Plugin update: RPG Maker Action Combat -> v1.2.5
I'm excited to announce RPG Maker Action Combat has reached 100 unique users! Thank you all for your support so far 🙏🏻. Now, let's see what's new in this version.
New Features
A new map that demonstrates how to make a game similar to (censored) or Palworld
Extra Self Switch: Break the limitation of having only 4 self switch A B C D. Now you can create unlimited self switch
Change HP bar color via notetag <hpColor: hexcode>
New spawning position command: <notetag>, source: eventId (event id, this, player). Spawn at the nearest event with notetag, the source point will be either event id, this, or player
Increase/Decrease Actor HP now supports target "self", which will automatically find actor id from notetag <hp: actor, actor ID>. Best for creating companion
Increase/Decrease Actor HP now supports Formula value: def and mdef from the database
Increase/Decrease Event HP now supports Formula value: def and mdef from the database
New conditional branch: equippedShield(), check if the party leader is equipping a shield
New conditional branch: partyLeader('name'), check if the party leader has this name
moveToPosition now supports moving to an event with a page that has a comment: moveToPosition('(comment in event page)')
Command Control Self Switch now supports eventID: nearby <notetag>, which will toggle self switch of nearest event with notetag from the event calling this command
New Adjustment
Variable Bars Creator has been updated to ver 1.3.0 with drag and drop feature
Spawning event on this position will be in pixel instead of grid
Pop up Text now support pop up on Player
Pop up Text now displays value after being calculated via Formula in Increase / Decrease Event/Player HP
jumpTo forward, backward, and away now respect event's Through property
Bug fix: Collision Status now should work properly
https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-975050 (embed)
