v3 - New Textures and Assets for ETS2/ATS
To achieve the best possible results with the new lighting system, I'm replacing in-game textures and assets.
The initial release will introduce new PBR compatible road textures for ETS2 (ATS later), complete with accurate material data for wet conditions during rain and snow. This will improve realism, allowing the new rain and snow systems to perform at their full potential.
I don't like to use official tools because I want to automate the process as much I can and avoid boring stuff. I am making a custom editor for each type of asset/texture to keep it automated as much as possible. It might take longer than just using existing tools but atleast I won't get bored and quit :D
The primary goal for v3 is to deliver the highest quality visuals possible without requiring any additional mods. I'll start with roads, then progress to foliage, vegetation, and other elements with next updates.
I am not planning to increase pricing for v3, you will be able to use existing license to use v3.
I don't know when it is going to be ready, when it is ready it will be released. Until then I will keep updating v2 for newer versions of game.
Comments (81)
selm harıkasın emeyine sağlık
love your mod but the performance hit is too large. I'm afraid I'll have to opt out. Good luck.
i copy the key but do not see the little box where you paste the key in
Any news for v3? Time passing and I'm too old I don't want to pass out without testing it :-)
I may have missed something but has there been any updates for TAA since January 7th because that has been what I have been using and its been a game changer. As of lately I still use it but there are a few issues like with multi-monitors my left monitor of 3 monitors will just go black as i drive or hit areas where building or objects come closer to the window... i had to remove the dxgi.dll file in order to use at all. I read the info up top as to the V3 release but since it been so long since I seen an update and 1.58 is out and 1.59 is already in beta that I may have missed something. But other than that keep up the amazing work Snowy, you do the ATS/ET2 community a huge Level UP with you hard work.
I can’t wait 💥
and how i download snowy moon
where i can find license key
Will you also replace some truck textures from the older ones?
V3 news? Please 🙏🏻
Any V3 news??
Could you add a slider to adjust the brightness intensity on rainy days? Sometimes its too bright
Hi, i have a problem where when i use the lightning improvement V1 and i see black lights on day, and white lights on night.but its working perfect when i disable the anti-aliasing. i even resetted the config.cfg but nothing worked
After upgrading to ATS 1.58 I am getting an error of non-compatibility with snowy moon. I am a Patreon but after checking the purchasing/download page info it said that is compatible with 1.58 but I am getting a message that is only compatible for version 1.53 to 1.57. It was working perfect on 1.57 but after upgrading now it doesn't work. Please help on how to go fix this error?
I had this same problem when i installed the 1.58 beta. But once i deleted everything Snowymoon-related out of the game folder and then freshly reinstalled it, everything was fine again then.
Today because I got a little bored I enabled HDR on my screen and temporarily removed Plugin V2, I put HDR in the game and really, despite the fact that I criticized it initially, it is the best move SCS has made in recent years. It needs a lot of work because HDR makes the truck matte black both during the day and even worse at night. But overall it has a good result, Now you will tell me why I am telling you this... I was playing and imagining V3 with HDR and all the rest that Snowy Moon announced and "I was drooling". It will be an amazing result I am sure. EDIT: SCS is just taking the wrong steps or has the wrong programming. Put HDR in but make the rest of it support it properly. It's like having a car with non-metallic paint and as it's already painted you grab a brush and apply metallic paint to it above the previous one.
The new changes in version 3 sound very promising. However, I'd like to see the texture issues in both ATS and ETS2 fixed. I've noticed that several textures aren't loading correctly across the map (especially in the new DLC). For example, normal mapping textures aren't displaying properly on roads and other textures like dirt and grass. To be more technical, the "road_template" files display correctly, but there are problems with the "prefabs," resulting in inconsistent textures. I hope these issues are fixed :)
아니 나 지금 1달러 주고 회원인데 유로트럭 모드 다운 할라면 또 1달러 지불 해야돼? 그리고 snowy moon이 두개나 있던데? 그냥snowy moon이랑 snowy moon patreon 이던데 뭐 사야 맞는거야?
is this 1.58 ready?
