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October 30, 2023

Skill system/Money system.

Wanted to try a text post this time! Hope everyone enjoys the read!


I wanted to discuss the plans for the Skill system in Atlas. One of the reasons for this new game came from a desire to make certain game elements I skipped in Apostles. Such as regular combat encounters.

But it won’t just be standard rpgmaker combat! I want a skill system with a simple base, but it evolves as you play.

Each character will have 4 base skills. We can use our Mech Pilot, BB, as an example. Her four base skills would be-

“Light arms fire”

”Heavy weaponry”

”Special Cannon.”

”Armor/Engine.”


Using “Light arms fire” as an example. It starts as your basic attack. A small bit of damage to a single enemy.

HOWEVER each base skill can be augmented by a piece pf equipment, in order to give it different and more powerful effects.

BB’s ”Light arms fire” slot can be filled with…

“Scatter shotgun- Attack become a full AOE, but with a higher chance to miss.”

Electric rounds- Attacks deal increased damage to robotic enemies.

Staggering Rounds- Each attack has a chance to stagger the target for a turn.

Quick draw- Attack is near guaranteed to go first in the turn order.” 


Ect. Only one piece of equipment can be equipped at one time per base skill. However with 4 party members, each with 4 base skills, and a multitude of changeable equipment modifiers, every player can have quite a mashup of combat moves to choose from!


Or will they!? This is where the “money” system comes into place. Every piece of equipment needs to bought, and the more powerful they are, the more expensive they will be.

You want to make money in the world of Project Atlas? Will you dance to the degrading tune corporations play? Will you sell out friends to the highest bidder? Will you sacrifice your own body and grow fat, just to join the ranks of the decadent rich?

One of the central themes of project Atlas is that the good never prosper. The corrupt get richer. There is no bonus reward for decency, no negative karma for evil acts.

Players who try to play “nicely” will find themselves much harder pressed to make any money. Which will in turn make getting better equipment impossible, and combat much more difficult. 



That’s the plan anyway! Hope you enjoyed reading the text post! And really thank you to everyone who has supported this project so far! Hope you like the  first update when it comes!