Bye-bye 2025 and Hello 2026 :)
Hello, and happy almost - New Year!!
I wanted to wrap up the year with a quick look back, and share some resolutions and plans for 2026.
Before anything else, THANK YOU.
Your comments, likes, and feedback genuinely kept me going and gave me that extra push to open Blender every day.
Your support made Koelet3D possible, and I’m truly grateful. Love u all!
Overall, 2025 was a really good year for me, my art, and Patreon. A lot of the progress wasn’t visible online, but behind the scenes I did a ton of work shifting priorities and building a better life/work balance - everything to support my dream: making high-quality art for you, and being fully supported by it.
I refined my workflow, rebuilt my asset library to be as efficient as possible, and took two big courses to improve my lighting and shading. I studied relentlessly to deepen my Blender knowledge, experimented with making my own models, and even released my first add-on.
And the best part: I created more than 70 artworks and made my first animation. Hell yeah! :)
2025 was an amazing year for Koelet3D, and I’m excited to see what we can do next.
Thank you very much.
Now - plans for 2026.
Additional angles and SFW previews
At first, I was a little stubborn about additional angles or variations. I always saw each artwork as “finished,” and I worried that making more versions would somehow make it feel less special. I've changed my mind.
I’ve actually been having a lot of fun thinking about how extra angles, small variations, or different color grading can add to the original idea. So in 2026 you’ll see more angles, more variations, and more grading options.
SFW versions. They make it much easier to share the work safely and promote it on normal platforms - so I’m planning to include SFW versions in the default package going forward when possible.
Animations
Oh boy :) Making "Joy" was a blast!!! It was also… extremely exhausting.
My goal now is to find a workflow and a pace that lets me make at least one animation each month. I’ll start with simpler loops and build from there, but I definitely have bigger ambitions once the process is under control.
And like I mentioned in the Joy post, I’ll be creating a separate tier for animations in the future.
Tools
I love automating things and building tools that remove the boring parts of the process. Blender is no exception - Rope Tools happened exactly like that.
When a tool I make for a specific task feels solid and genuinely useful, I’ll release it publicly.
Right now I’m working on an Asset Creation tool: a set of scripts to help create and organize an asset library. It started as something simple for converting maps or object bundles into Blender libraries, and it grew into a much bigger helper. It’s almost ready for release, so stay tuned.
Sharing my knowledge
If there’s one thing I enjoy, it’s telling people what they need to do and how to do it properly :) But seriously: I want 2026 to be the year I finally get over my social anxiety and shyness - because tutorials are way easier when you can actually SPEAK :)
I’ve been working on “How to 3DX” for a while now. It’s going to be a masterclass on the full creation process, covering reference gathering, lighting, post production, and a bunch of other things. I tried using an AI voice, but it slowed everything down and kind of killed the vibe.
So my goal for 2026 is simple: release it, one way or another.
On top of that, I want to try a more improvised format I’m calling Timelapses+. It’s basically a narrated timelapse where I explain not only what I’m doing, but why. It might be raw, chaotic, and slightly unwatchable at first - but we’ll improve it as we go.
All of the learning/mentorship content will go into a new Student tier.
Wrapping it up
Koelet3D is becoming the main focus of my life, and I’m slowly (but surely) shaping everything around making this dream work. I have a lot of plans for 2026, and I hope you’ll be with me for the ride.
I can’t promise every idea will make it all the way to the finish line - but I can promise one thing: more cool art!!!
Thank you and happy new year!
Comments (7)
Happy new year, Koelet! I gotta say, reading this here made me smile. I met your work a while back and it's always a good surprise when you make a new post. We can feel your passion through every piece, and the way you 'blend' (really don't know what the verb would be here, sorry lol) your characters just exalts their beauty so much. The expressions, the poses, everything. It's hot and sexy AF, but also so respectful, you know? Anyways, I'm babbling, but just here to wish you a beautiful 2026. ❤️
I dunno how you do it all, Koelet. You're truly an inspiration and one of the goats. Cheers to an amazing 2025 and an even greater 2026
Happy New Year! 🎆🎇🎉 Thank you for your work! The "Rope Tools" are very helpful for me. I use it for my own artwork. I always struggled to create rope. Now I can create my imaginations much faster. I think I do it very complicatedly. I pose the figure (G8.1F) in Daz3D, export to blender, do the rope inside blender with your tool, export back to Daz3D, apply materials to the rope and render in Daz3D Iray.
Happy New Year!!🎉🎁🎄 May all your plans and ideas be successful! Thank you for your hard work in 2025, and I really look forward to see what you're preparing in 2026. Hope it will be something breathtaking as always) And maybe with new girls too ;) Happy holidays!!
Happy new year! Can’t wait for what you have planned for us! Thanks for making such phenomenal renders! I’m looking forward to seeing more of Lune and Gemma. 🙏🏻
Happy New Year!!
Happy New Year and best wishes!
