar or ten—it doesn't matter. The problem is different—your payment methods are not supported in my country, and there are many people like me. What should we do?
thats exactly what happens me too you can't really do anyting about it unless you want to get fined for it or the state builds and come with a solution
Hey my friend, don't let this get you down—your work is fantastic! I really don't have much money, but I am more than happy to pay the $1 per month. I also use several other paid mods because I want to support the work and quality whenever I can. Please forgive me if my English isn't very good. Best regards from Bavaria!
Tf wrong with ppl? complaining about one dollar? Go ahead and make your own plugin and f yourself at the same time.
This fickle behavior reminds me of the classic football dynamic: a player is hailed as a hero when they score, with the crowd chanting their name in pure adulation. However, the moment they miss a goal or have an off day, that same crowd turns on them, hurling insults and booing as if their previous contributions never existed. It is a shallow and disloyal cycle, and we are witnessing it unfold right here. SnowyMoon’s work was provided for free for a long time—a period of 'glory' where his efforts were enjoyed without a shred of gratitude. Now, the moment a symbolic fee is introduced, a vocal part of the community feels entitled to 'boo' him. Let’s be clear: this sense of entitlement is not just misplaced; it is toxic. Expecting a developer to remain a permanent volunteer while facing backlash for seeking fair compensation is not just unfair—it is a standard of treatment that would be deemed outrageous in any other profession. You cannot demand professional-grade quality while simultaneously denying the developer the professional respect of a modest fee. It is time to drop the hypocrisy and acknowledge that creators are not obligated to subsidize your gaming experience at the cost of their own time and livelihood.
Like i said starting to get greedy , you force people to pay , years it was the taa free now you want money even for that money. Greddy as fuck, but dont worry one day scs brings better updates so then you be forgotten. I dont give a fuck about the 1 dollar. Its not that the problem. The problem is you get starting to get greddy as fuck. The layer 1 should be free and the rest i understand to pay the 1 dollar. And pls people dont come me with taht bullshit his work, yeah i love your work ,but when you create like ypur v2 you need to do the taa with the v2 , so now you searching money even for the taa. Its for example like the ZAF from zeemods , its free , and can you imagine if he searches money then for that too. Or like doms 379 , it is a free version and a paid, if he then starts to want money even fpr the free version. Shame on you snowy, you force people. You see how the people need it and then to let them pay after it is was years for free. I hope your greddy let you paid for that, one day scs brings updates for taa ecc , then nobody needs that shit anymore and you now that, but now you want money as quick as possibel bevor they bring it out. You dont give a shit about your community, you only see 🤑 sad bro realy sad . And pls people dont come me with some bullshit with his work, i now that his work is great, the taav10, and the v2. But now to searching money for only the taa its greedy because he see how people needs that. You are only using your community.
I’m very sad it’s going to be paid especially when you only want to use your TAA what scs software needs to cover but never gonna do and never develop a same or better quality one they especially won’t invent a better aliasing and it's not about not willing to pay or having the money it's about living in a country that doesn't allow your international payment methods
Implementing proper TAA is hardest part of the plugin. Because I have no access to source code/shader code and game doesn't have motion vectors for objects. It took 1 month to remake everything only with TAA feature.
As a desperate person who visits the site every day to check when it will be released, Regardless of whether it is paid or not, it's been almost a month since version 1.59 came out. In my opinion, it's not that big of a problem and it's not that good. You're making all sorts of excuses to keep pushing back the release, and even though you know that a lot of people are waiting, you're saying that you're fixing the problem, or that you're not releasing it perfectly, or that you're getting more criticized, etc. He hasn't revealed any expected release date, even though he's the creator himself. I don't have a part-time job for $1 or $10, and I know you are going through a hard time, but knowing that many people and I are waiting anxiously makes me feel even more frustrated. I am a mod creator with many users, so I will feel the pressure and have been constantly being urged, but I don't think it is particularly polite to the users to go to the site without even knowing the release date, be disappointed by reading the creator's comments, and fall into a series of waits.
