[CGDealers] Blueprints MegaKit Alpha Release
I've removed the Patreon Diamond Tier and added a Premium Supporter Tier which includes the CGDealers Blueprints MegaKit [Alpha].
Keep in mind that the MegaKit is still in Early Alpha and if you don't feel like upgrading from Supporter to Premium Supporter, wait until the full release! The supporter Tier will get like usual everything I'm creating EXCEPT the CGDealers Blueprints MegaKit.
So if you don't need the MegaKit at all, no need to do anything. You will get regular updates with new stuff!
Premium Supporters get access to:
• You will have access to all my working files, shaders, landscape auto material, additional video tutorials and more.
• Access to all my courses for FREE!
[Except the Blueprints - Masterclass] (This is accessible only to the VIP Patreon Members)
• CGDealers Blueprints Mega Kit is included
• Access to private Discord server with Premium Patreon tag
*Please note that the MegaKit is currently in its Early Alpha Stage, and in the next few weeks, I'll be releasing in-depth videos explaining how to utilize the functions, macros, and providing practical examples.
Furthermore, I'm committed to enhancing the CGDealers Blueprints MegaKit by introducing new features on a weekly basis!
[CGDealers Blueprints MegaKit Includes]
(Functions Library)
[Utilities/Strings]
• String_Plus_Integer_(CGDealers)
• Integer_Plus_String_(CGDealers)
• IntegerToStringWithMinimumDigits_(CGDealers)
• ArrayToString_[Integer]_(CGDealers)
• ArrayToString_[Float]_(CGDealers)
• ArrayToString_[String]_(CGDealers)
• ArrayToString_[Name]_(CGDealers)
• ArrayToString_[Text]_(CGDealers)
[Utilities/Arrays]
• PickRandomObjectFromArray_[Array]_(CGDealers)
[Math/Integers]
• TotalValueOfArray_[Integer]_(CGDealers)
• GetRangeFromArray_[Integer]_(CGDealers)
• Float_DividedBy_Float_[ReturnInteger]_(CGDealers)
• FindClosestValueInArray_[Integer]_(CGDealers)
• RandomNumberInRange_[Integer]_(CGDealers)
[Math/Float]
• TotalValueOfArray_[Float]_(CGDealers)
• GetRangeFromArray_[Float]_(CGDealers)
• Int_DividedBy_Int_[ReturnFloat]_(CGDealers)
• FindClosestValueInArray_[Float]_(CGDealers)
• RoundToMultiple_[Float]_(CGDealers)
• Interpolating_Pulse_[Float]_(CGDealers)
• RoundDownToMultiple_[Float]_(CGDealers)
• RandomNumberInRange_[Float]_(CGDealers)
[UI]
• RemoveAllPlayerWidgets_[UI]_(CGDealers)
• CreateAndAddWidget_[UI]_(CGDealers)
[Gameplay/Spawners]
• PickRandomSpawnerByTag_[Spawners]_(CGDealers)
[Gameplay/Movement]
• TeleportToLocation_(CGDealers)
• SlowEnemyWithPercent_(CGDealers)
• ChangeGameSpeed_(CGDealers)
(Macros Library)
[AI/Movement]
• AI_MoveTowardsPlayer_Simple_[AI]_(CGDealers)
[Gameplay/Health]
• CheckPlayerHealth <= 0_(CGDealers)
• AddHealth_(CGDealers)
[Gameplay/Damage]
• TakeDamage_(CGDealers)
(Examples)
[Gameplay/UI/Health]
• UI_HealthBar
[Gameplay/Spawners]
• PickRandomSpawnerByTag
[Gameplay/Movement]
• ChangeGameSpeed
• TwoWayTeleportation
[Gameplay/Health]
• AddHealthOrTakeDamage
[AI/Movement]
• AI_Move_TowardsPlayer
Request a feature is available only to my Patreon members via this link: https://discord.com/channels/1004466061749518476/1169953351002247188
