Flag Stop! Heavy Duty D&RGW 6500 Flats (And One Other Thing)
Hello all! This flag stop actually predates Industries Part 1, but we were so focused on getting that out that we forgot to stay up to date on what the Asset Team is doing. Speaking of, welcome our newest 3D modeler Mark, you may have heard of him! His introductory Blender tutorial was not a donut, but rather a steel fishbelly flatcar, the highest capacity car planned for Century of Steam.
--Studio346
Comments (23)
Absolutely love this! I can’t remember if this has been answered elsewhere, if so, I apologize. Will there be passenger and mail contracts, or are those out of scope for the game?
There are plans for passenger services in game.
I do not know how the existence of this game has escaped me for so long but I joined the patreon roughly 10 minutes into learning about it. I have hoovered up most of the videos in the past few days and I have so SO many questions. In the interest of everybody's time I will only ask one main question (with related side questions) right away: What does a scenario look like when we first load into it? How much rolling stock do I own? How much track is pre-laid? Will I always start in 1869 or is it scenario dependent? Will all of this be customizable in the settings? Whatever the case, I am very excited to get my hands on the game but I understand that game development takes a lot of time, especially if you want it done right. And as far as I can tell so far things are being done right.
Lucky you we'll be focusing on showing off Scenarios in the coming videos! I'll make sure we can answer all of these questions for you there. Thanks for joining and happy to have you!
Ahhhhhhh I saw my name at the end 😈😂 I'm willing to be one of those bikini wearing ladies from ancient Egypt with the big leaf, fanning you as you work if it means this game gets released faster 😅 I cannot wait. I haven't been this excited for anything in a long time
Man, an actual 40' flat is gonna feel odd proportionally. Am looking forward to it! :D
In the last video on industries there was mention of shorter length loads to fit smaller cars if the player didn’t want to add spacers (at least in reference to the pipe gons) with a bonus for putting in the effort to set up spacers and haul the full sized pipes. Will the bonus for not cutting down the loads still apply if we haul them on these cars which, if I recall the last video correctly, should be long enough to carry the full sized pipe loads even without spacers?
The benefit of these longer cars is definitely realized when you get to haul the un-cut pipe without needing idlers :)
I've actually had to take apart some of those Bettendorf style trucks on a 6500 series flat car, It was an, interesting experience shall we say lol. But the model is excellent and does look identical to the 6500's on the D&S
Cheers Kyle! I used a lot of Jerry Day photos of the D&S 6500's as reference alongside having 6532 at the museum for this. - Mark
So, when are you modeling the ramp version from the D&S? ;b Great job on the model, looks amazing. Never knew they had their own specific trucks.
I've seen that one at the D&S, and I don't know it's heritage - if that's something the Grande did as opposed to the D&S, we can definitely talk! Please shoot me a message about the history if appropriate. - Mark
Now that's a cool Phlatt car ;). Didn't know about the auto carrier conversion, really neat to see that.
Fun! That's really a good incentive for me to learn Blender, and I'm glad to hear that that was a plausible first project, since that's a lot like what I want to do with it. I'll certainly be following along on the livestreams! Now what you need is for one of us to borrow your 3D model file and print out some Sn3-scale physical copies of it for you.
I do own a 3D printer that I need to set up.... lol! 3D print and mucking about sure sounds better than attempting to find the rare brass 6500 class and then pay the $200 a piece for them... :D - Mark
LETS FUCKING GOOOOOO!!!!!!!!!! K CLASSES
PEACHES PEACHES PEACHESPEACHESPEACHES
Damn mark I thought you were supposed to just be the sound/marketing guy lmao. No but for real, if you can make anything, let alone a locomotive in solid works you’ll be *fine* with blender. You’ve seen to pick up a lot of the fun little quirks with the software so far and I’m excited to see what you all do next
I tried to be as humble as I could be in our initial launch, and wanted make sure things were nice and disctinct; and, goodness. Now with how much I've ended up doing... oh, how it's changed. :D
Here I am sitting down ready for dinner look at my phone: Surprise! 🤣 You did incredible with those flat cars and I absolutely cannot wait to see them in game, keep up the good work! 😄🙂🚂
The car carrier looks really cool imo. Freight management is looking to be my favorite part of this game, second to arguing with the choo choo of course.
How do the stakes stay in the car in the real world? Are they just wedged in the pockets? It looks like that broken stake is falling all the way through. I figured that they’d at least be tapered or something
The pockets are very subtly tapered. - Mark