This is full remake of plugin with totally new core. I am not going to release something not ready. I don't care if people criticizes me for that. If they think they can make it sooner they should make one and release it. I am not going to give up on quality just because I want to earn money. I have standards and this is not like updating for a new game version or adding a new feature. Core is hardest part of the plugin (hooks, utilities, handling game data, mods/plugins/hdr etc compatibility).
When will it come out? And will it be free?
It’s not going to be free my man i’m Also angry as hell about that
I’ve been following the controversy surrounding the symbolic €1 charge for SnowyMoon's Plugin. Personally, I strongly disagree with those arguing it should remain free just because of the size of his community. Being a developer with a steady income does not negate someone's right to be compensated for the product they create. If we want high-quality tools and continuous support, we must acknowledge the value of professional work. The mindset of 'if you have money, give it away for free' is unfair and simply doesn't hold up in any professional field. Moreover, this price is purely symbolic and extremely low compared to what others often charge for similar software. Supporting developers, even with such a small amount, is an investment in the modding community’s future. If we want talented people to keep creating and maintaining high-quality content, we need to move past a culture of entitlement. Let’s remember that for a long time, this plugin was offered for free, with little to no support from the community. It’s time we support the people who dedicate their time to improving our gaming experience, rather than criticizing them for a fee that is negligible. Ultimately, it is up to each individual to decide whether to use the plugin or not. It is a matter of personal choice, not something to be demanded for free; otherwise, one can simply wait and see if or when SCS decides to integrate similar improvements into the game itself.
It is just some people doesn't want to understand :/ it doesn't matter how much I earn. Only thing matters if 1$/month worth for the user. Otherwise people can say same for everyone, every company including game itself.
All layers will be part of single plugin ( .dll ). If there are some problems they will be fixed first then it is going to become PAID ( 1 USD/Month ). License system is going to be same as lighting improvements v2 and you can use same license key for LoG. If you already entered license key for lighting v2, you don't need to enter again. After lighting improvements layers added, lighting improvements v2 is not going to be updated anymore because it is going to be part of LoG.
Can we use the yearly subscription aswell?
my game its so blurry this never hapen before the version is 1.59 in ATS ,i dont see the version 2.5.1 of your mod i hope you cna help me with this problem
Check resolution scaling from game settings make sure its 100% or higher
why mi game its so blurry in version 1.59,this never hapen before i hope you can healp me ,and i dont see the version 2.5.1
Hey will the new taa be free like how it was ?
I very much doubt Layer 1 (TAA) will be free. So if some folks aren’t willing to support Snowymoon’s fantastic work with the modest price he’s asking, they should just stick with the in-game antialiasing - which is still quite adequate enough for loads of people.
I’ve been reading through a lot of the comments here over the last few days, as I’m just as eagerly awaiting the release as everyone else. I have to say, many people are being very impatient; they’re making demands and treating you like a game developer who actually sold the game themselves and is now obligated to fix it. But that simply isn’t the case! So, once again, a huge thank you for all your fantastic work. And please don’t let this discourage you from charging a fee for it—I think it would be entirely fair to ask for something in return.
I agree 100%!!!! "Some peoples kids" Everything in life isn't free, RESPECT and PATIENCE builds INTEGRITY....
Layer 1 is ready, now I just need to finish new design for GUI and website, this project is going to have a new website to keep everything clean
What do you mean, no access to the new Layer 1 addon until the website is ready? If so, and if that's also going to be quite a further while yet, can you not instead at least temporarily post it to the usual download page until that website etc is sorted, please? I've not been able to properly play in VR for around 3 weeks, since TAA v10 stopped working with 1.59.
SCS has unveiled one of the features included in the 1.60 update: enhanced interior textures. Will this impact the development timeline of new mods? Is Version V2 going to be compatible with this update?
99% v2 is going to be compatible with these new changes. It might actually help a lot to have better interiors with the plugin but we need to wait and check to see how they implemented
Might have to skip this. I can brute force some 3-400% scaling in game. I imagine DLAA would use just as much GPU if not more. Add a bunch of custom textures ect and bye bye my 120fps. Until SCS re-writes the game engine it’s just not going to look as good as a modern dx12 game. When I want dx12 visuals I go play FS25 or MSFS2024. The whole point was performance improvements but it looks like that is gone as it’s too much code lol
Wrong, DLAA looks better than even 400% scaling while using way less GPU.
