Century of Steam - Developer Q&A #2 + Missed features from the demo!
We realized we didn't show off *everything* that we put together for the demo, and wanted to make that right... and figured it was a good time for more Q&A! Enjoy!
Century of Steam - Developer Q&A #2 + missed demo features! (YouTube)
Comments (80)
Will there be the ability to create towns like there is in Railroads Online, but more in depth and with more options?
When you derail A train do the trucks slide out from underneath of the locomotive or cars? And Will You ever release a demo to the public or the patreons? Along with Are you going to add 346 from the Colorado Railroad Museum? And how would you rerail a train an fix it? And how would people be able to enable a fly mode if you are plaining on it? And are you going to add all of the steam locomotives at the Colorado Railroad Museum? Would you ever add this game to console? Will there be multiple maps and would there be pre laid track for people who just want to go strait to the trains and will there be easy track laying tools? Will you also add the Eureka? Is there any plans for damage to the engine in other ways other than from a derailment?
If there is going to be no tech tree for locomotives and rolling stock. I wonder if we will be purchasing them via a catalog, and if so, with each in-game year or so, will you be able progress with better locomotives and rolling stock in that catalog as technology improves over the years? Like in these other railroad tycoon games, as you progress in the years, you are given more options of purchasing rolling stock and locomotives.
Has the thought ever crossed your minds that this could potentially become for future steamtrain operators what Flight Simulator is for future pilots, in that this could be used as a tool to train people before letting them operate on actual locomotives? If so, is it something that you take into consideration when trying to figure out working with external controllers and perhaps displays (such as an external display for the water level, gauges etc.) so it'd be possible to create an actual sim?
Such thoughtful detail that you just don't see in the sim games currently out there.
will there be a simulaton for locomotives to become trebushays if they run low on water?
When Will you do Explody Boy
Can I have one Silverton Northern Railroad please and thank you.
Really cool to see the oil firing simulation done in so much detail! Out of curiosity, will coal firing be done to the same level of detail? Will we be able to place individual scoops of coal in the firebox if we do desire? How deep do you guys plan on going with the coal fire simulation? Keep up the good work!
If it is at all possible I do hope this question is addressed in a future Q&A. Hand firing has never been done in a train sim of any kind, so it would be very interesting to hear the team's plans for this.
All I want to know is can I make my locomotive go kablooy? I would like to be able to expose the crown sheet!
Also, I hope to see the Northern Pacific Hancock 3 Chime included in the next Vid if possible!!!
What do you guys plan for Knuckle Couplers? will we have Sharon type couplers and Type Es?
Is there going to be a contract system like in Derail Valley for cars you dont own, or is it going to be like Railroads-Online where you just go up to the indistry and load?
Wheelslip! Will it be a thing and could you demonstrate it? Or maybe its too early! And will wheelslip result in wear and tear on the locomotive and the track?
Will building track be confined to first person or will there be a different way of placing track, such as separate builder mode?
This may be an oddball question, but have you ever heard Steve Wickersham's K5LA 5 chime? Would there be a chance such an oddball whistle make it into the game?
You could submit that whistle, then it may get added, theres a google document in the patreon to submit whistles
Will there be some type of passenger service option judging by the parlor car in the demo?
You think the passenger cars are there for a reason
Will there be tutorials to learn about properly operating a train in the full simulation mode?
Not sure if this is something you can share at this point in development, but I'm curious how the interaction between railroads and towns will work, particularly in terms of building. Are we able to build tracks and infrastructure wherever we want on empty land, or will there be only defined areas within towns where we're able to build tracks/stations/etc? Some combination of both, requiring unlocking or purchasing land in/around towns?
Very cool to see the features that weren't the main subject like how coupling works! 2 question: Will we get a Huber 1 chime that is just Mark (or some other dev) screaming? You stated that you want to make single player rewarding and not a headache, I'm curious how running multiple locos on one train will work or if it'll be possible?
That’s pretty funny but without mods I don’t think mark screaming will be a whistle
I don't know if this is the right place to ask, but will there be Dual Gauge in the game? Or is it going to strictly be narrow gauge?
