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CoS March Devlog - The 8-18C, *Advanced* Couplers, and 3rd Person Controls!
April 1, 2024

CoS March Devlog - The 8-18C, *Advanced* Couplers, and 3rd Person Controls!

Howdy folks! Welcome to our March 32nd Devlog, where we look into an even more customizable locomotive than the 10-24E, our "DCC" system like model trains, coupler shenanigans, and the joy of slamming into snow taller than you are...

Comments (66)

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neon_ns · April 21, 2024

The intro showcases what we in Europe like to call "April weather"

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Totti Von Lotti · August 8, 2024

haha so true

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Eirjan · April 13, 2024

Question for the Q&A video: as part of the railway infrastructure going to be provided in the game are things like high ball signals or relevant NG signals going to be provided? additionally. are basic link and pin and Knuckle coupler going to be the own types offered in the game? or will we get a chance to play with the dreaded miller type or even see Van Dorn automatic link and pin type couplers?

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Crusty93KingRanchIDI · April 11, 2024

Looks excellent and can't wait to play it!

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Grizzly Flats Brakeman · April 10, 2024

I’m curious if track building will require us to carry tracks and ties on flat cars and use a MOW crane to build the line, if so that would be awesome.

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Luke Murphy · April 11, 2024

tbh I don't think so it would make track laying Tedious and boring and that not really what there going for they said

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Luke Murphy · April 10, 2024

Question about bells will there be different options like there are for whistles?

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Mountiangoat888 · April 9, 2024

If only content of such quality could be rushed. I'm loving all the customization options.

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Luke Murphy · April 11, 2024

I know it's like waiting for your birthday but your getting a 2000$ pc as a present

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Jim Yeetast · April 9, 2024

I can't wait

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Spencer · April 6, 2024

will you make it so that the weather like the snow or rain, thunder etc wont clip through the cab? if thats possible.

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BeeMans Workshop · April 11, 2024

I’m not part of the dev team but I have messed around with unreal 5, and yes, making an actual interior that rain doesn’t fall through is not a difficult task

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HumanityKILLS · April 5, 2024

It's amazing how much I am learning about old steam narrow guage just through this Devlog. When you mentioned your track laying skills and laughed, my parrot started laughing also, lol. Question, will wind speed be adjustable in game? Seems like the smoke from the stack is being blown at a pretty good rate. Also everything around it, like vegetation seems pretty still.

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GeGe · April 4, 2024

Question for the Q&A video: Will driver body inertia be simulated in the cab? Like camera bubbling back and forth depending on the acceleration/braking? I think a simulator of this league deserves an immersion like this. However, congratulations for what you are doing, it's just so awesome. Cheers!

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hobo · April 6, 2024

I second this. Having the player camera bounce back and forth along with the slack running in/out would add an extra element to train handling. I would also like to know if there’s any plans regarding this aspect.

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Ivaan · April 4, 2024

Question for a Q&A video: Are we gonna be able to build tracks that lean left and right? (Making canyon runs more dangerous or just avhing yout cars wobble on a tangent track)

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Aaron · April 3, 2024

Happy March 32nd Devlog. In all seriousness I got a few “burning” questions: first will we have the ability to pause time, to paraphrase Hotel California, “you can have any time you like as long as it’s 1893.” Second, will we be able to fly custom flags (such as pride flags) on our locomotives. And third, how is Caricature customization going to work; assuming that’s ready to be talked about.

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peter james · April 3, 2024

any in cab vibrations coming? I imagine the real thing shakes a lot?

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Emily Christ · April 3, 2024

Wait, these are patreon videos instead of unlisted YouTube videos? I guess I'll watch this in a month... 😑

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Mark Malewski · April 3, 2024

I LOVE how the couplers work (or fail to work when abused). Well done Jake! :) The new engine model looks beautiful, whether blinged up or painted black, and it's great to see a bunch of different railroads represented. :) Thanks Ben!

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Mark Malewski · April 3, 2024

The attention to detail is AMAZING!! Great work gentlemen! I’m so excited to see CoS drop! How well is this going to work and how performant will this actually be when you have 100+ boxcars / wagons on a consist?

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Brooks Moses · April 3, 2024

Looking good! My only complaint is that the more I watch these devlogs the more my Digitrax DCC handheld looks janky. Also looking forward to the rotary plow -- and to the snow simulation gaining the ability to pile up drifts.

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Studio346 · April 5, 2024

The new Digitrax throttles are... strange 🦉

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Carlos Olivera · April 2, 2024

Looks excellent!! Is there any in-engine solution to address the snow/rain particles being able to clip through the locomotive cab?

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Joseph Prespare · April 2, 2024

So no blue on the 8-18C's? Blown away as usual regarding the variations built into the game.Amazing.