Hi, any news or release date predictions for LoG (Layers of Graphics)?
Broskiiiii i needd that fix xD
I am going to remove some of the performance improvements I made for default game because complexity they add is pretty insane. It is going to be problem in the future with new game updates, not worth for 10% performance increase for default game. Everything else is working fine, I couldn't find any issue. After removing some of the performance improvements for default game I will release the plugin.
So, you have ruled out all of the flickering problems like Flickering textures/shadows Roads, fences, shadows, mirrors, or lights blink or shimmer, Lights shimmering and so on...visual experience has dramatically improved? Please, check out those problems in daylight?
Thanks to compiler I had to waste a few days working on a bug but it was just a problem caused by compiler optimization. I did check HDR and it wasn't working but fixed the issue, it is now working fine with HDR. Doing last checks. But I am not going to give a date I will just release when I think it is ready, I am sorry about that <3
Have you ran into another issue? Doing last checks shouldn't take a full day.
I can't use the plugin as it shows bad colors and noisy surfaces. So I deleted it and I messed with the game and Nvidia graphics and now, man, I have some good 4k image, clean colors and absolute realistic surfaces. I need though to still work a bit on performance department but I'm very happy with present setup. Much much better than using the plugin which since 1.59 apparently started to broke the game instead of fixing it. For last couple of weeks the plugin turned me mad not finding any configuration to correct the colors and noise. Now I'm waiting to see what the new promised plugin would be capable of, but I keep my actual configuration without it just in case 😁
Hey, new guy here playing ATS... i play with modified old wheel and quest 3s, on a laptop... easy to say, its the worst setup you can get... I couldnt play in VR since the lagging and jittery is too much, until i found your page... tried V10 and everything went smoothly... really appreciate what you do... unfortunately updating to 1.59 crash it... so here I am subscribing since I trust it working well... hope can play again soon... thank you for your work kind sir...
I'm sitting over here waiting patently for the new Layers. The flickering kills my want to play, I nearly have 6500 hrs on ATS and just believe that the game needs snowymoon for me to enjoy.. i like what i like, great job snowymoon. keep up the great work!. 4k trucking
Must have had some issue with HDR..?
Bro pls hurry up 🤣🙏 is soooo fucked up man without your TAA. Its like to eat a pizza without cheese 🤣
Could you please implement a temporary workaround for TAAv10 while you are working on LOG? The game is virtually unplayable without it.
Can using taa anti aliasing in layer 1 solve the high-frequency flicker of distant fences
Can you tell an approximate release date? We're looking forward to it))
I try to avoid giving a date because I don't know what I am going to do :D Sometimes I try new things or there is a problem I didn't see before. All I can say it is soon <3
Has this been released? I can't find it
Not yet
bonjour , le graphisme marche t il sur la version 1.59 du jeu ??
Lighting Improvements v2 works, TAA v10 doesn't work, LoG is going to replace TAA v10
I suggest moving road textures to layer 2 or in between 2 and 3. Many of us would like the better road textures but prefer default or other lighting and weather systems, no offense.
That might happen, I don't know yet, I might add texture/asset changes as custom layer possible to use with any layer
I am doing last tests to make sure it's working fine. I am waiting for hdr laptop I bought to try hdr because I don't have any hdr monitor. I should have it in 1-2 days. Also while implementing motion blur today game was looking blurry as hell and I thought I messed up something then I disabled the plugin and it was same. Holy, it looks so blurry with default TAA, I understand now why you want the TAA plugin :D
Also now everything is perfect, there is no ghosting issue at all while using cabin camera
By the way! I took indeed OUT the Plugin and play without it, but, for me at least, the game is so fukin ugly I can't even drive for 2 minutes. I don't know of course to tweak the fukin graphics configurations. I heard many others players having (or rather saying they have) "perfect graphics" and 100 fps, I've seen indeed a lot of videos claiming "perfect shit", I did follow their "instructions" but my game without the Plugin is absolutely unplayable! All those videos are bullshit in my opinion! They must have some kind of mods or plugins for making the game looking nice and perfect in video, but they never tell which or how in truth. They make video only to have views and likes and make me thinking I'm stupid (which I'm not, but only ignorant in tweaking fukin area)! So, I must to, I'm forced to (by those fukers at scs), and I always use Snowy's plugin, because otherways my game is only fukingood for delete it from my computer!
