There's HOW MANY million customizations for this ONE locomotive in Century of Steam?
In this video, 3D modeler Dan and President Mark discuss the COUNTLESS (by one person, at least!) customization options for our Baldwin 10-24E 2-8-0!
Million is a smidge conservative. *Smidge*.
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There's HOW MANY million customizations for this ONE locomotive in Century of Steam? (YouTube)
Comments (57)
I recognized the diesels at the end the trailer as similar ones to the White Pass and Yukon in Skagway, Alaska. As someone living in Alaska I was wondering if there will at the very least be a map that takes place there? Narrow gauge helped build interior Alaska and I think this game would be a great place to show off the state’s railroading history.
Not gonna spoil the number for those who haven't watched it, but.....HO. LY. CRAP. Me thinks people are gonna have fun customizing their locomotives, myself included!
why do the steam locomotives occasionally chuff while idling?
That's their compressors topping off their reservoirs! It's an important part of the air braking system :) Slight air leakage is modeled for the locomotives so even while sitting stationary they occasionally actuate.
This looks amazing I can't wait to see the diesels!
I would love to see Nashville, Chattanooga and St. Louis 576’s Whistle added it’s a wonderful whistle
I just want to see SP style whaleback tenders and oil conversion for all locomotive when oil tenders are used.
In regards to the locomotive types, when the time comes for disclosure, will designed but never built engines be included? For example the RGS proposed 2-8-8-2?
Are you guys still adding 3rd person driving UI for those of us who want it and don't like 1st person ( want to see the train and the sights / landscape as we drive ) ? like you said back in August just curious cause I haven't seen it in the video's also for us causal players who don't have the time 2 be hard core due to IRL stuff
i just had an idea. in the video you mentioned how you want the buildings to be used for something. what if a roundhouse had the option to keep an engine warm and ready to use instead of the fire going out and loosing all the pressure. as well as upgrades.
it would give a reason to have more than one shed on your railroad.
I am so glad I started supporting this on Patreon. This game has given me a vibe of Railroad Tycoon 3 blended with Train Sim and I am excited. RT3 was my childhood game and I nearly beat it (Curse you Cecil Rhodes!!) so I am excited to play this. Keep up the good work
Will the air leakage be modeled to change based on the number of cars and environmental temperature? Also will the chuff sounds and tractive effort change based on wear? Will environmental temperature effect the way the engines fire and build pressure?
I can't wait to make the worst amalgamation imaginable
Need More!!!
Daniel's history lessons made me grin all over - sooo many little details, I love it. I'm new to foaming, so I don't have a favorite style (yet), but I'm sure I'll find it eventually.... My perverted soul also wants to build self-consciously silly Franken-locomotives for fun. I hope that doesn't get me banned from CoS. Thanks guys!! <3
are bells going to be customizable too? and are you planning to use a similar roster of locomotives to what was in the old rro tech tree?
I’m guessing way more. Also they have k-28’s and 125’s so no.
Does the tender coupler type lock to the locomotive coupler type or is it planned to be able to have them separate?
Community Achievement: Create one of each type of locomotive (not sure if Steam can track cross-player achievements progress).
Didn’t they say it would take a few million years to make a unique variant every second?
Great work Guys!
Question for the next video possibly, can you give any ideas of map size or scope? I’m running into a situation right now with RRO where I feel the map is too confined and I can’t build track long enough to get some tonnage behind me and give it the beans
But overall great job guys and the historical scope of the engine customization is mind boggling
I love all the customization options, and I especially loved hearing the fun historical tidbits about the different configurations. I would definitely appreciate more of those in the future!
Will the snifters affect the operation of the locomotive? or is it just purely cosmetic. Will you simulate needing to balance keeping the throttle slightly open downgrade without the snifters? Also I did indeed start foaming at the tank heater sim for the oil fired locomotives.
Lots of tool boxes in this video. Will they be useful for holding anything or simply aesthetic?
Also, were locos of this vintage in the US ever fitted with drifting valves, as an alternative to snifters or anti-vacuum valves?
Having seen that you've modelled vacuum brakes ingame (making me a *very* happy Anger), can you advise if you've modelled the Eames-style straight vacuum brake only? Or will automatic vacuum brakes be present in the game? Apart from that, very excited to see what you've been able to include so far. Including all the cheeky nuances about how Westinghouse nickel-and-dimed railroads over their brake gear...
Daniel is a legend, and I’d love to hear from him in the future. Any hints about font/lettering and the customization coming up? Thank you!
One thing I did notice is that you can still hear the air compressor exhaust when vacuum brakes are selected.
Don't mind our parrot-loving audio engineer's code needing more work... that'll be rectified in due time. :)
Fun idea, in order to get a K-37, you actuaily cant order it from a locomotive company, you have to get a K-36 and click like upgrade or smthin
That’s not how that happened. Hyde explains it in a tech tree video. But tldr it was a new loco except for the boiler.
What about class 16 mikado? *hint hint EBT hint hint*
You guys are doing amazing. I've never been more been more excited for a game. Can't wait to see all the locomotives and their customizations!
Question: Some engines were converted to external valvegear, like the d&rg class 125. Will that be a thing for the engines that historically had conversions? Im a big fan of moving parts and find walschaerts so much more exciting that good old stephenson!
Question: As if this amount of customization wasn't insane enough, might there be options available for locomotives that did not historically have them but could have based on other similar models that did? I.e. Some option that was a Baldwin standard that one class was never fitted with but another was.
Man this is only one locomotive with this much customization that makes me more excited on how much detail goes into one locomotive
DUDE. You've got *the* Trainboi1 on your team? Nice...
I’m definitely going to have fun with customization. A question for a future Q&A will there be two cylinder compound locomotives in other words locomotives with a high pressure cylinder on one side and a low pressure cylinder on the other side.
Wow, that's awesome. Being able to modify your locomotives to your exact desires is really neat.
will there be a baby shay in the game?
They confirmed geared locomotives so yeah, probably.
As mentioned by the devs before, the customizations are meant to give each player's railroad a unique feel for each player. However, it's inevitable that someone's going to want to RP/take inspiration from certain roads. Will there be presets or something similar to help recreate certain railroads, and keep players' customizations consistent between locomotives?
"Yes! We plan on offering rollingstock presets and saved configurations so that players can quickly get their fleet setup and out on the road."
That's a horrible lot and to do something that makes sense might be a challenge. How about documentation and tutorials for this stuff?
We agree it's a lot! A major consideration in UI development is how to streamline options and provide choices in an intuitive way, we want the player to have all the information they need to make the customized rollingstock that fits their railroad.
Nice that there's *$reallyLargeNumber* customization options, but could we see more gameplay focused devlogs? Do all of these customizations (or at least some of them) have some sort of gameplay purpose? E.g. Why would I choose to use cab braces if cabs don't collapse in the game? It'd be a waste of polygons and rendering time (and thus FPS) to choose it if it doesn't affect gameplay.
maybe some of us just want to put cab braces on. It’s not a waste of polygons if you don’t use them
What options might we get for shunting steps on tenders? Thought that might have snuck in. Regardless the level of detail and attention is out of this world!
Wait....What do you mean Part 1?
Amazing!
lovely!
This is gold...
Video won't load for me... I'll try again in a bit
Were the Ruston/onion stack going to be implemented eventually? Granted I prefer oil fired shotgun stack locomotives but the onion stack is a unique style
