End of Year Update
Hello you exceptionally awesome Patreon people!
I hope all of you had the Christmas of your life, that all your relatives behaved exceptionally within the boundaries of socially acceptable behavior and that all your Christmas wishes were fulfilled (even the immaterial ones, like health, or world peace … or X-Ray vision!).
The end is slowly coming for this year and I thought this might be a good opportunity to look back at what happened in 2024 in gaming and to share a couple of thoughts with all of you generous souls.
But first things first.
First, the Zelda video went live about two weeks ago and as some of you might already have suspected, this video is - as a matter of fact - not the Mario & Bollywood video that I teased in the last Patreon post.
I was originally working on said video, but the script didn’t want to come together as I had hoped and thus I decided to put the video back into the oven and to bake it at 350 degrees for another month or two - just to make sure that it turns out all crisp and tasty in the end (... and actually makes sense!).
Instead I wrote down the thoughts on the state of the Zelda franchise that didn’t make it into the Echoes of Wisdom video last time, which means that I can finally put a little check mark besides a planned project on my To-Do list.
What a rare achievement!
The next video will be the one about the Outer Wilds DLC, which will hopefully allow me to check off another To-Do list item.
The video however is still a bit off, I’m taking it a bit slower with this one, mainly because I’m a bit exhausted after a hectic year and feel like I need to slow down a bit to finally refill all my empty heart containers.
Speaking of a long year.
2024 certainly was a year in gaming!
We got lots of interesting big triple A games.
We saw lots of live service games crash and burn.
We got a bunch of fascinating little indie games.
We saw a couple of new trends emerge.
We saw Nintendo play the famous game of “How-Many-B-Tier-Games-Can-We-Possibly-Sell-During-Christmas” with the “Without-Accidentally-Leaking-Our-New-Console” difficulty modifier applied!
But most importantly, we got lots of good games to play.
But which of all those good games was the goodest?
Well let’s talk about triple A games first.
So Nintendo had a bit of a weird year.
Their biggest releases this year were probably Echoes of Wisdom (which I liked but did not love), the Paper Mario Remake (which is great but it’s a game from two decades ago) and Mario and Luigi Brotherhood (which I skipped as soon as reviews came out complaining that the game never stops holding the players hand while playing).
A pretty weak year for Nintendo overall but that’s kind of to be expected.
All their A teams are probably pretty deep in the development of Switch 2 games.
So what happened in the world of Nontendo?
First, Shadow of the Erdtree arrived this year and I’m a bit conflicted about the DLC.
I loved it thematically and its story, and I enjoyed many of the bosses, the exploration and most areas.
However.
The DLC replicates pretty much all problems of Elden Ring’s base game and is mainly just more of the same, which is fine but also did not blow me away.
In my opinion there was already more than enough Elden Ring in Elden Ring to begin with and the DLC mainly just threw even more Elden Ring onto the huge existing Elden Ring pile.
The Silent Hill remake was fine, the Indiana Jones game was fine, Metaphor is probably great but I haven’t played it yet, nor have I played the Final Fantasy 7/2 remake.
Weirdly enough Ubisoft are the ones that really blew me away this year.
I loved Ubisoft's Prince of Persia.
The game is probably the best Ubisoft game in a decade and the best Metroidvania since Hollow Knight.
I would have chosen it as my favorite non indie game of the year if it weren’t for another little gem of a game.
Astro Bot.
A big surprise that not only made it atop my personal game of the year list, but also won the game of the year award at the TGA show.
I’m really glad that Astro Bot took the trophy this year.
The triple A industry is struggling immensely with bloated budgets and out of control team sizes and Astro Bot proves to the industry that it is possible to be successful with more reasonable team sizes and shorter development cycles.
The fact that Astro Bot got the trophy put another stone into the road that will eventually lead us to a healthier games industry - a big win in my opinion.
So that’s the big publishers, but what about indie games in 2024?
Well, 2024 was quite a banger year for indies and it already started with a bang.
Balatro took the indie world by storm and rightfully so.
Balatro is a really good game and I enjoyed my time with it - it is however not my favorite card drafting game. I think Slay the Spire pulled off a similar formula more effectively.
UFO 50 released this year, and it’s one of the most interesting games of this decade.
In case you missed it, it’s a collection of 50 fully fleshed out NES-like games made by the creator of Spelunky.
I haven’t even checked out all the games yet but I already had a ton of fun with the game for over ten hours (mainly spent getting beaten in Bug Meat by my wife). A really cool and unique game.
As for other cool and unique games, Lorelei and the Laser Eyes is another one that I really enjoyed this year, even though I still haven’t beaten it yet. As it turns out I don’t find myself that often in a complicated-math-puzzle-moot, but whenever I do, Lorelei and the Laser eyes is GOAT.
Another game that I have not yet beaten, even though I think it has incredible potential, is Nine Sols.
Nine Sols is a metroidvania that features a sophisticated combat system similar to Hollow Knight, but with a greater focus on parrying.