Yup I play without snowymoon. 300% scaling 1440p. TAA, SMAA, reshade for lighting, bloom, color adjustment, sharpening, and an extra SMAA pass. Works fine
Hello everyone! Snowy if you read these please explain! And you guys also let me know your thoughts. Recently, I joined a mappers team (they make new maps for the game much better than scs shit), and I'm one of the testers for their maps, searching for errors before releases of the Combos. Time to time while driving along some maps, bad or very bad flickering appears in some areas, either some part of a building, or 1-2 persons in a group of many, a boat (but not all of them!), or some cars or motobikes (or only one) parked on the side way (but not all of them!), a not too distant mountain but not all the mountains etc. Only in SOME part of scenarios but not always! The flickering is bad enough to make me report it as bug, or error, or some kind of "issue". Nevertheless, the main responsible and main coordinator of the team, keeps telling me, this is because I use Snowy Moon's Plugin and i have to test without it and never use it even in my game! Now, I figured out he has a grunge against Snowy of course! I don't know why thou, he never wanted to tell me clear why he "hate" so much this Plugin (or Snowy). So, because I know he is stubbornly against using the Plugin, I never thought those occasional flickers appear because of it but because some conflict with material/surfaces or even overwriting in the mod-making itself. Of course, he told me his maps are perfect but Snowy's Plugin breaks everything. Now, while it is true the Plugin change colors (in a bad way for me I'm crazy about about that always and never achieve to "fix" colors or very fukin noisy surfaces, and I have play with shit colors and surfaces every time!!!) and other things (in a good way), and (for me at least) some time gives me (very) hard-time in finding a proper configuration without losing "big" FPS, in normal play I've seen the main characteristic of the Plugin is stopping those fukin flickers all around the game, and I'm sure the flickers in these maps I test now appears from some other reason. So, if you (Snowy) can tell us something we don't know, please do. If anyone else can explain, I'd be happy to hear opinions and even thankful for helping me to understand better this Plugin and its functionalities! And if you can make the future v3 more "use by default configuration" (with some very easy tweaks of course necessary for each computer in particular) I think that could be very helpful for those like me not very good at "finding" the "right" fuking setup without losing colors or performance (too much) for this shit game which is ETS2. Greetings to all and best wishes!
???
Funciona smooth motion con la 1.59 si lo activo solo gano entre 10 y 12 fps, apagado, 195 y 197 fps, encendido, 206 208 fps, antes llegaba a los 240 fps del monitor, escalado del juego al 100
I am sorry, layer 1 is taking longer than expected because I am trying to make it everything perfect. New system for calculating motion vectors/velocity (describes how far each pixel has moved from the previous frame to the current frame) is going to be perfect. Previous TAA plugin and lighting improvements v2 couldn't handle skinned objects (wiper, people etc) and plates. I had to use filters for TAA/Motion Blur/Rain Reflections and it was bad for performance. Because of that rain reflections couldn't reflect some objects/building and headlights etc. Now almost everything is calculated perfectly so we can get better result/performance with TAA/Motion Blur/Rain Reflections. Each layer must be perfect as possible before release and must be fixed/improved after release only if needed. That's why it is taking a little bit longer <3
Rather wait for a longer period of time then have a buggy plugin. Appreciate it
Layer 6 sounds awesome. One thing I think would make a huge difference is updating the PBR textures for stuff you constantly see on the road too, like median barriers, concrete barriers, bridge piers/columns, pier caps, overpasses, and guardrails. If those matched the quality of the new road textures and weather system, I think it would make everything feel a lot more consistent and realistic.
This is also what I would like to do but it's taking so much time to change them manually, I would like to have some kind of custom ingame map/object/material editor. I was already working on it I hope I can make the way I like to keep everything simple <3
Excited to try this especially if it will support HDR
will it come out in the next few weeks?
