Development Insights
Hello, friends! Friday, at last 🎉
Today we want to share with you our inner workings and dive into our development processes. But we want to do it in a more interesting way and talk about two of our big challenges we face that can really throw us off stride.
Imperfect development processes. We are now actively fighting against this by setting up a full-fledged system of task tracking and planning. How did this happen? Lust Kingdom is the first Top House project and at the very beginning of our journey we simply lacked experience in setting up all the processes in advance. And even when several years had passed since the start of development, it was difficult for us to reorganize and start monitoring our processes more closely. Because of this, we often missed deadlines, some tasks just got lost, and sometimes there was a bit of chaos ☠
Balance between quality and speed. This is probably the most difficult thing, you have to do well and do it quickly, which is sometimes unrealistic. For example, it can take over a month to prepare a new girl and scenes with her. To come up with a concept for a new heroine and approve it - 3 days. To make her first progression from scratch - a week and a half, to prepare 2 and 3 progressions - another two weeks. Draw one scene with her from scratch - two weeks. To animate one scene - a week and a half. It takes a lot of time, so sometimes we have to tighten the deadlines and sacrifice something 🥴
We are now trying to find the most optimal way for development. So my advice to you, if you want to develop your own game: always set up processes from the very beginning, otherwise it will be much more difficult later.
And now a question for you. Do you want us to add any new specific girl to the game? For example, similar to some character from anime or games. We can take your idea as a reference. Write your ideas in the comments.
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Comments (1)
A snake girl resembling a cobra, merging human with cobra!