The combat system is incredible and I really enjoyed the first couple of bosses, but I bounced off a bit of the game nonetheless.
Mainly because of the linear level design and the slow storytelling.
I definitely want to give the game another shot though.
Which already brings us to my favorite indie of the year.
My favorite indie this year is a small puzzle platformer made by a single person.
Animal Well.
Animal Well is just amazing.
It’s one of those games that grab you at the very beginning with great mechanics and clever level design and never let go until you finish it.
It’s my favorite puzzle platformer since FEZ and hopefully the first game in a long list of similar games by the same developer.
Awesome!
So my favorite games this year were Astro Bot and Animal Well, though I think it was overall a pretty strong year in gaming!
As always, I’d love to hear which games you lovely people enjoyed most this year - I’m sure I missed a ton of stuff!
As for next year, there is quite an intresting time ahead of us!
Nintendo will reveal the successor to the switch over the next couple of weeks and 2025 will almost certainly bring us a new mainline Mario game, something I am really looking forward to!
I can't wait to take a look at this game and to share my thoughts with all of you wonderful people!
Finally, a huge thank you to all of you for your generous support!
2024 was quite the year and I can’t wait to share all the upcoming stuff that I have planned with all of you!
I hope all of you are doing great and that all of you have an amazing 2025!
Lots of hugs!
Comments (14)
It's cool to hear you've been enjoying UFO 50, its such a fascinating title that one. Do you have a favourite game(s) from the collection of the ones you've played?
I really loved Bug Hunter and especially enjoyed all the more strategic games!
My favorite AAA game was ... ummm I only played two non-indie games so would be Prince of Persia: The Lost Crown. On the other hand, I played 104 - 2024 indie games and my top 5 were: 1 Balatro 2 The Rise of the Golden Idol 3 Minishoot' Adventures 4 Lorelei and the Laser Eyes 5 Arco
Thank you for an amazing year on youtube, so good it motivated me to create a patreon account and subscribe to you. I am really liking those posts and am not regretting the fuzzy tier subscription one bit. And your writing style fits your video style so well that I can read the posts in your voice mentally, which is amazing. As far as my 2024 gaming goes, I don't think I played a single game releasedthis year. I discovered the Mass Effect trilogy (great games, can recommend), played a lot of modded Terraria, used Fortnite to connect with online friends and participated in Minecraft modding. So a great year all around for me, even with no new releases. (P.S. so sorry for the absence of line breaks, blame mobile website sucking.)
my Nintendo year in review featured a single game played for a single hour. Looks like the Switch rested a bit this year. Surprising, really; I certainly hadn't thought that'd be the case. I'm strongly looking forward to seeing what the coming year has in store for us, although I suspect that the next Nintendo console isn't going to release before the Christmas season of 2025. I can't say I've got anything on my radar except for Metroid Prime 4, which I've been awaiting very patiently.
Happy Holidays Ceave! My personal goty is Neva for sure, incredible little game by the Gris devs (which is also an incredible game). But, since apparently DLCs count now the Blasphemous 2 DLC also released this year and I had an incredible time with it. I look forward to your next videos and to everything to come this year!
Nine sols was excellent, especially if you were a fan of Hollow Knight. Some will find it a bit linear and story heavy, but the boss fights are all consistently great and I really enjoyed the story.
Strongly encourage you to come back to Nine Sols. I found the game a bit slow in the early stretch but as it opens up (both in terms of level/world design, and storytelling) it becomes truly phenomenal - a top-5 modern metroidvania (alongside Hollow Knight and Blasphemous, my top picks in that very competitive genre). It's a wonderful game, and the final boss is the hardest one I fought all year (yes, harder than Consort Radhan).
My favorite game this year is Garbanzo Quest, a 2D platformer very much in the style of Super Mario World, with that sort of overworld map and lots of secrets. It's super weird and charming, and it ramps up in difficulty really gradually until it reaches Celeste levels of difficulty. I haven't seen it get much attention but everybody I've talked to who's played it also loved it - I think you might like it too! And you can play as a dog!