I will release layer 1 soon, I was working on performance improvements for default game by changing a few things from default rendering pipeline but I was sick for a few days so its a little bit delayed, I am sorry
Is it gone to be free like v10 bro ? By the way , you are doing a great great job man , respect. 💪
How long will it take respectfully. Paused my gaming waiting for this.
Good afternoon, any information on how to play with V10. Is there a solution? with game version 1.59
Things have gone quiet here, no news from the author. Meanwhile, it’s the only alternative to the crooked anti-aliasing in ATS/ETS2.
I agree. Its so f.... up to play without his TAA :(
Bro when you gone to release the LoG ? And is the TAA gone to be free like the v10 , i hope so :) Greetings
This is cool and all but since it isn't released, how can I have just TAA enabled right now on 1.59? I play in VR and all the extra stuff ruins the performance. I cant find a way to disable everything except TAA. I assume there must be a way?
can't wait for release because taa from scs is very bad and taa v10 isn't working anymore without crashes it wil release in a few days you say???? and above all will it become free???? because i'm only prefer to have a way better anti aliasing
Buenas tardes, en el ets2 no puedo activar la consola para cambiar los colores, texturas etc.. ayudaa.
Bom dia, alguma previsão de lançamento, desculpe a pergunta, mas a ansiedade está a mil!
Is layer 1 ready, I really need that dlaa <3
I play ETS2 and ATS in 4K at 60fps, I have the scaling set to 300. With version 159.1, Reshades and Snowy Moon bring no improvements, only a flickering image. So I set everything back to the old settings. I already had doubts, but you won't know if you don't try it.
i cant make the pay,,, card decined, why? i use it daily an its ok but not for this subcription,,, i dont know why,,,
hey buddy great work as usual, any time frame when layer 1 will be released??
Hello creator of Snowmoon Lighting, I'm a player from China and I really love your Snowmoon Lighting V2. The visual quality is absolutely amazing. However, this shader has quite high performance consumption. I have a GTX 1080 graphics card. Running at 1080P resolution with 200% render scaling and medium-high graphics settings, I only get 50–70 FPS when the shader is enabled. I’d like to ask if you have any plans to release a lightweight version optimized for mid-range and low-end graphics cards, so that players with lower-spec hardware can also enjoy the visual effects of V2.
Thank you <3 You should try to lower resolution scaling a little bit. With LoG (Layers of Graphics) performance will be a lot better. With layer 5 it will be like lighting improvements v2 but with better performance
nice, so it will be free for layer 1 and paid for the next layers i guess? regardless many thanks to you for making this happen, though i also hope the TAA v10 will get improvement on animated objects such as AI wheels and road events!
I will try with the license system, I cannot say 100%. I am also fixing motion blur problems with new filters <3
Can you please please introduce a one-time purchase option ? I'm sure it would be concidered by many :)
I will do it after Layers of Graphics
Will the new system work with VR or is it best to use layer 1 only?
It is going to work also with performance improvements for default game rendering pipeline you might be able to use Layer 4 with good enough performance
so, we're gonna have to pay for another plugin now or what? if so, that was a waste to buy a years worth of snowymoon
No, I don't charge per plugin. If you already have subscription or license key you can use all the plugins made and I am going to make.
Does this mean no more free version or will layer 1 be free?
I will try to keep license system separated from layer 1 but I am not sure yet
Will it support HDR?
Yes
Thank you Snowy, your plugin + PNG + Angus great combination
<3
any way to get borderless window mode?
I think default fullscreen option in the game is borderless window
I use 4k resolution, when I use DLSS quality I set scaling 125%, and DLAA scaling 100%. Is this correct scaling set ? Also is any difference if I use newer nvngx_dlss_310.6.0, than your version to download ? Game is running smooth with my 5070ti, 32gb ram, I capped FPS to 60
If you use DLSS you should use scaling lower than 100%, otherwise its fine. You can use newer dlss .dll if its working fine for you
Hello and thank you very much for your excellent work, however after update 1.59 my game keeps crashing and I get a message that says "Failed to create RT color texture (40:4117)". Do you know what it could be?