Hi, Could you please check my messages? I’m waiting for your reply so I can proceed with a solution. Thank you!
add frame gen plz
definitely not, that would ruin everything
Hey Snowy, will you add DLSS 4 or 4.5 to your lighting improvement v2 mod? If not, then why?
He is currently working on version V3. My personal opinion is that this is not the right time for something like this.
When was version 2.0.35.13 released and what are the changes please ?
19/12/2025 - v2.0.35.13 - Fixed snow particle rendering issues and wiper ghosting.
Hi Snowy whilst are you are working V3, are you still going to support V2? because there are a few things that needs updating and fixing like the roads in Nordic horizon are missing the wetness there's also missing textures in some area's and there's ghosting in the drivers window behind the mirrors. I have sent a picture to Angus to see if he has the same issue so if you need to see it I'm sure he'll send it to you
Yes, I am going to keep updating v2. Are you using any mods? Did you check roads with a clean profile?
Hi Snow, would it be possible to implement better anti-aliasing in TAA? I have AMD and my friends and I suffer from jagged edges, even with Snowy. Adding FSR would be perfect.
FSR doesn't support DirectX 11 but I might add unofficial version of FSR with v3
Hey Snowy, (speaking as a senior CG artist) I just wanted to ask you some information for those who purchased the “project nextgen” texture pack. Will your new textures overwrite the basic ones and, consequently, the “PNG” ones too? Are you remaking the assets and texture from scratch using Substance Painter/Designer/Blender software, or is it just upscaling/remeshing? Are you going to upgrade V2 to Dlss4.5 also? Thanks anyway, because I managed to play ETS2 in VR with good quality!
I am not sure yet. I want to minimize need for other mods because keeping them compatible costs a lot in terms of both performance and quality. So I will try my best to add my own assets to maximize efficiency but I might also keep it compatible like v2 as much as I can. Yes, I am planning to implement DLSS 4.5 with v3. Thank you <3
So does this mean version 2 will be free or not ?
No... it won't be free.
If I don't mind asking, I just bought a license key. Will I be able to use the same key if I download V3 to use?
Snowy Moon has already written about this: I am not planning to increase pricing for v3, you will be able to use existing license to use v3
Hello, my game screen keeps going black completely, then comes back for 1-2 seconds before turning black again. I've uninstalled and reinstalled it 2-3 times, but it's still the same. It only works when I uninstall Snowmoon.
Disable Windows HDR (if you still have some problems, try to add this "-color_mode sdr" https://snowymoon.io/img/hdr.png )
Hello, thank you a lot for your work, i can't wait to try it out. Take your time and don't over think it, im also curious to know what's gonna happen to all the mods, are they gonna be compatible with the new materials? Anyways I hope you're doing great!
Thank U Sir. I look forward to it :-)
Guys. You can force DLSS 4.5 Presets L and M with DLSS Swapper app. Just update the snowy's dll with v310.5 and set the preset L or M from the app. And it works. I tested out with DLSS indicator and it shows Preset L. Also i can see the difference from my bare eyes :) It looks way sharper and cleaner with Preset L but it eats a lot of fps. But you can compensate it with changing to DLSS performance and decrease the ingame resolution scale to even %50. Just try it out with both Preset M and L after that tell me the results :)
why did you set it to L vs M ?
Isnt it possible to add FSR Support like dlss?
Im using Optiscaler to inject FSR3 into ETS + Smooth Motion is enabled for my rtx3060, and things feel way better when using V2. In all fairness Snowy is doing a heck of a job with this considering the age of the game and limitations of the DX11. At least SCS did say they are implimenting DX12 into ETS2 but its a huge rewrite of the game to support it, but will be a huge change for game graphics and performance in the future.
We all have to be patient until Snowy Moon releases the V3 and then I think the rest is easy for him. We're going the other way. It's like asking for the steering wheel first and then the car. Of course, he takes everything we write into consideration.
