Little sneak peak 👀
Hey!!
Just wanted to show you a little something I’ve been working on this week ✨
The screenshot above is basically a big list of topics I’m planning to record next for my Low Poly Character course students.
These are free updates you can expect throughout this year.
If the screenshot doesn’t show up for you, here’s the full list of what I’m planning:
Rigging
Creating your own skeleton
Weight painting from scratch
Troubleshooting common weight paint issues
Game Engine Pipeline
Converting your model for VRChat
Applying PSX shaders in Unity
Animation
Love-chan walk cycle
Simple cinematography
Shaders
Shader fundamentals
World lighting
Rim lighting
Cel shading
Emissive shaders
A full shader pack
Drawing for Character Design
3D → 2D block-outs
Using basic shapes like spheres, cubes, and planes for turnarounds
Shape language with circles, squares, and triangles for emotional impact
Every topic on the list comes directly from the biggest things I see you all struggle with OR things you’ve told me you wish were explained more clearly.
I already built the course to teach you pretty much everything you need…
So I figured, why not make it even better?
And do it for free for everyone who already owns it (and anyone who joins later, too) 💖
I’m honestly really excited to start recording all of this ✨
If you’ve been thinking about joining, the course is currently on sale just for this weekend.
This will be my last reminder about it 😅
Here’s the link if you want to grab it at a discount: https://crashsune.gumroad.com/l/LowPolyCourse
I can’t wait to see what you’ll accomplish with all the new content updates
Thanks so much for being here!
Talk soon,
-Crash
Comments (1)
My cousin would like more detail on how to do UV mapping please
