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September 13, 2024

Interactive Swim and Water System - 1.0.4

In this video I will show you the new features of the Interactive Swim and Water System.

🔗 Download Full Project:
https://www.patreon.com/posts/interactive-v-1-111776768

🔗 Get it on Unreal Engine Marketplace
https://www.unrealengine.com/marketplace/en-US/product/interactive-water-and-swim-systems/

IMPORTANT: Unreal Engine 5.3.2+ and up

New Features/Functions:
• Redesigned Water Shader
• Realistic Water Refraction
• Custom Tessellation method added
• Underwater Lightshafts
• Underwater Particles
• Oxygen Tank [Equip On/Off]
• Depth-Based Post Process Volume (Darker when deeper water)
• New method for scaling the water plane
• Overall bug fixes and improvements


Features/Functions:
• Oxygen Bar added. When your head is underwater you will start using oxygen.
• Suffocation improvements. Once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.
• Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.
• Improved Refractions to be more accurate.
• Full Swimming Functionality
• Underwater swimming - Slow and Fast
• Craw - Fast swimming
• Slow swimming
• Suffocate Function
• Realistic Splashes while swimming
• Shallow waters will slow down your character movement
• Water Sounds
• Idle swimming status with up/down parameters for better realism
• Dive Functionality
• Waves Generated Behind Your Character
• Caustics On/Off Function
• Spline Based Rivers Creation
• Rivers Flow
• Splashes when you Jump Into the water
• Splashes when your character is moving in the water
• 1 Point Floating Body
• 4 Points Floating Body
• 8 Points Floating Body
• Custom/Manual Points for complex Floating Bodies
• Waves effect is created behind moving/animated objects inside the water
• Splashes when you generate bullet or throw object inside the water.
• All the Floating bodies are physical accurate and tweakable
• Example Map
• Master Material with Tools Preset
• Tool [Flowers On/Off]
• Tool [Foam On/Off]
• Tool [Leaves On/Off]
• Tool [Rain On/Off]
• Tool [Refraction On/Off]
• Tool [Ripples On/Off]
• Tool [Waves On/Off]
• Main Material Functions [Water Color 1 - Choose with color pick]
• Main Material Functions [Water Color 2 - Choose with color pick]
• Main Material Functions [Color Contrast - float value based]
• Main Material Functions [Color Depth - float value based]
• Main Material Functions [Water Roughness - float value based]
• Main Material Functions [Shoreline Fade - float value based]
• Main Material Functions [Metallic - float value based]
• Main Material Functions [Fake Refraction Intensity - float value based]
• Main Material Functions [Opacity - float value based]
• Main Material Functions [Wave Normal Map - Normal Map Texture based]
• Wave Functions [Wave Intensity - float value based]
• Wave Functions [Wave Size - float value based]
• Wave Functions [Wave Speed - float value based]
• Wave Functions [Flow Speed - float value based]
• Wave Functions[Wave Texture Map - Normal Map Texture based]
• Foam Functions [Foam 1 or 2? - bool value based]
• Foam Functions [Foam Color - Choose with color pick]
• Foam Functions [Foam Fade - float value based]
• Foam Functions [Foam Opacity - float value based]
• Foam Functions [Foam Radius - float value based]
• Foam Functions [Foam Speed - float value based]

🔗 Full Free Video on how to create the Auto Landscape Material: https://youtu.be/rw8qDmFGsRo

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🔗FREE VIDEO - How To Create The Landscape Auto Material:
https://youtu.be/rw8qDmFGsRo

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Happy Game Development!

Interactive Swim and Water System 1.0.4 - Unreal Engine 5 (YouTube)

Comments (3)

H
Hector Lopez · October 19, 2024

Which version of the swim and water system is latest? When I open the demo it does not look like the water from the YT video.

D
David Bingham · September 13, 2024

Does this use the Water Body and Physics Volume? My game has a ton of procedural rivers and I've been struggling to find a decent solution that doesn't require manual placement of physics volume

D
David Bingham · September 13, 2024

This looks like it does the trick 👀