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September 1, 2025

DomJOI Witch v1.1 - DirectX 11 (DX-11) version fix

Howdy,

I have to apologize for a critical bug in the DomJOI Witch v1.1 DX-11 release.🐛 I should have caught this one. It was a serious oversight on my part; I didn’t fully complete my release checklist as I should (I just assumed that changing the available RHI to DX11 would work, but Unreal requires that I also change the default RHI during compilation for DX11 - so it’s two not one option that must be changed and game must go full recompilation with intermediate files/build caches etc removed). With eight different compilations to check, and after getting through six of them (for [Linux, Windows, and Android] * [full version and demo version]), I simply missed this last two (DX-11 demo and DX-11 Full). It’s a humbling lesson, and I’m very sorry.

A big thank you to the awesome Discord user who spotted this and brought it to my attention. About 100 people downloaded that version, and I’m really sorry for the trouble my mistake caused. The DirectX-11 build is designed for great older hardware, and it should now be starting without any issues.

I’ve already updated my pre-release checklist to prevent this from happening again. I’m working hard on v1.15, with a lot of Trello tasks already completed. Higher-level subscribers can expect a development build in about a week, and v1.2 should be ready for everyone in roughly 20 days.

Thank you from bottom of my heart,

DomJOIDev

PS. DX-11 Links are updated OFC.
PS2. When I get new phone I will finally write the hardware recommendation post