Android support update
Dear Players,
I would like to provide an important technical update regarding the Android version of my games.
My games include a very large number of small files — for example, nearly 1900 images and videos. While each file is relatively small, when combined together inside the game’s Android package (APK), they create significant challenges.
The APK functions similarly to a ZIP archive, and there are technical limitations on how many files and total data size can be handled inside it. When too many files are packed together, the build process encounters errors related to these limits.
Specifically, when attempting to build the Android release, the launcher generates the following error:
Execution failed for task ':app:packageRelease'.
...
payload at 4301769114 (MAX=4294967295)
This error indicates that the size or number of files exceeds what the APK format can support.
Due to this limitation, Im currently unable to produce Android versions of any of our games.
Im actively exploring solutions such as better file compression or asset management to overcome this obstacle in the future.
Thank you for your understanding and continued support.
Comments (2)
I know some other creators utilize file management systems to move a larger sized game file into the game folder so that it functions appropriately on Android. For example, Zanith making "A House in the Rift" actually utilizes about 10 gigs worth of game data. You download and install the game itself, then use a program like RAR to move the data file into the appropriate game folder and then you're good to go. I absolutely do not know anything about the programming lol, but there's several games I have on my device that utilize similar functionality
thx, I'll consider this option <3
