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July 16, 2026

Boobusters Devlog #3: Make Your Custom Animations & Apostles

We wanted to share our completed work with you. What will you see?

First of all, you will now be able to create your own custom apostle. Clothing, hair, hair color, body, and face types are fully customizable. You will be able to save your creations and select the apostle you want in the game modes.

You will also be able to create your own custom animations. We have added 7 base animations; you can make your own custom animations by manipulating the bones. We are planning to open a dedicated discord chat room for this where you can share them once the game is released.

A new shader based hole system has been added. Animating with morphs and bones is very difficult, and the penis needs to track this accurately in customizable systems, which is why we implemented a kinematic penis system.

So, when will the game be released? We are currently doing our final testing and polishing. We plan to release the most stable version possible very soon. We can say it will be sometime this month.

Much love, and thank you so much for your support.

Comments (3)

Z
Zep S · July 18, 2026

drop date?

k
kamikami · July 16, 2026

I must say, the update looks amazing, and as a suggestion, I recommend taking all the time you need to see if the game's performance is good for most PCs and that everyone can enjoy the alpha version without problems! Players will find bugs as they play, but you can work on good performance and ensuring it runs well on most computers before releasing the first version, so I recommend taking your time!

O
Oiwa Kuna Games · July 16, 2026

Thank you for your interest, Kami. To be honest, our reason for switching from Unreal to Godot was performance related. Right now, we are getting really good performance; we are using the technologies within Godot and also paying close attention to code optimization. Of course, optimization is a part of our development phases, because if we cannot provide a smooth gameplay experience, we won't be able to reach people, and it will naturally be a disappointment. Therefore, optimization is absolutely a priority, and we monitor it at every stage.