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March 25, 2024

Introducing Cock-N-Tiel Studios and a New Project

Hello hello, lewd gaming enthusiasts!

As you can probably tell from the title, we have a few announcements to make. Though, firstly, we want to clarify for those wondering about Futariuum’s Gate - this project is entirely unaffected. The current build, v0.30, is still being worked on as usual and the project will continue into the future with no changes at all to the current workflow.


With that out of the way, we’d like to make a pair of announcements - We’re creating a new team and a new game! The team is called Cock-N-Tiel Studios, and the Discord and Patreon pages are available right now:

Links:

The reason we decided to set this up as a different project and Patreon, rather than tying it all into Gloomy Washer, is due to the drastically different genre of game we’re working on and the shift in roles for us as a team. Namely, this is a game featuring primarily 3D rendered images created in Daz, with a male protagonist and mostly straight characters and scenes. We totally get it if you feel this is significantly different from what you'd normally expect from us, but that’s why we’ve decided this whole different setup is appropriate - particularly with monetisation, which gives our contributors the freedom to only subscribe to the project they’re interested, or both if they want to support us in the maximum capacity possible.

The team is as follows:

  • AB leads the project as game director, image renderer and lead programmer. She, along with Nethuum, created the game’s concept, characters and plot ideas.

  • Nethuum provides UI, post-rendering, visual arts support and many additional visual elements alongside AB’s rendered images, providing a consistent look and finished feel to the game - basically, everything except the rendering itself. Nethuum is also in charge of the game's audio design.

  • TeraWatt is the game’s writer in a similar capacity to Futariuum’s Gate, fleshing out the concepts provided by AB and Nethuum, and bringing the team’s ideas to life in the script.

The reason Futariuum’s Gate can continue without changes is due to the differing priorities between that project and the new one. Futariuum’s Gate’s priorities in terms of assets in particular often left team members with downtime at different times. The new project allows the team to fill that downtime with new, unrelated content, while Nethuum still contributes in a different, yet also important capacity.

We’re really looking forward to seeing what feedback you have for us! Over on the new Patreon, we’ll be showing off a lot of concepts and renders as we work on the new project, so we’d love for you to see it!

Love, the Gloomy Washer (and Cock-N-Tiel Studios) team.