Narrow gauge
this is less of a question and more of a suggestion. since you plan on representing damage and wear on the engines but adding deformable parts like BeamNG would be too difficult. what if you made parts of the engines get dirty or have paint fade to represent worn parts. the trailers and demo have the engines all shiny and clean like they just came out of the factory which looks good but i would like it if over time your older locomotives and equipment would look tired and old compared to new ones if not fully maintained.
Will controls be host or client in multiplayer? For example, Ill probably play on more simplified controls but some of my friends may want to play with more complex simulation controls in locomotives.
is it coming to open Beta or only full release like railroader? looks good lads.
This looks absolutely fantastic. Will there be passengers to transport and or what sort of industries will be there? Keep it up and hello from Romania.
I don’t see a need for passenger cars and no passengers to pull…so…
Thanks for the video fellas! The game's a beauty and I love the various levels of "difficulty" that are in the pipeline. What bell did you sample for the ding-ding sound?
Will double or triple-heading locomotives in Century of Steam be possible in a single-player environment, similar to how RailroadsOnline Extended achieved? The sound of dual exhaust beats climbing a grade is always an amazing experience.
*cough* narrow gauge 2-10-0 *cough*
*cough* narrow gauge 2-2-2-2-2-2-2-222-2 *cough*
Were the buildings placed or were they already there?
When placing the shed that we saw in the demo could you guys make it snap to track?
Will there be vehicle sway like in derail valley? I see the cars will move side to side in rough joints. What about track contidion?
Thanks for a great Q&A, lots of juicy info. Are there plans for a tutorial system? I hope there will be one for how to run a train, as in which buttons to push and the basics of how to make a train go, but I'd really appreciate one that tells you how to *run a train.* For example, how to pull a light load versus a heavy one, how to tackle a steep grade both up- and downhill, how to do an emergency stop, etc.
I'm assuming multiplayer is a planned feature in this game, if so is it being built around or is it something that is planned for later on?
It is going to be a multiplayer game. I’m don’t think it’s already in the game but it probably will be before release for sure
Awesome as always guy's. I know I asked Leighton this already but is there any chance we could get electrics in the game? Especially like my baby, Car 25? I understand if that's a big ask/not on the current radar but perhaps maybe post release dlc? ;) Anyway, I am almost just as, if not more curious, what type of freight can we expect in the game, and were the demo cars an accurate suggestion of things to come? Thanks guy's and have a good one.
IC #3 is my favorite whistle so far.
Are the camera controls going to stay like they are now? Not really a fan of not being able to walk around.
Outstanding work to the team! Looking terrific.
The game looks amazing and i love how the physics are when you are running a steam locomotive so far and i can't wait for more things to come, but a question that i really i want to ask is there coming some sort of a contract system to the game maybe something like derail valley but with a bit more mixed freight?
I’ve got a question. Will there be any Compound locomotives that aren’t vauclain compound?
Are you planning on adding VR support at any point? Would be nice to actually have the "hands" in the engine I imagine (kinda a bit like DV)
Will there be physics where if you come around a corner to fast you can derail? In the demo it looked as if you were flying a little fast around some of the bends sometimes.
I love all the little details guys absolutely amazing.. one question, will the brake shoes actually move when you apply the brakes? Would love to “test” the brakes before departing with a newly assembled train.
So I'm not going to ask about any specific engine, but I am wondering what y'all's strategy is with the order locomotives are added. Are you going through chronologically? It seems from the trailer that you have a sampling of different eras, mostly earlier decades. I ask cause I'm more interested in the 1910 onwards steam, and want to see that featured in a video.
I'd love down the line if the dev team got to treat themselves (and us!) By making available more curated maps of your favourite branch line or stretch of railroad, is this something you've considered doing? If this is beyond scope, consider this my vote for something resembling DSP&P's Alpine Tunnel complex being available in the future 🤞🙏
Just got to the injector section of the video, and got only 3 words for you all- It's. Just. RIGHT. The sounds and visuals tally with my memories of the prototype, and it's great to see the attention to detail the team has put in. Got just one request- Please can we *not* have cantankerous injectors that like to overheat, pack up and/or refuse to start at all, despite all the Fireman's cajoling? It's only a little sacrifice of realism for the sake of great gameplay. ;)
Believe me, I joke about these little things all the time like "see, well, if we were trying to be a real sim we'd do XYZ awful thing it does" :P Don't worry about your injectors not picking up. Though, if they start making odd slurpy/bubbly/panting-y sounds... might be time to go to the shop. :P
You guys are.doing an outstanding job. I am looking forward to all the realism and learning more about narrow guage railroading through the game. Also proud this is being made in America, why should overseas be getting all the glory?
