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October 8, 2025

I need your opinion about map and stuff

I need your opinion on two important things (I’ve already talked a bit about this on Discord feel free to join the discussion there).

1. The Map Rework
LDR currently has a completely broken map. Most of you already know I wanted to rework it. I’ve shared some ideas and small explanations before, but now that the combat system has been removed, I’m not sure if I still need that much space.

On the other hand, I don’t like the idea of you playing on an unfinished and unnecessarily large map while waiting for updates to fill it up.

So, my idea is to turn the rework into an archipelago. At first, there would only be a starting island, and I’d add more islands over time as they become relevant for gameplay.

Different systems would connect the maps, keeping a sense of progression teleporters could be activated, transit vehicles could be used, etc. And by the end of the game, you’d be able to fly.
(It would still be an open world, just split across islands kind of like Sea of Thieves.) One of the good part is that i will be able to create a new island on my side when i have time for and suddenly add it in an update.

What do you think about this?

2. When?
I don’t know when to place the map rework in the update timeline. I know it’s important, but I’m not sure where it fits best. Having a functional, non-broken map is essential to enjoy the game, but on the other hand, I’d rather focus on gameplay and content for now.

It’s a tough choice could you help me decide in the comments ?

Comments (6)

M
Master Helvar · October 8, 2025

islands sounds great and that also means traveling the sea so maybe boat?

M
Master Helvar · October 8, 2025

what a way to work in "motion of the ocean"

L
Lone Wolf · October 8, 2025

1. First archipelago sounds like a great idea and different islands could have different biomes that way it could be easier to introduce more monsters/creatures/girl that would maybe only live in a certain biome. Second I would favor teleporters as a transit vehicle assuming it is one that you control would just add a bunch more work to do for a game that I don't think was built with that in mind but if its one that you just sit on or ride and not control then maybe but still seems like the harder choice for little reason. 2. Maybe ease into it like first you could just chop out large portions of map that don't have anything and put invisible walls for an update soon. Then later replace the land to an island with water surrounding it the update after that, maybe even have two or three easy to make islands(copy paste what you can from the old map). Finally you could start to add some islands in updates after that basically you don't have to get the whole map up and working all at once. The reason for that is some gameplay features and content could revolve around the fact that you need to go to a different island etc and the later you postpone the map changes the more you might have to redo things.

L
LivingDolls:Rebirth · October 9, 2025

1. yes, i think most of the starting of the gameplay could taking place on the starting island, other island will not exist in a first time, after it some auto boat , or simple controlled one could be simple enough, but yea i don't want it to be a important part of the game. Teleportaiton crystal will need to be found and activated with ressoruces to be usable so it will be a nice "hard to acces , easy to use " feature. 2. I think it's not a bad logic but the probleme is the game can't support that, the map and optimisation is too much bad for this change i will need to create it from scratch. Let me share here what i say on discord about that : "Ok so i would the map to be has beautifull has genshin impact one, i roam around in genshin hours to learn how they do it so nicely (i think i get a part of it , i'm not a player but these few hours was very usefull) what i imagine for the first isladn is to have a lot of verticality, one beach a part of the island one clif on the other side, a foreste and montagne, some great beautifull spot in it, more or less secret. shops will be outside of buildings, some like marketplace some partially mlerge with building, i want it to have less draw call because of the amount of object, it will make lot of you lag less. the island will be use for gethering ressources iin different way, find chest, discover special place, and rebuild usefull structure to make your life esier some place will have slot aloying the player to build some usefull stuff, and in city some place will be usable to build different size stucture changing behavior of npc with the objective to generate sexual energy (science point) and unlock more stuff. the first island will be cloth to the actual map in style i will go for more exotic stuff with the later one not every island will have village on it, some will be more usefull for special stuff or to obtain things some isladn will be tiny some will be more large, from the size of the tiny island in the actual map to the 2/3 size of the big isladn of the actual map i guess"

M
Mostof1 · October 8, 2025

Sounds if it makes it easier for you 🙏

L
LivingDolls:Rebirth · October 8, 2025

Yes it could be easier to have 50% more dense 75% less big island. i could push a beautifull place without making things too difficult to make. i would also be able to change size of island according to my need of new place etc