Beyond Evolution QoL fixes
As the game was kind of uncomfortable to play beforehand, I did some improvements on gameplay such as:
Auto play for already cleared stages
Team presets
1, 2, 3 buttons can now be used to select and use skills
A few bugfixes as well:
Skill tooltips overflowing from screen
Dialogue crash edge cases
This will possibly be the last fix until the next update, unless there are severe issues.
Initial uploded version after this post was the wrong one, so now it should be okay
Comments (6)
Hm so I'm on windows and patreon authentication doesn't seem to be working. I click on the button and it brings me to your patreon page. I'm logged in on patreon, but it says failed to authenticate still.
You need to be logged in inside the browser before you authenticate.
This game is entirely too tedious and needs cheats. I want to have fun not grind. I work for a living and don't have tons of time to enjoy things like this but would still lile to enjoy it.
It will get better with updates, as currently there is too little stages to be able to cover easy grinding of all materials and items. Its still 1/39th of the story after all. Also its not really meant to be a one time play game. When the story expands it will take much more time to clear the story than to gain the characters. For now you are not meant to have everyone level 200 maxed out so yeah its grindy to do that when its not intended. Cheats will not be added to the game as it breaks the purpose. There are already resource gain boosts in place.
Would you consider using version numbers for these fixes? It's a bit hard to track them when the filename doesn't change. I'd suggest v1.0.1 - v1.0.6 for the bugfixes and v1.1.0 for these enhancements (roughly following semantic versioning). And maybe v1.1.1 for the reupload just to make things clear.
I am changing the versions when a few bugfixes pile on and I make a post about it here. The quality of life improvements don't deserve a second number change in the version thus why they are 1.0.7. Updates with new characters will increase the second number, so next update will be 1.1.0 and if there are bug fixes it will be 1.1.1, 1.1.2 and so on. The first number in the versions will be the current chapter of the story. So when the second chapter comes the version will go to 2.0.0. I think its a simple versioning scheme, somewhat similar to GE's, though there the first number is the year of development not the chapter of story.
