"One Ping Only..." Century of Steam Mini-Vlog
Player-Placed Pyrotechnics, Poling Polished, Performance Passes, and a Peek at the Production Pipeline! A short but dense mini-vlog this month. Enjoy!
Comments (54)
Looking forward to the next update but Jesus you guys have made my g scale hobby expensive.. bought two wp diesels 2 uintah mallets and started to design g scale polling
Any update on September dev vlog? I know you guys are working hard!
My guess is that it’s releasing on september 32nd.
If you can create your own routes etc using the supplied assets, can these be shared? Maybe a user or modeller would take on the Sumpter Valley or D&S or Chama - Alamosa. Just thinking out loud...
I would doubt it. From what we have seen while there will be track that one can lay themselves and railroad facilities that can be placed like the roundhouse there are no plans for any sort of map creator or builder. Also there are no plans currently for any guaranteed modding support due to the nature of unreal.
Question for the October Q&A: Are there any plans to have a map inspired by the Sumpter Valley Railway [S.V.Ry.] (A 3-foot narrow-gauge logging/mining railroad in Eastern Oregon, if memory serves me, I could be wrong) at this current time? - GentlemanFox1991
Not at this time. The four maps that they have committed to on release are Pondersoa (Sierra Nevada's), Keystone (Pennsylvania), Inyo (California & Nevada High desert) and San Juan (Colorado).
Will the next devlog feature the previously mentioned look of how industries currently work? It was promised way back in the 'Day on the Railroad on Keystone' Devlog.
It was pushed back but if I had to guess industries will probably be shown more in length in the next vlog
"That's a fender bender." I'm glad I'm not the only person who remembers Lionel Traintown.
You can call me odd (I have been called worse, believe me) but I am more excited by the look at the new buildings and such. They look stunning! It is the rest of the world that creates the immersion, no matter how good the locomotives and rollingstock. If the world doesn't look believable then so much is lost. Beautiful!!
OMG!!! This game is gonna be amazing once it releases. Keep it up Studio 346!
"Take for example the humble diamond. Seems simple enough, right?" Having had to design diamonds on curves IRL (and sharp curves, too!), no, it's really not. Thank God for AREMA standards (which would have been AREA standards during the latter years of the game).
I hope the heat haze effect will be adjusted. At the moment it's looking quite comical.
I did not expect torpedoes, that is f***ing awesome, well done guys every little detail you put into this project is just amazing, said this time and time again but I cannot wait to play this game, it's going to be stunning and even possibly award winning, we'll done gents as always. <3
Finally, the ethereal four chime
Well if a sheriff was onboard would have thought bandits 😁
Looks good. Glad to see outlawed stuff that a lot of us never got to see in action make it in.
can we expect to see at least 1 tank engine on launch/early access release
I think the most iconic tank engine in narrow gauge they could pick are the small Porter locomotives... AKA the class used in "that other game" for Betsy. I know the DRG had some larger tank engines too, and Porter certainly had some bigger ones as well... but generally narrow gauge in the US didn't seem to favor tank engines that much. They made good switching locomotives, at least until larger engines got bumped down the roster by newer locomotives and then took the switching jobs the small stuff had.
Having run over some of these Torpedoes for our 4th of July fun at our museum this bring a smile and giggle to me
For a second there I forgot what was in the video description and thought y'all implemented tuscan raiders in the game..... and now I lowkey want tuscan raiders in the game.
Tuscan Raiders? No Tuscan Red Raiders, all spies sent by the dastardly Pennsylvania Railroad!
I'm curious how you guys are going to avoid lag and desyncing issues in multiplayer with all this stuff going on. Do you have a strategy planned to avoid running into issues like this while still allowing the player to play how they want?
I think the reason we haven’t been seeing any multiplayer yet is because they’re hammering out these issues currently. There’s so many edge cases with these things it’s insane. Multiplayer for this game has evidently been in development for close to or over a year at this point.