As someone who only recently completed Mario & Luigi Brothership, I totally recommend giving it a chance after all if you can! I know what (some of) the reviews said, and I won't sit here and pretend the game didn't have any flaws (including some of which were quite baffling to me). However, what I will claim is that for ever thing the game does badly, there's also a couple of things it does really frickin' well. At least in my humble onion, the critical reviews on the game (which aren't even that many) blow most of its flaws way out of proportion. Like, I will agree to many of the criticisms that were mentioned on paper, but think none of them affected the game nearly as negatively for me as these reviews made it sound. I do think it's true that the game is kinda long and has slow placing, which will make it a bit more difficult to replay than other Mario RPGs, but it has some stuff that is totally worth experiencing at least once. I'd also say the game's slow pacing isn't necessarily from it being handholdy (although sure, that does happen here and there), but rather from its slow speed in general (caused by animations, load times etc.). Anyways, not only does it have a pretty cool combat mechanic that gets better and more in-depth the further you progress (I really, really loved combat in this game), but especially towards the end, it also has some story beats, locations, cutscenes, events and a general atmosphere that I've never seen before in a Mario game. One story segment outright reminded me of recent indie games (in the best way possible). You might think I'm exaggerating, but I do consider that moment to be one of the coolest I've experienced in a Mario game to date! (Not just in a Mario RPG, but the entire Mario franchise). I mean, can you belive that Brothership actually manages to make Bowser's minions sort of interesting again? This feels so wild to say about a Mario RPG in 2024, where most of people's complaints in recent years have been that Mario RPGs are no longer allowed to make established Mario characters unique anymore. Somehow, they've found a compromise that almost fully solves this longstanding problem by not only allowing games to feel unique again, but also allow them to make established characters feel at least (sort of) fresh again. I won't say the solution is perfect yet (TTYD's "anything goes" approach still takes the cake in that regard), but I can at least see a viable future in Brothership's approach. Let me put it like this: When I finally did start seeing vanilla Goombas and Koopas in the game, at the very least my reaction was no longer "thanks, I hate it". Basically, my overall stance on Brothership is this: If Paper Jam Bros. was "Mario & Luigi done differently and worse", then Brothership Bros. was "Mario & Luigi done differently, but in a good way". Anyways, with that little advertisement out of the way, I can say that I totally aggree with your picks of Astro Bot and Animal Well as your games of the year. I honestly would have picked the exact same games! Astro Bot felt like finally getting a Super Mario Galaxy 3 after all these years, just with a very different brand of nostalgia, and Animal Well was just such a fulfilling and meaningful experience to me overall. I (expectedly) wasn't able to solve every single puzzle on my own, but whenever I did solve a puzzle, it felt simply amazing, and at the very least, I was able to solve the hardest puzzle in the game myself (the "BDTP" one).
Happy holidays Ceave and thanks for the great content this year! I didn't actually play many games that came out this year, I think my favorite recently released game would have to be Roboquest, it's a very fun fps rougelike game (even if it did technically come out in November last year), and if that does not count I'll give the trophy to Vellum, a great 3rd person rougelike. Maybe I'll give animal well and UFO 50 a go, I don't own a ps5 and I can't justify getting one just for astrobot, although I have my fingers crossed that it'll get ported to PC one day.
Happy Holidays Ceave and thanks for always making awesome videos, can't wait to find out what you are going to cook in the 2025 for us. My gaming 2024 was kind of weird: due to having lost my job around december 2023 I could not spend as much as I did in the past years so I ventured into some weird adventures. (Don't worry, it's not like I had to face a severe situation, it just felt wrong spending 60€ on day 1 releases when not having a stable income). So I divided my gaming time between different activities, like trimming my backlog, playing Europa Universalis 4 and replaying some of my favorite games (to name some... Sekiro, Bloodborne, Nier Automata, Xenoblade 1&2, FF7 OG because screw the remake). I also used some of my time to speedrun both Super Metroid and Metroid Dread but decided to stop for several reasons (speedrunning is kinda harsh on your body and I'm going to be 40 very soon). But, if I have to be honest, while I clearly see that there have been good videogames released this year, for me it was mostly not interesting, especially because I've never been much into AAA gaming. (So, in a sense, I'm happy Astrobot won at the Game Awards because it's an opportunity to have some people understand that you don't need a 300 million dollars budget to please gamers). The only mainstream title I directly experienced was the Elden Ring DLC... and I cannot complain because I went in knowing it was a "more of the same" thing. That said, there is a game released this year that I bought (day one, too) and played: Unicorn Overlord. Being a fan of tactical rpg like Tactics Ogre and Final Fantasy Tactics I could not miss the closest thing to Ogre Battle 64 the market saw in two decades and, while not a perfect game (to be honest, it's a bit flawed in some parts), supporting Vanillaware is something I'm proud of. They can be weird and controversial at times, but they are unique, there is no other studio like them (13 Sentinels was definitely a curve ball to the whole industry and I game I only have praise for). A 2024 released game I'm 100% going to play in the future is Metaphor, by the Persona team. I think it's a game that took many by surprise but we Atlus fan knew they were working on a fantasy game since around 2019-2020.
My favorite "AAA" this year was Shadow Generations, but I put that between quotes because the Sonic franchise is really AA. It's known but they don't put a lot of money in it like everyone else. My GOTY goes to Nine Sols, not that it's perfect, but it slightly edged out the competition. I was surprised the Zelda video didn't go deep into the topic you discussed in the last Patreon post, about echoes covering the functionality of around 12 dungeon items but inefficiently. I thought it was a very interesting angle that people don't talk about much.
Animal Well is an incredibly well-crafted game, and I absolutely adore the developers. Not to mention, it was published by Big Mode, Dunkey's publishing company. So, it's a treasure all around. I'm glad you found some great games hidden among the bloat.
