Additional Endfield Mods Updated (Yvonne, MiFu, ZhuangFangyi) + Intel GPU Fix
Good Evening everyone!
Quick update on the progress of updating the Endfield mods:
Yvonne, Mi Fu and Zhuang Fangyi have all been updated the new modular menu, and are using the new EFMI merged skeleton format (so they will have all the optimizations mentioned in the previous post including large FPS gains, reduction in VRAM usage and smaller file size; see this post for the full details)
They also support the new height scaling feature as well, so you can scale them up or down as you like!
In addition, Endmin, Liino, Typhoeus and Arcane have all been updated to fix a compatibility issue with Intel GPUs. If the characters weren't showing up or were crashing the game, please download the updated version; otherwise, there is no need to update.
For simplicity, I will just link the collection with all the mods instead of linking each individually and cluttering up the post: https://www.patreon.com/collection/2038632
With this, 7 out of 12 Endfield mods have been fully updated and optimized; the remaining characters to update are Tangtang, Rossi, Gilberta, Chen, and Perlica (and will likely be done approximately in that order)
It takes a quite a long time to update these mods, and as I gradually work back towards my earlier ones it takes longer and longer since they are using older formats...x_x. I will continue to fix them, but the last few might take a bit longer and get separate posts since they take 15-20+ hours of work each to update
I am also planning to take some time in the next week to finalize and release some of my ZZZ and Genshin mod which I have been working on for the past few months, so stay tuned!
Thank you for the support, and enjoy the mods!
Comments (19)
The newest update to the game seems that broke the textures for all the characters. I tried pressing F10 to fix it as usually does according your guides for some problems found but this time neither F10 is working. Hopefully is fixable
Yes, make sure to update rabbitfx library (it just got updated a few hours ago). I'll post something shortly with details, I am just double checking that everything else works still
希望能尽早修复洁尔佩塔的mod
管理員也是,體型放大縮小的時候 手跟臉會停留在原地 When EndminF changes size, her face and hands stay in their original position.
體型放大縮小的時候 莊方宜的眼睛會留在原位置。 When her body expands or shrinks, her eyes stay in their original position.
Thank you for always working hard on keeping your mods up to date, love the new stuff you added into the updated mods so far. I only have one issue currently and that is with the Fangyi mod when I changed her height. For some reason there is like a floating second pair of eyes and I have no clue if it's a problem from this mod or something else. Other than that I love all your mods, keep doing what you're doing.
Thank you! I double checked Fangyi, and the issue doesn't seem to be appearing for me at least - do the eyebrows/eyes stay attached as zhuang scales up and down and the second pair is just a duplicate? Does it go away on F10 reload? Does it happen at near/far distance only, or when certain characters are on-screen? I know for some characters I had to handle eyebrows in a special way since they work differently than the rest of the face, but I believe Zhuang has a normal set (unless it behaves differently on certain GPUs or in certain regions of the map...)
Hi there! I was wondering if it's possible to make the womb tattoo a standalone module, so it doesn't have to depend on this mod?
Hi there! Unfortunately, no it's not simple to do. Currently the tattoo is a texture on the body, but even if I split it to be seperate the mod would not know exactly where the stomach is located on other mods. It would either be clipped inside and invisible or floating above the mesh
最新版的伊冯的皮肤好像有错误,是不是我设置或者版本有问题,上一个版本的伊冯皮肤就没有那个bug
您好,按 F10 刷新后问题解决了吗?部分用户似乎遇到了首次加载的问题,重新加载后就能恢复正常。
Thank you very much for your hard work updating the girls, Hopefully the others won't give much troubles and we'll finally get to see a good mod for perlica. I hope you can make one for laeviathan too. Also, the updates on yvonne are gorgeus but the scale mod has a little issue with her glow details from max potential, the light blue glow on her twin tails remains on the default size instead of grow along with the model
Thank you! And sadly, some effects like that (along with things like weapons) won't scale with the model since they are handled separately by the game. At some point in the future I plan to look into if it is possible to scale effects/weapons as well, but probably won't be for some time since it is more complicated (I'll note it down for when I look into it)
Hello! Thank you very much for your work. As I understand it, all the mods need to be downloaded?
Hello! Thank you! For Yvonne, Mi Fu and Zhuang Fangyi, they should be updated since the new ones have significantly better performance + more features (though note that preset data may be lost on update, so take pictures of any outfits you have set) For Endmin, Liino, Typhoeus and Arcane, the update was just to fix a specific issue with intel GPUs. If you have the versions released a week ago (should have "Modular" in the name) and there are no issues, there is no need to update again. You can double check which version of the mod you have from the folder name, and compare it to the number listed on the download to see if it is out-of-date
Hi. The updated Yvone mod seems to conflict with the Lino mod, causing part of the Lino mod's body model to turn grayish-white. When I remove the Yvone mod, the Lino mod returns to normal.
Hi - which part of the body is affected? Does it show up when both are on-screen, or does it happen if Yvonne mod is loaded but she isn't visible? Does it stay after an F10 reload? I did a quick test with both mods and didn't see the issue, but I don't own Yvonne so I wasn't able to check with both units on the field
Hello! Something I have encountered in the Endmin mod since Update7 and continued currently in Update7.1 is that after having removed some module folders whenever I start the game up Endmin has texture issues, though this can be resolved by pressing F10 that fixes the textures for the remainder of the game session. Should I close the game and start it up again Endmin loads in with textures issues every time and I have to press F10 again every time to fix them. Curiously, if I close the game and put back the module folders that I removed and start the game up Endmin will load in without any texture issues and looks just fine. Removing the module folders seems to cause this issue. To note, this does not happen with either your Arcane or Thyphoeus mods, so seems to just be an Endmin mod issue out of those three at least!
Hello! Yes, I've received some reports about Endmin having broken texture issues the very first time it is loaded, which go away after F10. As far as I can tell, it's a bug in EFMI/XXMI itself which causes resources to not be loaded properly on the first load - I'm talking with the XXMI devs to try and figure out why it happens, I'm not sure about the cause yet. For now, the simplest solution is to just do an F10 refresh when the issue pops up which should resolve it - I'll try to find and fix the source of the issue
