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June 11, 2025

Plugin Update: RPG Maker Action Combat -> v1.4.5

It's time for another big update again and this update brings you the most changes to performance.

New feature

  • New Parameter: Change player real collision rect

  • New Conditional Branch: checkName, used to check the name of an event ID

  • New Conditional Branch: checkNameOnMap, used to check if there’s an event named x on current map

  • New command: Pause & Resume events, which can be used to pause all activities of events on map

  • Command SpawnEvent and Create Dynamic Event: X Y to support random(a,b), which will generate a number between a and b

  • Command Local Variable: Value now supports expression

  • Command Destroy Dynamic Event: Now supports <notetag> near: this/player/eventId, which only deletes the nearest event with notetag near X

  • Conditional Branch: checkRange to support checking a region ID

  • Formula Upgrade:  Add support for v[x], using a variable value

  • Formula Upgrade: Previously, formula only applies if Player’s skill hit Enemies. Now, it’ll also support if enemies’ skill hit player. All automatically, no need for additional work

  • New map: Auto Tree Fade. Fade trees if player is behind them.

  • New map: Pause & Resume Events

Bug fixes

  • spawnEvent position <notetag> near: X to not require comma

  • Show Hitbox (debug) for rotating event to not shift Y position when rotated to 0 degrees.

  • Fixed an issue that caused rotation <notetag> didn't work

  • Fixed a wrong trail code for Evasion of player, which made Critical Rate be treated like Evasion Rate

  • Fixed HUE issue from Animation Solution

  • Fixed skipCollisiondid  not take into account of map ID, which makes strange collision behavior, like sometimes events won’t collide

  • Various memory leak fixes

Adjustment

  • Added more cleanup to unSpawnEvent function

  • Spawn Event command: If to spawn an event that is outside of map bound, it’ll spawn at the edge of map instead of not spawning

  • Pause commands (including Freeze Time) will also pause <passive: x> feature

  • Performance Optimization: Slightly improved performance of command spawnEvent

  • Performance Optimization: Improved checkCollide to use a new method of checking events. Now it will filter events that it’ll scan. This will improve FPS slightly

  • Performance Optimization: Temporary removed checkPassMass from Dotmove to improve performance

  • Performance Optimization:  Improved Dot Move. This should improve FPS slightly

What's new in RPG Maker Action Combat 1.4.5 (YouTube)