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August 1, 2026

VaM patch fps improvement

i think using CPU Performance Patch v13 is good enough, after a lot of testing, this Anti-Micro Stutter Patch patch is not stable, when i run my heavy scene and open google chrome, i was hit by infamous "too many heap action" error, though i had 64gb ram

i do believe Anti-Micro Stutter Patch is only very stable for 96gb++ ram owners, this patch makes loading scene from 1-2 mins to seconds and removes micro-stutter, but as it is right now, i do not recommend it for users that has 64gb or lower

Comments (2)

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Radoslav · August 1, 2026

bruh, you did read what the author of this put in front of the anti-micro stutter patch right ? "Use an offset-based approach instead of feature flags to retrieve GC_disable. Limit the maximum heap size to 20 GB. VAM’s Unity/Mono “stability sweet spot” is around 12–16 GB; once the managed heap exceeds ~18–20 GB, Mono’s management overhead becomes extremely high and it’s prone to “Too many heap sections!” errors. If you’re using CPU Performance Patch v13, the plugin will not work!!! Please use v12."

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sevenseasonVAM · August 1, 2026

yeah i did everything mentioned by the author, i tried changing it to 20gb, tried changing it to 12gb to 16gb, still crash, especially when i run chrome browser with the anti-micro stutter patch do you manage to get it to stabilize? can you share your preset? when i run “Ultimate sevenseason Scene” scene my heap size were 18gb / 20gb