Did you download v2.5.6? Are you using any other mods? Can you try with no mods/no plugins only with lighting improvements v2?
game still crashing after applying 2.5.6
Are you using any other mods? Can you try with no mods/no plugins only with lighting improvements v2?
Everything works perfectly with Snowymoon for Euro Truck Simulator 2. Thank you.
I'm uploading a 1h video on YT using and testing the Snowy's Plugin v2.5.1 (Preview) in ETS2 1.59. I updated the game, made a new profile, installed the Plugin and the game runs smooth and beautiful. Not any problem so far after driving ROEX and vanilla map in various countries. Long video will take a while to upload, but I will add the link here when it will be published. Greetings to everyone! Special thanks to Snowy Moon for making me happy! :-) - Video here: https://youtu.be/HbwATlsV6jY
<3
Version v10 is not working on version 1.59.
TAA v10 is not going to be updated for 1.59, everything will be included single app called LoG (Layers of Graphics), for more information https://www.patreon.com/posts/157527201 (you can use only TAA + Motion Blur with Layer 1)
Hi. There will be an update Temporal Anti-Aliasing v10 DLAA? I just need a lightweight DLAA solution.
I am not going to update TAA v10 anymore, I am going to release LoG with layer 1 including only TAA/DLAA/Motion Blur, currently working on performance improvements for default game then I will release
Thanks you
Hi. I’m one of those guys who only want to use the TAA v10 plugin. But in 1.59, the game keeps crashing because of it. Please update this plugin. Regards.
LoG layer 1 is going to cover TAA v10
Unfortunately, I had to cancel my subscription because it's not compatible with ETS2 1.59. I encounter this problem when I play Euro Truck Simulator 2.
For 1.59 you need to download v2.5.1 and replace dxgi.dll with new one
will it be paid or free?
I am not sure yet, I will try to keep lower layers free if I can with the license system
Great 👍, a huge improvement and refinement. I’m still using the paid V2 version and I love it. I’ll wait for the new graphic design. Thanks for everything you do to improve the game.
You're amazing! Can't wait to try this one out.
Snowy my licence has expired and I'm about to repurchase it, however you now have different tiers and it doesn't explain what the benefits are between each of them, so please could you explain in more detail on what they offer?
You only need Tier 1, other tiers are same. Some people wants to pay more thats why other tiers are added
Fantastic news. Thank you for your dedication.
cuando estara disponible la primera capa y por donde se descargara?
I am not sure, it shouldn't take long because TAA/Motion Blur is ready, I am working on performance improvements for default game
where can i download it?
Not released yet
where can i download?
Not released yet
Fixed website and APIs
Cool! Pretty sure this will be another banger as the versions before.
will the layers just be a file to drop where the other files go ?
Single .dll and you will have access to every layers. On plugin menu there will be simple layer selector and you will choose between 1-6 to switch between them
When upd for 1.59? I cant use it for 1.59
mine working ok with 1.59
awesome! love your work, it really changes the entire game and makes it a whole lot better! thank you for everything you have done for the community!
Please man, can you make GTA 5 TAA/DLAA (Temporal Anti Aliasing) - No More Aliasing, Flickering, Shimmering , this one newer version.
:(
Can't wait! The v2 is good enough so, I only imagine the v3 perfection :-) Thank you for your awesome work! Much love friend!
Amazing!
Will HDR support come with layer 1?
Yep
Hey brother, I believe I have a decent PC—my specs are a Ryzen 7 5800G processor and an 8GB RTX 5060 graphics card—yet I still experience poor FPS with my current SnowyMoon configuration. However, if I disable SnowyMoon, everything runs perfectly. My question is this: based on my PC's specifications, which of the new layers you plan to create would be the most suitable for my system? Thanks; I look forward to your response.
Hmm. Problem is 8GB VRAM olny. Try to set scale to 75% or to 100% if you have more than that values. It dramaticaly reduces performance requirements. With reshade + PNG quiality view is very similar as 100% scale. You can try TAA only and not DLSS/DLAA otherwise.
Is this coming soon
Thank you for your work, my ETS2 isn't the same game without it.