Are there any plans to add support for DLSS 4 and 4.5? It will add a lot to the image quality, the old version suffers from ghosting a lot. I still don't understand why DLSS is not officially from SCS anymore
Hey Snowy, I posted this in the V2 comments, but I wanted to leave my suggestion here as well. It would be great to have the ability to create custom presets. We already have the different lighting profiles (A, B, C, and D), but being able to save specific configurations within them would be ideal. For instance, I use several Brazilian maps with PNG weather on preset C, but each map requires slightly different color tweaks. Having to manually adjust variables or copy-paste config files every time I switch maps is a bit of a hassle. Do you think implementing a preset/profile system would be possible? Thanks in advance.
I've been thinking the same thing for a while, and it would be great if I could add this. It's quite tedious having to manually change the settings every time your mood changes and you want to try a different ReShade preset. I hope I can do it someday; I'm sure he's very busy right now.
😍😍
Amazing
How can we use DLSS 4.5 Preset M with the "Temporal Anti Aliasing v10" mod? there is no setting to change the preset inside the mod menu
I can't wait to try your futur work ! Always amazing to play with your mod. Thx a lot Snowy !
Snowy Moon, I have a lot of respect for you as a person and as a developer and I'll give you my opinion. I'm currently running the game with RTX HDR and I think my screen went from 1080p to 2K. The difference is so big, so imagine, those who have 2K and 4K screens, how much difference there will be. On the other hand, RTX HDR has a performance impact of around 35-45 FPS, which with Smooth Smotion is handled without Frame Drops, but the GPU load reaches 98%. If you succeed in V3 with what you have in mind and you announced to us that it supports native HDR, so that we all avoid the performance impact, you will create truly Next Gen graphics that will never be the same. Even if it comes out on consoles, those who don't have a computer will run to buy it to use your Plugin. SCS will never reach your level.
It looks like the community is facing another major development...
Will the V3 be compatible with DX12? Because the game is getting more performance updates for DX12, and I want to use them. I don't want to use DX11 only because I'm using Snowymoon.
When it is made official by SCS there will probably be compatibility. Right now I don't see the reason for such a direction.
Thank you for deciding to focus solely on ATS/ETS2 and to keep a low subscription fee. I've been a customer for several months now, and I fully intend to remain one for a long time to come, because I can see you're doing great work! I'm convinced this is the right approach, as it allows far more people to benefit from it while still providing you with substantial income. Compared to some modders who charge sometimes high prices (especially for truck mods) but end up selling very few copies, meaning few people actually buy their work. So they're not any richer in the end... Anyway, I can't wait to see V3—I'm sure it's going to be awesome!
Thanks man
Could you make the Snowymoon V1 lightning mod available for offline use? I'd be happy if you could also update it to 1.57, as it's the only free mod available. I would be glad if you could release the V1 mod, as V2 was not as enjoyable.
Yeah I can’t wait holy moly.
Nicee
My main concern with hearing this info is that it might end up more cpu/gpu intensive than v2 even. And my 13900K+RTX4090 at times already struggles in VR with v2. Please do not make it more significantly demanding on our systems.
The additions you are preparing are exactly where the game "hurts" and very targeted. I have no doubt that the result will be much better than v2. I can't wait but I have the patience to wait because you will give us something magical. The best will become even better.
wow, when can this be released?
O melhor ,não tem jeito!
aooo potência
Hi
Ele não é a Tina Turner, mas "simple the best" 😅
Eu te amo cara
I discovered Snowymoon through YouTube and quickly realized what it was all about. I was immediately hooked—such beautiful graphics compared to the original... now I can't live without it 🤣 My one-month subscription is about to expire, but I'll be renewing it for a year right away. Way to go! Respect, man, and thank you for making the gameplay so realistic. You're the best!
W
Qué buena noticia!! Consulta: las actualizaciones de la V2 se instalan automáticamente?
No. Whenever there is a notification from Snowy Moon for an update, you must manually download it again.
😎👍🏻
👍
Thank you, Snowy. ❤️❤️❤️
ty 👍🏼👍🏼👍🏼
Thanks for your job man! I wish you good luck 🤞
When will this be released?
"...when it is ready it will be released."
Finally🙏🙏
