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January 28, 2025

Navigation and Markers - Unreal Engine 5

With the Foliage System complete, we're excited to announce our next project: Advanced Navigation and Markers System 

Here’s a sneak peek at the features we’ve packed in so far—with plenty more on the way.
The system is written entirely in C++ to ensure optimal performance and seamless integration across various game types, including RPGs, quest-based adventures, and beyond. Stay tuned for more updates!

*The system is still in development and not available yet

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Navigation and Markers - Unreal Engine 5.5 (YouTube)

Comments (2)

V
Viktor Khasenko · January 28, 2025

It looks interesting, and I got even more interested when I heard that the compass implementation will be in C++, as it's easier for me to work with C++ in Unreal Engine than with Blueprints

C
CGDealers · January 28, 2025

Then you will be able to modify everything to your needs. But for those who are working with blueprints everything will be exposed too, so people can connect the system to their blueprints. Will work in all the cases!