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August 15, 2025

Create Mission System for Games - Walkalypse [Devlog #3]

Don't forget to pre-register on iOS and Android!
📱Android Pre-registration is now live!
https://play.google.com/store/apps/details?id=com.cgdealers.walkalypse
📱iOS Pre-Registration is now live!
https://apps.apple.com/za/app/walkalypse/id6748278171

The Survival Book is here! Every crafting recipe in the game—tools, resources, and more—is now neatly stored in your Survival Book. Browse through it anytime to plan your next moves, discover new items, and master the post-apocalyptic crafting tree.

Mission System Added A brand-new mission system brings structure to your survival. Complete daily, weekly, and story missions to earn rewards, unlock new content, and keep your survivor progressing. Whether it’s gathering resources, traveling, or crafting, there’s always a goal to work towards.

In this video I'll show you the new features and deep dive on how my missions system is designed in terms of architecture. It does not matter which engine you are using Unity, Unreal or Godot. Make it modular and re-use it in all projects! Watch the full video for more information and demonstration.

Stay tuned—your journey through the Walkalypse just got deeper, more organized, and a lot more rewarding.

Discord Community:
🔗https://discord.gg/atm2Vkh5rp

Support this channel, Walkalypse game and get all my project files: 🔗https://www.patreon.com/CGDealers

I'm happy to announce! Walkalypse – Fitness Walking Survival RPG This isn’t one of those gimmicky "walk-to-earn" crypto apps. No fake promises, no shady monetization. Just a pure, fun game designed to help people move more.

Unlike Pokémon GO, which relies on precise geo-location (something I believe is sensitive user data), Walkalypse focuses purely on your daily step count — using CoreMotion on iOS and Pedometer on Android. No GPS, no tracking — just real, honest steps.

Every step you take in the real world fuels your in-game progress. You’ll use them to travel across a post-apocalyptic map, gather resources, complete tasks, craft tools, and rebuild your base. The more you walk, the more you survive.

As developers and gamers, many of us spend countless hours sitting at our desks. With Walkalypse, I’m aiming to change that — by inviting you into a game world that encourages real-world movement and helps break the loop many of us fell into after the pandemic from 2020.

For many people, life became more static during and after the pandemic. Weight gain, lack of motivation, and reduced physical activity became the norm. Walkalypse is my way of tackling that — one step at a time.

And it’s not just for casual walkers. Whether you're a runner, a cyclist, or just someone trying to build healthier habits, the game supports you. Thanks to a smart algorithm connecting CoreMotion (iOS) and Pedometer (Android) to the game backend, every real-world step you take — whether by foot or bike — contributes to your in-game progress.

If this inspires you to take a walk, get those 5–10k steps in, go for a jog, or cycle through your local park — I’d be thrilled to know I played a small part in improving your mental and physical health.

Create Mission System for Games - Walkalypse [Devlog #3] (YouTube)