This looks fantastic, ton more questions I didn't know I had were answered XD Seeing the camera views, I think it was kind of answered, but I'll ask again (I'm not too smart lol), will there be a 360 view third person camera on the locomotive when running it? I know we have footplate and cab view, but would love to have the generic third person view on the locomotive like other games have, and have not seen it here yet. I am sure there is, wouldn't see why not, but figured I would ask. Love watching my train work as I travel between destinations.
Will we get a video about track construction? Also, Teleportation?
I sure hope that Skookum makes it into the game. Always loved that train.
I love that you guys got the k27s or k28s done before shays lol. Also, what do we have for buildings and shop complexes? I know it would be a stretch, but what about building cars with specific facilities? You could research or buy a blueprint and create parts for the cars and assemble. (I am high with EBT vibes and EBTisms.)
Wait, you saw a k27!? WHERE
I wanna hear the 5 chime
With all the work to be done will we have ai crews to help with the workload?
Are you planning to have exploding tank cars?
And, as the follow-up question after the obvious answer: How over-the-top-detailed is the simulation of exploding tank cars going to be?
How will the maps differ in terms of gameplay? And also, what design cues (if any) are you taking from other narrow gauge roads that might not have been 3ft gauge, like the Gilpin Tramway or the Maine 2-footers?
Will the surroundings progress as time progresses? Steamboats to modern ferries, dirt trails to roads.
I doubt that, seeing as it’s 1869-1969
Can you talk a bit about what the game's tutorials might look like? I'm someone who doesn't know a whole lot about the "advanced" aspects of running a locomotive, but I'm eager to learn. I'm hoping that CoS will have a series of tutorials that will explain in depth the purpose of each part of the cab as well as the overall balancing act of operating the engine. Part of the reason I want to learn more about firing a locomotive is that I want to (someday) own a ride-on live steamer, but I don't want to invest the time and money into that expensive hobby until I have a solid understanding of how locomotives work. Obviously, those small live steamers are very simplified miniature versions of the real thing, but I think there's still potential to transfer what you'd learn in CoS to that. Perhaps CoS could even help revitalize the live steam hobby too if more people felt that they could operate their own mini steam engines! Just something to think about :-)
You guys never fail to amaze me, I'm foaming at a video game. I'm loving all these different ways to play the game and I'm so excited to hear that big choo choos are planned. I'd like to ask how will weather be simulated? Will different weather conditions such as rain or snow impact operating conditions? Also, how will building construction work? Something like depots, roundhouse size, coaling towers, etc. Can't wait to see/hear more.
That Canadian Pacific 4 chime sounds phenomenal, now we just need to hear it on a high line like the one in the whistle video haha!
Will we be getting any completely fictional locomotives or rolling stock beyond proposed but never built equipment to give us more options for customization? For example, Belpaire fireboxes seem fairly uncommon on the narrow gauge and Baltimore & Lehigh Narrow Gauge #10 is the only example of one I'm aware of. Would we get any completely original designs with plausible but rare design features like that?
Seconded, this feels like it would play really well with the catalogue approach to rolling stock if players could make possible if uncommon design/technical choices for engines, cars, and wagons. Can the dev team speak to if they've thought about this?
When you build a track into a hill or building it up, can you delete the just the track to build up terrain or dig terrain?
I kind of wonder when speeders will be added along with how your gonna implement the controls. Speeders are usually the neglected step child of a railroad thus ignored but were an important part. The older fairmont “pop” belt cars are something that is more involved to run and with certain feelings for what the car is doing.
This one answered quite a few lingering questions I had about the game. Just the fact that the small things like electrical load on the dynamo, and injectors are accurately modeled has me really excited over the game. Keep up the great work!
What are the industries going to be like.
Good, I imagine
love it
Two very important questions for me: 1st: can the interactive highlights be deactivated? I don't like the very obvious shiny elements. I prefer to play without HUD and highlights. 2nd: can the loco be driven while I free walking in the cab or do I need to be glued on the engineers seat? Will player character glitch threw cabin wals like in RRO?
You buttered the bread with this one fellers
