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There's HOW MANY million customizations for this ONE locomotive in Century of Steam?
October 16, 2023

There's HOW MANY million customizations for this ONE locomotive in Century of Steam?

In this video, 3D modeler Dan and President Mark discuss the COUNTLESS (by one person, at least!) customization options for our Baldwin 10-24E 2-8-0!  

Million is a smidge conservative. *Smidge*.

Thanks for supporting us on Patreon!

There's HOW MANY million customizations for this ONE locomotive in Century of Steam? (YouTube)

Comments (57)

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Erik Schiller · November 22, 2023

I recognized the diesels at the end the trailer as similar ones to the White Pass and Yukon in Skagway, Alaska. As someone living in Alaska I was wondering if there will at the very least be a map that takes place there? Narrow gauge helped build interior Alaska and I think this game would be a great place to show off the state’s railroading history.

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Railman1225 · November 15, 2023

Not gonna spoil the number for those who haven't watched it, but.....HO. LY. CRAP. Me thinks people are gonna have fun customizing their locomotives, myself included!

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SS Jordan · November 2, 2023

why do the steam locomotives occasionally chuff while idling?

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Studio346 · November 2, 2023

That's their compressors topping off their reservoirs! It's an important part of the air braking system :) Slight air leakage is modeled for the locomotives so even while sitting stationary they occasionally actuate.

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Cactus lover 96 · October 31, 2023

This looks amazing I can't wait to see the diesels!

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Maple · October 29, 2023

I would love to see Nashville, Chattanooga and St. Louis 576’s Whistle added it’s a wonderful whistle

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Zane Potter · October 29, 2023

I just want to see SP style whaleback tenders and oil conversion for all locomotive when oil tenders are used.

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Sean D. · October 25, 2023

In regards to the locomotive types, when the time comes for disclosure, will designed but never built engines be included? For example the RGS proposed 2-8-8-2?

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Lost Guardian · October 22, 2023

Are you guys still adding 3rd person driving UI for those of us who want it and don't like 1st person ( want to see the train and the sights / landscape as we drive ) ? like you said back in August just curious cause I haven't seen it in the video's also for us causal players who don't have the time 2 be hard core due to IRL stuff

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WillysWarrior 43 · October 21, 2023

i just had an idea. in the video you mentioned how you want the buildings to be used for something. what if a roundhouse had the option to keep an engine warm and ready to use instead of the fire going out and loosing all the pressure. as well as upgrades.

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WillysWarrior 43 · October 23, 2023

it would give a reason to have more than one shed on your railroad.

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kyle pennypacker · October 21, 2023

I am so glad I started supporting this on Patreon. This game has given me a vibe of Railroad Tycoon 3 blended with Train Sim and I am excited. RT3 was my childhood game and I nearly beat it (Curse you Cecil Rhodes!!) so I am excited to play this. Keep up the good work

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EVIL ME · October 21, 2023

Will the air leakage be modeled to change based on the number of cars and environmental temperature? Also will the chuff sounds and tractive effort change based on wear? Will environmental temperature effect the way the engines fire and build pressure?

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TheCityofDenverKarnesEradicationDepartmentOfficial · October 21, 2023

I can't wait to make the worst amalgamation imaginable

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Logan Thurman · October 21, 2023

Need More!!!

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Peregrina · October 21, 2023

Daniel's history lessons made me grin all over - sooo many little details, I love it. I'm new to foaming, so I don't have a favorite style (yet), but I'm sure I'll find it eventually.... My perverted soul also wants to build self-consciously silly Franken-locomotives for fun. I hope that doesn't get me banned from CoS. Thanks guys!! <3

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turbo · October 20, 2023

are bells going to be customizable too? and are you planning to use a similar roster of locomotives to what was in the old rro tech tree?

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SS Jordan · November 14, 2023

I’m guessing way more. Also they have k-28’s and 125’s so no.

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Andrew Porter · October 20, 2023

Does the tender coupler type lock to the locomotive coupler type or is it planned to be able to have them separate?

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Andrew Porter · October 20, 2023

Community Achievement: Create one of each type of locomotive (not sure if Steam can track cross-player achievements progress).

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SS Jordan · November 14, 2023

Didn’t they say it would take a few million years to make a unique variant every second?

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RD · October 20, 2023

Great work Guys!

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Natesnake01 · October 18, 2023

Question for the next video possibly, can you give any ideas of map size or scope? I’m running into a situation right now with RRO where I feel the map is too confined and I can’t build track long enough to get some tonnage behind me and give it the beans

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Natesnake01 · October 18, 2023

But overall great job guys and the historical scope of the engine customization is mind boggling

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Saurischian · October 17, 2023

I love all the customization options, and I especially loved hearing the fun historical tidbits about the different configurations. I would definitely appreciate more of those in the future!

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hobo · October 17, 2023

Will the snifters affect the operation of the locomotive? or is it just purely cosmetic. Will you simulate needing to balance keeping the throttle slightly open downgrade without the snifters? Also I did indeed start foaming at the tank heater sim for the oil fired locomotives.

