Episode 6 - Progress Report #47
Hey everyone
Final progress report for Episode 6 is here! Here are the stats:
Writing: 100%
Coding: 100%
Environments: 100%
New Characters: 7/7
Background Characters: 36/36
Renders: 100%
Part 1 (9:00pm): 852/852
Part 2 (10:00pm): 457/457
Part 3 (11:00pm): 632/632
Part 4 (12:30am): 1033/1033
Part 5 (2:00am): 604/604
Part 6 (3:00am): 854/854
Post-Processing: 100%
Music/Sound: 80%
Testing/Polish: 50%
------------------
馃搯 Release dates:
Gold tier: October 23
Silver tier: October 24
Bronze tier, itch.io: October 31
Public release: November 14
I finished post-processing all images, and music is basically done as well. Next up will be sound effects, the story recap, and the image conversion to WEBP. After that it's only more testing, polishing and building/uploading final distributions. So everything should be ready on Thursday for all you Gold tier people 馃檪.
------------------
And because the question comes up all the time: The release will be available for Windows, Linux and MacOS, same as usual. There is no official Android release. If you're on Android, you can try to use joiplay.net. It's an app that allows you to play certain Windows games on Android. BUT: I'm in no way affiliated with them, and I can't offer any support should issues arise there. Previous releases of EI worked well from what I've heard. There are no big technical changes in Episode 6 that should affect compatibility there, so make with that what you will.
NOTE: I won't be able to offer any refunds for people who bought a membership under the assumption that there's an available Android version.
------------------
With the upcoming release next week, it's been pretty much exactly one year of development for Episode 6. As many of you probably know, development didn't go smoothly at all for this one. Health issues, technical issues, and just a general underestimation of the amount of work have moved this release back multiple times. I'm grateful for all of your support and the patience you brought with it! Believe me, nobody is more relieved that this chonky episode finally comes out! I also want to reiterate that the following episodes will be smaller in size again, with a release schedule that is much closer to the earlier episodes.
Despite all the issues and setbacks, I'm proud of the new episode. Its size and complexity have taught me a lot in terms of writing, storyboarding and project management. I also learned a ton from the various technical challenges, most importantly working with crowded environments. So, all in all there were many valuable lessons learned in the last year 馃槉!
------------------
After the release on Thursday & Friday, I'll take a bit of time to gather all your feedback and to fix any bugs, typos and other issues. It'll probably take a little time before I properly start working on Episode 7. You can expect the next progress report around the time of the public release on November 14. In the meantime I plan on catching up with some bonus stuff for the upper tiers, and maybe a poll or two.
------------------
So! That's all from me for today. I'm VERY excited to hear your feedback, reviews and crazy new theories when the episode comes out. Just a couple more days now 馃コ!
鉂わ笍 Thank you for your support! 鉂わ笍
Comments (14)
Are you going to make a walkthrough mod for episode 6?
So close I can taste it !!! Can鈥檛 wait
Congrats on getting through it! I know how difficult it is to keep trudging along, and clearly everyone appreciates all of your hard work and dedication. Looking forward to playing!
this had to be the best work you have done i have played many that that has futas in them but know compare to what you did with your game. the world building the people and everything in between i cant wait to play it on Thursday or Friday to play it you did good girl be pound. don't ever give up on you can do and keep moving forward.
IF (hopefully never) you have to do another year of development (maybe for the finale when its time), release it in 3 parts (the 3 pathways)
Let's just hope we don't go through this again and you go back to 4-5 months of development.
Btw morri, I鈥檓 an aspiring dev one day. Can you explain what post processing is? I鈥檓 just fascinated by the process lol
Post-processing basically means taking the raw renders that come out of the rendering tool and make them prettier. For me, that usually means adjusting brightness, contrast and color grading, and removing noise. And also removing some small mistakes that happen in the rendering process (skin poking through clothes is a common one). I do the renders in DAZ Studio, and post-processing in Photoshop.
Also, enjoy your break. :)
That's awesome!!! And glad you're learning from each process of releases. Amazing work and I'm so excited!!
I think when every dev go through this, they all tend to learn very valuable lessons
I hope we have a nice scene with Natasha. Thanks Morrigan
Make sure to really recharge after you finished this update. This Story has to go on for a long time. I just want it to never end!
can鈥檛 wait for episode 6! you鈥檝e worked so hard on this and super excited to see it all come together 馃コ馃敟
