Futariuum’s Gate – Devlog #13
Hi everyone!
After last week’s announcement, we jumped right into restructuring key parts of the game based on the long-term direction we want to follow. Our focus is to create a fun and refined gameplay loop that will carry the project all the way to completion.
We’ve now planned and defined the improved loop, which ties together the existing introduction, sphere scenes, main story continuation, side-quests, and dungeon battles into one seamless experience. AB has already started prototyping the new dungeon system in the game code, while Nethuum prepared a detailed asset list to ensure smooth implementation. This restructuring will give us the foundation to begin testing and confirm everything works perfectly before we add even more content.
During this planning phase, we also began outlining future lesser demons and new dungeon biomes, as well as brainstorming fresh story elements and features for upcoming updates.
Looking ahead, our next steps are to finalize the prioritized content for future updates and keep developing and testing the new gameplay loop. We’re also revisiting some original story ideas from Nethuum’s early concepts, bringing back promising details that were set aside in the initial phases of development.
Meanwhile, AB will start addressing community-reported bugs to keep everything polished.
Thank you all for your incredible support—it continues to guide and motivate our work every step of the way. 💜
Comments (4)
Something that may be good is a gallery with all the cards artworks. Like the regular gallery
A card gallery has been in our plans for a bit actually, so that's definitely coming in the near future, especially since a recent game update came with an improved version of the regular gallery, alongside some new gallery features 🔥 - Nethuum
Hey i like to see a new potion a vigor potion
That's a really good idea, thanks for the suggestion. We'll see if it's possible to include this in the next game update! - Nethuum