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Andrew Schock · October 17, 2023

Lots of tool boxes in this video. Will they be useful for holding anything or simply aesthetic?

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Rex Anger · October 17, 2023

Also, were locos of this vintage in the US ever fitted with drifting valves, as an alternative to snifters or anti-vacuum valves?

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Rex Anger · October 17, 2023

Having seen that you've modelled vacuum brakes ingame (making me a *very* happy Anger), can you advise if you've modelled the Eames-style straight vacuum brake only? Or will automatic vacuum brakes be present in the game? Apart from that, very excited to see what you've been able to include so far. Including all the cheeky nuances about how Westinghouse nickel-and-dimed railroads over their brake gear...

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Drew Barker · October 17, 2023

Daniel is a legend, and I’d love to hear from him in the future. Any hints about font/lettering and the customization coming up? Thank you!

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Logan Jones · October 16, 2023

One thing I did notice is that you can still hear the air compressor exhaust when vacuum brakes are selected.

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Studio346 · October 17, 2023

Don't mind our parrot-loving audio engineer's code needing more work... that'll be rectified in due time. :)

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Radioactive4001 · October 16, 2023

Fun idea, in order to get a K-37, you actuaily cant order it from a locomotive company, you have to get a K-36 and click like upgrade or smthin

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SS Jordan · November 14, 2023

That’s not how that happened. Hyde explains it in a tech tree video. But tldr it was a new loco except for the boiler.

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Andy Sapp · October 16, 2023

What about class 16 mikado? *hint hint EBT hint hint*

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Gharial23 · October 16, 2023

You guys are doing amazing. I've never been more been more excited for a game. Can't wait to see all the locomotives and their customizations!

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Pontus Häggström · October 16, 2023

Question: Some engines were converted to external valvegear, like the d&rg class 125. Will that be a thing for the engines that historically had conversions? Im a big fan of moving parts and find walschaerts so much more exciting that good old stephenson!

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Sir Reginald Lee IV · October 16, 2023

Question: As if this amount of customization wasn't insane enough, might there be options available for locomotives that did not historically have them but could have based on other similar models that did? I.e. Some option that was a Baldwin standard that one class was never fitted with but another was.

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maser glory · October 16, 2023

Man this is only one locomotive with this much customization that makes me more excited on how much detail goes into one locomotive

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neon_ns · October 16, 2023

DUDE. You've got *the* Trainboi1 on your team? Nice...

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Emil Persson · October 16, 2023

I’m definitely going to have fun with customization. A question for a future Q&A will there be two cylinder compound locomotives in other words locomotives with a high pressure cylinder on one side and a low pressure cylinder on the other side.

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Hornbyhenry · October 16, 2023

Wow, that's awesome. Being able to modify your locomotives to your exact desires is really neat.

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8213 productions · October 16, 2023

will there be a baby shay in the game?

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SS Jordan · November 14, 2023

They confirmed geared locomotives so yeah, probably.

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bigyihsuan · October 16, 2023

As mentioned by the devs before, the customizations are meant to give each player's railroad a unique feel for each player. However, it's inevitable that someone's going to want to RP/take inspiration from certain roads. Will there be presets or something similar to help recreate certain railroads, and keep players' customizations consistent between locomotives?

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Studio346 · October 16, 2023

"Yes! We plan on offering rollingstock presets and saved configurations so that players can quickly get their fleet setup and out on the road."

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Rudolf Heijink · October 16, 2023

That's a horrible lot and to do something that makes sense might be a challenge. How about documentation and tutorials for this stuff?

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Studio346 · October 16, 2023

We agree it's a lot! A major consideration in UI development is how to streamline options and provide choices in an intuitive way, we want the player to have all the information they need to make the customized rollingstock that fits their railroad.

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bigyihsuan · October 16, 2023

Nice that there's *$reallyLargeNumber* customization options, but could we see more gameplay focused devlogs? Do all of these customizations (or at least some of them) have some sort of gameplay purpose? E.g. Why would I choose to use cab braces if cabs don't collapse in the game? It'd be a waste of polygons and rendering time (and thus FPS) to choose it if it doesn't affect gameplay.

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BeeMans Workshop · October 16, 2023

maybe some of us just want to put cab braces on. It’s not a waste of polygons if you don’t use them

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Ashley Honeywell · October 16, 2023

What options might we get for shunting steps on tenders? Thought that might have snuck in. Regardless the level of detail and attention is out of this world!

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Shadow MorningStar · October 16, 2023

Wait....What do you mean Part 1?

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rowan b. · October 16, 2023

Amazing!

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Josh Gambrell · October 16, 2023

lovely!

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Andy Sapp · October 16, 2023

This is gold...

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Radioactive4001 · October 16, 2023

Video won't load for me... I'll try again in a bit

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Matthew Kemper · October 16, 2023

Were the Ruston/onion stack going to be implemented eventually? Granted I prefer oil fired shotgun stack locomotives but the onion stack is a unique style