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Studio346 · April 2, 2024

The current locomotive color options are rooted in each builder's available base colors at the time of each locomotive's construction. For the Baldwin 8-18C4, this includes lake, wine, olive green, and black.

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I DEMAND DONUTS · April 2, 2024

Question for track building but I wanted to ask if there were going to be some surveying tools and maybe the ability to place survey readings on a map?

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Deplaudablefish · April 2, 2024

I'm quite curious how the track laying is gonna work after seeing the jankier track in the video, are you planning to make aa video about it?

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YEET · April 2, 2024

Awesome, are there plans of adding an option to change to metric for us European folks?

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Casey O. Jones · April 2, 2024

They’ve mentioned many times that metric measurements are going to be implemented.

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Ridgeeway Spark Arrestor · April 2, 2024

I am very excited for Snowplowing Simulator 1869. Seriously, I love snow, and where I live "winter" just means 7 months of non-stop rain. Very excited to relive the snow-blowing adventures of my childhood.

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Peregrina · April 2, 2024

Hi Studio346 crew! Thanks for the devlog! Watching the draft gear bounce in and out was very cool - and as soon as I saw the rollercoaster bit of track I said: we're kicking cars without touching the cut levers. No disappointment. Derailing everything else was the cherry on top. Love how the couplers work (or fail to work when abused). well done Jake :) The new engine model looks beautiful, whether blinged up or painted black, and it's great to see a bunch of different railroads represented. :) Thanks Ben! The DCC controller looks beautifully simple if you don't need/want the more complex experience. Has someone been working on improving the dynamic snow? It seems a bit smoother this time. In re sounds - does the echo sim account for humidity and snow cover, or am I fooling myself because I'm looking at snow? (I don't have the right words, but snow cover IRL seems to "soften" the sound of everything a bit.) thanks for the great update! can't wait to play the game. Love to all and don't forget to take care of yourselves!!

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Studio346 · April 2, 2024

Cheers Peregrina! I definitely tweaked some of the echo sim to be specific for the winter-y effects. The code will handle that eventually, but not quite yet. :)

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bigyihsuan · April 2, 2024

Live reaction: - Bitrate is still pretty bad. At this point, it might be a Patreon thing. I have 300Mbps download and can watch 4K videos on YouTube just fine, so this is not a bandwidth issue. - That drift just disappeared after 228 smacked into it. - Hyce is much louder compared to Jake. Audio suggestion: each person records their own audio locally, and each is mixed together during editing. - The fact that pulling the cut lever opens the knuckle for you feels wrong; considering you can close the knuckle separately, it feels like you should be able to do that as well. - Mmm draft gear sim. Delicious - Unreal Engine reflection glitches are real. - Nice, link breakage. - So is the open-onto-closed-not-coupling thing a bug or a feature? - Bitrate does not like the vegetation. - Knuckle bypassment. mmm - Trucks getting derailed is neat. - I do wonder how performant all these little details are. If we have 100 cars, all in 20 different trains, moving at the same time, would the game chug? - Ben's audio cutting out a little. See audio suggestion above. - Some people during the Eureka and family segment were quiet. See audio suggestion above. - Wow quintillion and counting. But how many of those are just tiny changes like "slightly larger air compressor" or "functionally identical smokestack"? How many of those quintillions are *actually useful and meaningful* combinations? - I'd like that DCC menu to show a little faster than that. For rapid adjustments. - I couldn't hear that distant whistle at all. - I'll note that I don't see any wheelslip while the snowplowing was happening. Will there be wheelslip?

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Studio346 · April 2, 2024

Regarding the cut levers: they act like that because that is how they work in real life. When the cut lever is pulled it kicks the knuckle open. If you want to close an opened knuckle manually, you need to do just that - close the knuckle itself by hand. Once closed and locked the only way to re-open the knuckle is by pulling the cut lever. Also the bug-but-not-a-bug thing is the state machine for the coupler's internal logic still needing some fixes, but it was amusing that what is technically a bug replicated some real-life annoyances that can happen. It will be fixed. -Jake

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Matthew Hume · April 2, 2024

Great video! Always appreciate the Maine references.

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Spencer · April 2, 2024

cant wait for those bells and other, coffee tables. anyways, awesome log! loved it, cant wait for the next one to come out!

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Saurischian · April 1, 2024

Another fantastic dev log, happy to wait an extra day or two for yall to be happy with them before putting them out there :) Love the updates to the couplers, the incredible work on the 8-18C and all its variations, and the work on the hands-off driving UI! You continue to impress and delight with both the game you are building and the knowledge you share of the railroads and their history

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Sean D. · April 1, 2024

I noticed a lack of certain cursed cab foward lol. In all seriousness this is awesmone

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Brooks Moses · April 3, 2024

Well, technically that was based on an 8-18D rather than an 8-18C. But I agree, it really does need to show up. Hopefully they'll have modding support so someone can create it!

