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November 2, 2024

Chase Module Test - Update #61

Public post this week!

This time around we wanted to show off a recent succesful test we had with one of our key gameplay modules. In the video above you can see our chase module in action. We've already talked about the dino races in Tamer, and this is an adaptation that raises the stakes and pits you against predators that will relentlessly run you down.

We're currently planning to have up to four chase sequences in the game, each one featuring a different enemy. The video above shows the very first one of these sequences that takes place soon after you get your first parasaur mount - Hope.

You'll find yourself getting chased by a vicious carnotaurus and in need of a way to escape.

There are three ways to perform well in these sequences:

1 - Dodge the obstacles and avoid getting damaged by the pursuing enemies.

2 - Make sure you hit the targets when they charge to attack you, which will allow you to preserve your health and keep running.

3 - Hit the final target and neutralize the enemy.

Doing all of these things correctly will earn you a better score and more rewards, especially from the female characters.

Two other enemies we're working on include One-Eye the utahraptor and packs of deinonychus. Each of these represent different challenges as they can attack the player in ways far different from the carnotaurus, but they're both turning out really good so far!

As you can see below, the utahraptor can climb onto different paths and stalk you from above, and then leap below to strike.

The deinonychus chase is straight out of the end of Tamer book 1 and involves them chasing you down in an open field rather than a tight corridor. They can actually attack from the front as the rear enemies try to swarm you, so it's different from the other encounters.

NEW SHEELA NSFW ANIMATIONS

We're still working on Sheela's NSFW animations for now. Here are two new ones - classic doggystyle and the "sword swallower" BJ position.

The animations are nearing completion and we're then going to create their alternate poses that allow us to make the animations look lifelike. After that we'll make the finishers.

If you support us and join our Discord server, we'll post preview videos for you soon!

KACERIE OUTFIT POLL WINNER

Looks like Kacerie's hot pink bikini and tight black 2-piece combo won the poll!

Here is a preview of the blockout that we started this week:

We'll have more complete preview for you in the coming weeks.

KACERIE ROMANCE SCENE CONCEPT

While we're on the topic of Kacerie, here's the concept for the environment where you experience her romance quest. We call it the "flower room" and it's designed to remind her of the bright neon colors of her home planet.

Kacerie's a unique character in Tamer in many ways, and something interesting is that while this game covers the first two books in the series, her romance with Victor doesn't actually go all the way in that timeline.

That meant for this game we had to modify the script and create a compelling and believable arc for her and Victor.

Since she is acquired much later than the other love interests, that means we had a lot less time to cook. For that reason, while she does have three romance quests, it takes longer to earn her trust than it does with the other women.

While that might sound like more work, it's actually great. The whole thing plays out at a much more natural pace. When you do finally get to the end, you'll be rewarded with just as much content as the others. It's a really special part of the book adaptation, and we're happy with how it turned out.

Her story arc also has a lot of additional content, especially compared to the others. We know fans of the original novels will love taking more time to get to know her as she acclimates to the dangers of Dinosaurland.

SKELETON FLOW

Using INKARNATE we put together a large 2D map that we can use to outline the flow of every day of action. Here you can see an example of one day of the 28 in Tamer and how we communicate the requirements of the script to the development team.

They in turn take this information and stitch together every quest event available on that day to make the skeleton work as intended.

Here you can see color-coded event stamps with a beginning and end of the action marked. We also have various cutscenes placed on the map.

This image itself is part of a larger document that outlines the full UML writeup of the game. It contains every detail needed to make the game function from start to finish. Putting together a full UML for a game like this took us a long time, especially making sure it follows the script word for word, but it's absolutely necessary for the developers to have an accurate picture of the work needed.

WHAT'S NEXT

Next week we'll have another outfit poll for our supports to vote on, and we'll also talk a bit more about our combat system and the upcoming work we'll be doing there. We should also have a preview of Galmine's second romance scene environment.

Look forward to some more concept art as well!

Sincerely,

Rektor

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Chase Module Pre-Alpha Test (YouTube)