Devlog , Rework Update and next features
I’m happy to announce that the rework is moving forward.
Over the past weeks, I fixed many of the bugs you reported on Discord and elsewhere. Thanks a lot for your feedback it really helps shape the project.
Here’s what’s coming in the next update:
Major Changes
Combat System Removed
The old combat mechanics have been removed to make room for new systems that better fit the game’s direction.NPC Characters & Traits
NPCs now have character traits that influence their decisions and behaviors. For now, this mostly affects sexual interactions, but I plan to expand this system to cover reactions, actions, and daily activities in the future.NPC Kinks & Development
NPCs have sexual preferences (kinks) that evolve over time. Their experiences whether with you or with other NPCs—will shape how their kinks develop and influence their future sexual behavior.NPC Stats & Memory
NPCs now keep track of stats and remember who they have slept with, as well as what they did. This adds more depth and persistence to interactions.Sexual Mastery System Rework
The old weapon mastery system has been reworked into a sexual mastery system. Both NPCs and players gain sexual experience, which unlocks new possibilities and alters how NPCs perceive situations.Consent & Probability System
Whether you can sleep with an NPC now depends on much more than just affection. Factors include:Their sexual experience related to the kinks involved
Their past experiences
Their character (adventurous vs. cautious)
Whether the action you request is new for them
All these factors are taken into account, and the NPC will accept or refuse with a probability based on the situation.
Planned Features (Not Guaranteed for Next Update)
Sexual Energy Points
Each sexual action will grant Sexual Energy Points, which function as skill points. You’ll be able to spend them to unlock new sexual positions, abilities, stats, crafting recipes, and builds.Village-Wide Building System (Prototype)
A new system to build structures that have an effect on all villagers. The first version will be a proof of concept, so don’t expect huge buildings right away.
Direction of the Project
As planned, the game is shifting into a sandbox open world focused on NPCs and their behaviors. I believe this direction will create much richer gameplay and emergent storytelling.
I was sick and exhausted these past few weeks, but I’m feeling better now and back at work. Development is moving again.
