Episode 7 - Progress Report #7
Hey everyone
More renders are done 馃檪.
Here is the progress:
Writing: 95%
Coding: 100%
Environments: 50%
New Characters: 6/6
Renders: 10%
Day 18: 200/400
Day 19: 0/550
Day 20: 0/400
Day 21: 0/700
Post-Processing: 10%
Music/Sound: 0%
Testing/Polish: 0%
There are some scenes in the first half of Day 18 that take a little longer than usual to make. There are a few reasons for that, but I don't want to spoil too much about Episode 7's beginning, so I'll keep them for myself 馃槵. I hope to pick up some speed after a little bit though.
I'm also back at doing post-processing of the images pretty soon after they've rendered, like I did before Episode 6. That means the images are finished earlier, which allows me to playtest more frequently. This is both more pleasant for me as I get to have little breaks from rendering to test the game, and it also cuts down a lot of testing time in the final stages of development.
There are a lot less variables at play this time (compared to Ep. 6), so everything is a lot easier when it comes to testing, writing and game logic.
I also spent a bit of time slightly changing one of the new character's designs, and I finalized another new character's model (Peyton) according to the results of one of the recent polls.
I will also eventually update the Character Overview, but you'll need a little more patience with that 馃檪.
鉂わ笍 Thank you for all your support, and enjoy your weekend! 鉂わ笍
Comments (6)
Awesome
Very much looking forward how the story continues on from the 'cliffhanger' of the last episode!
awsome :) cant wait.. anyone got a Guess a rough estimate when this is coming out? of course the easy answere is when its ready but..
馃憤馃徎
So excited !!!
Great work and thanks for your hard work bro 馃憤
