Only Up Model Tutorial
This is not a tutorial for everyone, but a tutorial for those who have already played UE4.27 games.
I will mainly focus on the key points:
1. Onlyup engine version 5.1, first unpacking requires a specific version of UModel that supports UE5, which can be found on the Gildo forum: https://drive.google.com/file/d/1Bxz-NfWjaKkNqtb4PqHOOTEYF-MxQdSX/view
2. The file path I need to change:
Mesh:/Name/MetaHumans/Hero/Market/Short/UnderWeight/Body/m_ SRT_ Unw_ Body
Physical:/Name/MetaHumans/Common/Market/Short/UnderWeight/Body/m_ SRT_ Unw_ Body_ Physics
Skeleton:/Name/MetaHumans/Common/Sample/Medium/NormalWeight/Body/Metahuman_ Base_ Skel
Main material:/Name/MetaHumans/Common/materials/M_ BodySkin
Material example:/Name/MetaHumans/Hero/materials/M_ BodySynthesized
Texture Map:
/Name/MetaHumans/Common/Male/Textures/Male_ 001/1K/mile_ Body_ Roughness_ Map
/Game/MetaHumans/Common/Male/Textures/Male_ 001/1K/mile_ Body_ Normal_ Map
/Game/MetaHumans/Common/Market/Textures/Shared/1K/market_ Underwear_ Color_ Map
/Game/MetaHumans/Hero/Body/BodyBaseColor
This is the path used by the main body. When replacing, you can choose the entire Model figure to replace this one, and then replace other parts with empty objects. I also post the path of other parts:
Shorts:/Name/MetaHumans/Common/Market/Short/UnderWeight/Bottoms/Shorts/m_ SRT_ Unw_ Btm_ Shorts_ Nrm
Shoes:/Name/MetaHumans/Common/Market/Short/UnderWeight/Shoes/CasualSneakers/m_ SRT_ Unw_ Shs_ Casualsneakers
Clothing:/Name/MetaHumans/Common/Market/Short/UnderWeight/Tops/Hoodie/Meshes/m_ SRT_ Unw_ Top_ Hoodie
Head:/Name/MetaHumans/Hero/Face/Hero_ FaceMesh
Hat:/Name/00_ 2_ CHAPTER/top_ Hat__ Free_ Download/bucket_ Hat/dipper/SM_ MERGED_ StaticMeshActor_ eight thousand and sixteen
Hair:/Name/MetaHumans/Hero/FemaleHair/Hair/Hair_ S_ Cornrows
/Game/MetaHumans/Hero/FemaleHair/Hair/Hair_ S_ Cornrows_ CardsMesh_ Group0_ LOD0
/Game/MetaHumans/Hero/FemaleHair/Hair/Hair_ S_ Cornrows_ CardsMesh_ Group0_ LOD1
/Game/MetaHumans/Hero/FemaleHair/Hair/Hair_ S_ Cornrows_ CardsMesh_ Group0_ LOD2
/Game/MetaHumans/Hero/FemaleHair/Hair/Hair_ S_ Cornrows_ CardsMesh_ Group0_ LOD3
/Game/MetaHumans/Hero/FemaleHair/Hair/Hair_ S_ Cornrows_ CardsMesh_ Group0_ LOD4
/Game/MetaHumans/Hero/FemaleHair/Helmets/Hair_ S_ Cornrows_ Helmet_ LOD5
/Game/MetaHumans/Hero/FemaleHair/Helmets/Hair_ S_ Cornrows_ Helmet_ LOD6
/Game/MetaHumans/Hero/FemaleHair/Helmets/Hair_ S_ Cornrows_ Helmet_ LOD7
3. UE4.27 packaging uses file blocks, and UE5 is the same, with a slight change and a new thing called Data Asset. You can refer to the documentation for more details https://docs.unrealengine.com/5.2/zh-CN/preparing-assets-for-chunking-in-unreal-engine/ According to the documentation, allocate the file blocks to be used into the data assets to successfully package them. Author: Rance 233
Comments (1)
That file share for UMDOL FOR UE5 doesn't exist anymore, can you share it again?
