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August 9, 2024

Swim and Water System - Unreal Engine 5 Full Guide

In this video I will show you how to setup the Swim and Water System into your project.

🔗 Download Full Project:
https://www.patreon.com/posts/interactive-v-1-108354292

IMPORTANT: Unreal Engine 5.3.2+ and up

Features/Functions:
• Oxygen Bar added. When your head is underwater you will start using oxygen.
• Suffocation improvements. Once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.
• Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.
• Improved Refractions to be more accurate.
• Full Swimming Functionality
• Underwater swimming - Slow and Fast
• Craw - Fast swimming
• Slow swimming
• Suffocate Function
• Realistic Splashes while swimming
• Shallow waters will slow down your character movement
• Water Sounds
• Idle swimming status with up/down parameters for better realism
• Dive Functionality
• Waves Generated Behind Your Character
• Caustics On/Off Function
• Spline Based Rivers Creation
• Rivers Flow
• Splashes when you Jump Into the water
• Splashes when your character is moving in the water
• 1 Point Floating Body
• 4 Points Floating Body
• 8 Points Floating Body
• Custom/Manual Points for complex Floating Bodies
• Waves effect is created behind moving/animated objects inside the water
• Splashes when you generate bullet or throw object inside the water.
• All the Floating bodies are physical accurate and tweakable
• Example Map
• Master Material with Tools Preset
• Tool [Flowers On/Off]
• Tool [Foam On/Off]
• Tool [Leaves On/Off]
• Tool [Rain On/Off]
• Tool [Refraction On/Off]
• Tool [Ripples On/Off]
• Tool [Waves On/Off]
• Main Material Functions [Water Color 1 - Choose with color pick]
• Main Material Functions [Water Color 2 - Choose with color pick]
• Main Material Functions [Color Contrast - float value based]
• Main Material Functions [Color Depth - float value based]
• Main Material Functions [Water Roughness - float value based]
• Main Material Functions [Shoreline Fade - float value based]
• Main Material Functions [Metallic - float value based]
• Main Material Functions [Fake Refraction Intensity - float value based]
• Main Material Functions [Opacity - float value based]
• Main Material Functions [Wave Normal Map - Normal Map Texture based]
• Wave Functions [Wave Intensity - float value based]
• Wave Functions [Wave Size - float value based]
• Wave Functions [Wave Speed - float value based]
• Wave Functions [Flow Speed - float value based]
• Wave Functions[Wave Texture Map - Normal Map Texture based]
• Foam Functions [Foam 1 or 2? - bool value based]
• Foam Functions [Foam Color - Choose with color pick]
• Foam Functions [Foam Fade - float value based]
• Foam Functions [Foam Opacity - float value based]
• Foam Functions [Foam Radius - float value based]
• Foam Functions [Foam Speed - float value based]

🔗 Full Free Video on how to create the Auto Landscape Material: https://youtu.be/rw8qDmFGsRo

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🔗FREE VIDEO - How To Create The Landscape Auto Material:
https://youtu.be/rw8qDmFGsRo

🔗 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:
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Happy Game Development!

Swim and Water System - Unreal Engine 5 (YouTube)

Comments (2)

R
Root · September 6, 2024

Hi thanks for this awesome content. But i have a problem with water body. When i scale water body, lights blowing. is there any solution?

C
CGDealers · September 6, 2024

You need to tweak lumen settings in the defaultengine.ini file. However just wait until monday. I will release a brand new improved version of the water system. If not contact me in discord and i’ll share exactly what you need to tweak. But i suggest to wait 3 days.