Futariuum’s Gate - Weekly Devlog #1 🔮
Starting this week, we’re combining our usual “Devs Talk” and “Devlog” into a single post — the Weekly Devlog — where we’ll keep you updated with the game’s progress in a more streamlined way, every week.
On the art side, Ramsey finished the sketches for a new scene with Laura, which will be part of an upcoming Sphere Scene. He’s now working on early sketches for a new dungeon, designed to feature a variety of unique rooms to explore. Some areas have already been sketched, and both Ramsey and Nethuum are collaborating on the overall layout and visual direction for the space.
Meanwhile, Nethuum has been organizing visual references for the remaining scenes in the Sphere, planning new mechanics, and compiling feature ideas for the upcoming update — while also taking care of administrative tasks behind the scenes.
Tera has wrapped up the script for the next update and is currently writing the episode summary for Episode 2, which will help guide our pacing and promotional structure going forward.
Finally, AB has started experimenting with a brand-new dungeon system that would allow us to generate maps completely at random. It’s still in the testing phase, but the results so far are promising and could open up exciting possibilities for the roguelike aspect of the game.
That’s it for now! As always, thanks for being with us — your support is what keeps all of this moving forward.
