Meet the Research Team! | CoS Devlog June 2024
"We put eight nerds in a discord call."
As aforementioned, the Studio 346 software crew is out this month for rest and recovery, so we've pulled back the curtain to discuss at length the immense amount of research pouring into Century of Steam, methods and tips for you to use in your own research, and share some behind the scenes details about more stuff in progress before it goes to Unreal, including a new locomotive currently in the pipeline. Be sure to stay to the end for the blooper reel!
Comments (33)
Soooo excited for that shay!!!!
One boundary that no game has really ever broken through is the illusion that the railroad exists to serve the land it is in, not the other way around. The worlds often feel static except for the trains, breaking the illusion that a world functions beyond the railroad. Are you incorporating elements like pre-existing roads, traffic, and people to make the world feel more alive and dynamic?
podcasts like this are very much welcomed i loved it and look forward to more !
QUESTION! Will we be able to select what year we start the game in?
yo you should send a picture of the glenbrook engine
Is the game playthrough gonna be based on a timeline? If so will locomotive features be based on the year they were invented? For example an 8-18c in 1875 with an electric headlight wouldnt really make much sence
We know that the game spans from 1869 to 1969. I think in one of the early customization videos they said that things could be locked if not invented yet. We don't know too much yet but we do know that there will both a campaign playthrough and a sandbox mode.
k34
If I have some recordings of whistles or pictures of certain types of narrow gauge locomotives that I'd like to see featured in the game should I send y'all a message?
Amazing attention to detail. This is much more than a game/simulation.
Please tell me the loading screens are gonna include these cute animals doing trains stuff? maybe even online avatars could use them too? 😦🙏
I was actually getting ready to ask about character design. Didn’t even have to ask. I love all shays so that was a treat. Nice to understand just how hard you guys are working on this. We appreciate everything you’ve been doing and can’t wait to see more.
I love that y'all are using a catalog system it makes it so much more immersive.
I love the bloopers!! Nice work team!
Yall have got to be one of if the most dedicated & talented team of developers to ever make a game
Yeah, for sure! And that's including every game, ever. Not just train games.
Great video as always! Crazy to think it's almost been a year since the game was publicly announced! Hopefully we get some extra special sneak peaks next month to mark the occasion!
Hey guys, if you are ever going to make a Blue Ridge-themed map someday, I'd love to help! We used to have a lot of 3ft gauge, here in Western North Carolina. Since I live in Asheville and hike in a lot of places where these railroads once traversed, I can provide ample knowledge on geography, foliage, and town layouts typical to WNC, Upstate SC, NE Georgia, and East Tennessee.
I would be excited to get a Deep South or Florida Panhandle map. Tons of forgotten 3ft and standard gauge logging lines.
God Dans model for a Shay is just fantastic! well done CoS team as always!
Thank you for the fun vlog! (especially Tom for moderating) The fact that you put a _reference_ at the bottom of the catalogue page warmed my nerdy heart. Burrowing for information in library stacks and on old archive media (I haven't seen fiche in decades) sounds like great fun. The love and care going into this project is incredible and I will very much enjoy getting my paws on it. Thanks again!! PS. bloopers... boom boom ka-boom.... lol'd
I'm really excited to see player model stuff. I hope that it balances nicely in realistic enough to fit with the rest of the game, but not so complex it makes things difficult for y'all or looks uncanny.
https://www.youtube.com/watch?v=Pr3aKzd3WAU
Amazing work as always guys. Question in regards to locomotive. Do you guy plan on adding other manufactures like Brooks, Cooke, Alco, ect.? If so will they be in a seperate catalog or the same?
https://www.youtube.com/watch?v=bEH0BoZD2uY this is about the sound of the Engine driver eye view enjoy the sound of the engine and the view
https://www.youtube.com/watch?v=YDxf3BPoyYI
here is a narrow gauge video of the Afghan Express, Pichi Richi Rail in the Southern Flinders ranges leaving Port Augusta and heading into the ranges to Quorn. https://www.youtube.com/watch?v=YDxf3BPoyYI
This is incredible, keep up the great work.
( And Happy 4th of July weekend to Studio 346 and the entire crew! Happy 4th of July! )
Thank-you for another AMAZING video! It’s GREAT to hear from the researchers and it’s AMAZING how much work and dedication (and attention to detail) the Studio 346 team puts into creating this game. I hope Mark and the dev team are enjoying some well deserved rest! Looking forward to a beautiful game whenever you are able to bring it to us! Thanks again for all your hard work and dedication, can’t wait to see next month’s video! ❤️❤️❤️
*Insert TF2 Main theme here*
Beautiful, I hope the dev team is enjoying some well deserved rest! Looking forward to a beautiful game whenever you are able to bring it to us!
Hi