Had a question about the poling, could you make it so that if the car the pole is first placed on moves first the pole drops as though the brakeman said, "Nope, I'm out"? Also, on another note, double slip switches would be a really cool feature I also understand if it's not the most historically accurate or is beyond what yall are willing to take on in terms of implementation and dev time
If you guys are teasing what I think you're teasing with the diamonds and track tech, I am very excited! :D It's good to hear you guys are keeping optimization in mind. Thanks for your responsiveness and attentiveness to community comments. I am going to be very silly with torpedoes in sandbox mode. Can I figure out a way to play "Sandstorm" with torpedoes? Only time will tell. Rock on 346!
Also, nice reference to classic Sean Connery in the title.
3 bangs = Stop NOW. No exceptions. 🙂
Nice to hear about the work around VRAM and that is a consideration! I'm probably good at 16GB, but the more streamlining we can get the better!
Are the torpedoes and poles something you’d have to purchase or just something you always have?
Really appreciate you guys answering one of my questions that I kept putting on every qna. Makes me excited to see what track laying is going to look like in the future
Y'all are doing great work, but the fact that VRAM was mentioned has me scared (yes, I know you're working on optimization), but it does make me wonder what the minimum and average specs for the game is at the current state?
Me too, I’m planning to buy a pc just for this game after never playing a single pc game before. I need to know how screwed i am money wise. Then again it’s cheaper than the model train set I was going to build.
Y'all are doing amazing work! Keep it up! Also just a small question, I don't know if it was already answered in a previous dev log or not I cant remember, but will it be possible to build tunnels or will that not be possible?
User placed tunnels will be possible in addition to cuts and fills and bridges.
Come on, give us that double slip! You know that you want to!
Not even BRB&L wanted theirs; they ripped it out at some point before electrification. - Tom
Ah yes, b i g f i r e c r a c k e r.
We have big kabooms now we have little kabooms! Excellent! Was that a new soundtrack I heard ?
Yes, it's from Wing and String's: https://youtu.be/nB7oif_L4bA?si=W576JGJujIx5_lG4
It’s starting to look like a 2026 may be possible after all
They are doing everything rro failed to do, that 'new tech' seems awful lot like procedurally generated diamond tracks
While I of course wish that y'all had dropped an amazing new thing like a new locomotive, I'm very grateful that y'all are giving optimization attention. It's a pretty common complaint in games these days that optimization is really bad, so good to know y'all work on that. But it's also exciting to know that track laying stuff is progressing. I'll just have to wait patiently for that. 🙂 I hope that y'all have your own interesting little touches to make it an intuitive and fun mechanic.
I have a few questions regarding switches, track and signals. 1. Will we get more than one radius and or angle of the diverging track? 2. Will we get double slip switches? 3. Will we get more than one choice regarding rail weight that might potentially affect the ability to use heavier locomotives? 4. Can you show of the train order signal seen by the depot in the beginning of this vlog?
A short but wonderful vlog from you guys! Everything feels so natural and pretty in the things that you have showed us, that I get more and more excited each devvlog.
If mark did not derail the Shay then who did? Was it John Doe?
Looking great guys!
Worth the wait, lovely little vlog. Those structures in progress look awesome and we all appreciate the teams commitment to continued optimization work. Though I have said it before the transparency that y'all provide to the process is one of the many reasons I am happy to support this game.
Loving the Music Wings and Strings is doing for this game! The soundtrack is going to be FIRE.
Vercerly one ping only please!.. Loved the red October reference 10/10 vlog is great so far also kaboom?
if I use enough torpedos can I blow things up? Asking for a friend.
The black powder charge size in a torpedo/detonator is really only enough to make a loud bang. Though the meatspace ones will cheerfully blow your hand off if you take to one with a hammer. This is why we railway folks strongly encourage people to NOT steal them.
Yay! Another great dev log can't to put torpedoes on the track while I'm laying my tracks so my Friends run the train off the rail hopefully they listen.
