Devlog about recent stuff !
Hey everyone,
With the latest survey results, I’m really happy about the new direction the game is taking—it feels much more fitting. I’ve already started working on it, and development will now focus on three simple goals:
Fixing bugs to make the game functional after the experimentals versions, which was more of a rough draft.
Removing what needs to be removed.
Prototyping the first real gameplay loop based on the new systems I’ve described (more details below).
I’ve spent some time working on the gameplay direction, figuring out what I wanted to include, and with your feedback I think I’ve arrived at a solid set of game design ideas.
The game will be centered around NPCs and their evolution. You’ll be able to experiment freely with them to increase their “sexual energy”, which essentially works like science points that let you unlock new features.
At the beginning, this will feel more personal—you’ll interact with NPCs, give them things, have conversations, and slowly build trust. Later, you’ll start unlocking objects and eventually entire buildings. The goal is to scale up your power, which will then unlock more sexual content, more tools to help characters evolve logically, and upgrades for your own character to make them stronger and more practical to use.
One thing I love about the choice to remove combat is that it lets me focus fully on NPCs and create more immersive and interesting systems. I want to build a dynamic experience around sexuality that isn’t just fun gameplay-wise, but also gives a real sense of progression in that area.
First New Gameplay Loop
I’m starting by building a simple, accessible gameplay loop for the early game. When you don’t yet have buildings or installations available, you’ll need to earn sexual energy points through your actions.
The idea is to be appreciated by NPCs, experiment with them, and awaken their curiosity to try more. This will create a cycle of relationship-building, horniness, and sexual interactions that generate points.
Those points can then be spent on your first upgrades and new crafting options, giving you a clear sense of early progression.
I will use few other post to detail my idea for sexual evolution of npcs, or what craft and building are truly made for , i prefer to work more on every detail before saying anything