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Kyle · April 1, 2024

Would love to see maintenance mechanics. Like if you have a coupling failure and the glad hands are connected, you can rip the air line out and have to repair it. Or something similar to this

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DjTheYandere · April 1, 2024

this game is going to be so good

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Skylar · April 1, 2024

Hello devs, Kenosha Productions! So have yall made a track laying tool for the lines, or is it just a model with hitboxes for now?

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AllisonChainz3718 · April 1, 2024

(formerly Mycol1255 also sorry in advance for the wall of text.) Hello, love the new features you showed off. Looks like if you want to keep your train together you need to have you head on right when operating and when laying track LOL. Speaking of which, what do you have in mind for helping the player plan out their routes? Me personally I would want a system that allows for exploration (I.e. you don't have all the information right from the start, you have to work for it), but not be super tedious, like say for example have the player spend hours trying to lay a line they think will work based on a 2D map with no indication of elevation, but it ends up being crap so they have to tear it up and try again, like in a certain other game. Also, do you have any plans to make the world feel alive, I know you mentioned having moving entities like cars and people, but are you going to try and go beyond that to make a truly dynamic world? will towns and cities pop up along your railroad? Will industries rise and fall based on how well you serve them? And finally the holy grail, will the era change, i.e. you can start a save in the 1860s and after some conditions are met you can progress to the 1960s all in one game save. BTW no hard feelings if a dynamic world is beyond your scope, your a small team under a lot of pressure, I understand, I did call it the holy grail for a reason after all. Also, one last thing in this overly long comment, I have heard that IRL every steam engine is unique and has it's own "personality" even when compared to other members of its class. Are you planning on simulating that? For an analogy to another game, my mind goes to Pokemon were sure each gumfulpuff has the same base stats but each individual has certain modifiers that allow for some variation, making each one unique in its own way. Once again, thank you for all the hard work the game looks amazing as is, and can only improve from here. I wish you all the best of luck and sorry for the absolutely monolithic wall of text I just have a lot I want to say.

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AC · April 1, 2024

Hello I’m wondering how wood firing works and if you can wood fire all engines?

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Emil Persson · April 1, 2024

I’m really impressed with what you’ve shown here. By the way any chance we’ll get to see track building soon.

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Christopher Edward · April 1, 2024

What kind of whistle is on #11? It looks... aluminum?

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Caelum Valdovinos · April 1, 2024

It's a 5 chime. Likely a Nathan

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Megamikey75 · April 1, 2024

For the next Q&A, with the weather system in its current state, is there going to be possibilities of disasters that can affect your railroad? For example, flash floods that can turn your tracks into riverbeds that might not be safe to cross depending on the size of your engines’ drivers. For snowdrifts, dense enough to actually derail your train if you slam into them without proper plowing equipment?

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Jason Hill · April 1, 2024

Bad ass!!!

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Adam Ross · April 1, 2024

Loving the near study-level quality of the locomotives and systems.

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Murray Daw · April 1, 2024

Amazing As Always. Cant wait to have a train crew full of people fighting against the snow.

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Austin Riemer · April 1, 2024

Question for the next Q&A, would it be possible for disasters to happen such as an avalanche taking out your train?

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TheCityofDenverKarnesEradicationDepartmentOfficial · April 1, 2024

You might wanna invest in a snowshed on that part of the line lol

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Sjors · April 1, 2024

i would love to see a new clip of all the options on this new engine. like the video you guys have done already for a different engine.

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Aidan Washburn · April 1, 2024

Glad to see some Strasburg lore represented in CoS. L.O.&.S 6 is the locomotive called out in the Strasburg Rail Road ghost story.

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Harrison Bailey IV · April 1, 2024

Gotta love seeing a Long Old & Slow locomotive. Great to see some east coast narrow gauge.

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GeekGaming.CH · April 1, 2024

Again an awesome video from the Team 😍 thanks a lot guys

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Caelum Valdovinos · April 1, 2024

This Dev Vlog has totally been worth the wait!

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Infidel 13 · April 1, 2024

I cant wait to finally play this.

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A.J. Rivera · April 1, 2024

Not 3 minutes into the video and there's a box car in the turntable pit!

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Studio346 · April 1, 2024

It rolled away as I started filming and we decided to let it roll in and see who would notice... good eye! lol!

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ThatCrazyAssSkunkGuy · April 1, 2024

The coupler interaction on a transition coupler between link & pin and a split knuckle has been something I have been looking forward to see for a long time! Excited to finally see it in action!

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Ivaan · April 1, 2024

2nd

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King God · April 1, 2024

Clicked the notification as soon as I saw it 🤯

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Andy Sapp · April 1, 2024

Same