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January 3, 2024

Unreal Engine 5 - Landscape Material Paint with Displacement

In this video I'll walk your through the process of how to add different paint layers for your Landscape with Displacement Support!

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Unreal Engine 5 - Landscape Material Paint with Displacement (YouTube)

Comments (6)

J
Jack Shand · March 12, 2024

but then I encountered an issue with ugly shadows when you move close to the displaced landscape. It is an issue with Virtual Shadow Maps. Found turning on cast ray traced shadows in directional light fixed the issue immediately :)

C
CGDealers · March 12, 2024

Great tips for the community here! Thanks!

J
Jack Shand · March 12, 2024

After some tests I solved it. There is an issue with rebuilding weight blended paint layers when adding new paint layers to the node graph. Deleting the landscape and then rebuilding it on a new landscape with the new layers then works fine and can paint displacement freely

J
Jack Shand · March 12, 2024

thank you

J
Jack Shand · March 12, 2024

Hi I just signed up and wanting to troubleshoot an issue with displacement crashing on Nanite build. Am I able to get landscape master material you built for this tutorial? Yours appears to be working without issue, just want to troubleshoot

C
CGDealers · March 12, 2024

Displacement is still buggy on 5.3. As far as I read in the forums displacement is working in Unreal Itself but when you try to build your .exe either it's not working at all or crash the build. I'm waiting for 5.4 before integrating it into the Landscape Auto Material.