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April 20, 2021

Workshop Report 2021.4

Hi all,

it is time again for the monthly report on what is going on behind the curtains.

Shadowrun 6

Nothing is as motivating for fixing bugs and shortcomings as using your own software :-)
Since I will be playing Shadowrun after a pause of ... 5 years or such (not counting one or two one shots a year), I built myself a mystical adept - and promptly stumbled upon some problems (mostly already reported) and missing features (Metamagic Item Attunement).
So, patch 1.5.3 fixed them. And I was caught in the bug fixing mood and forced to work on problems on the riggher page ... upcoming for 1.5.4

Foundry VTT (System) Modules

Earlier this month Simon has finally released ( https://bitbucket.org/rpgframework-cloud/splittermond-fvtt/src/main/ ) his work on the Splittermond Foundry System and is actively working on improving it. He listens to feedback - you can use the issue tracker in the linked repository. I should mention that Simon does not profit from this Patreon - it is completely his project. We gave up our work on the same topic and concentrate on providing future compendium support - assuming we will get the publisher to grant licenses for them.

The developer who was eager to work on the Shadowrun6 Foundry system plugin started a new real life job and is currently quite busy. Though Anja and I are not experienced web developers, we tried to get started anyway, enabling skill rolls and condition monitors and providing a Genesis import functionality. It is all very early, unfinished in layout, possibly subject to refactoring, missing a lot (like gear, spells, adept powers ....), but playable. 

I will add the functionality to track edge and then grant those of you on the required layers access to an install URL. 

Eden Applications

The mobile (internal test) version of Mondtor, which I uploaded 5 weeks ago, is still waiting for Google to greenlight it. In the meantime I continued on several topics - converting Genesis data, adding UI components, work around layout bugs.

Just today a new version of the GraalVM has been released, which introduces support for deciding which localization to use at runtime - a feature present in Java since the beginning, but not supported in the static compiled applications of GraalVM until today. This means I don't need to make multiple applications - one for each supported language - but only need one. What a relief.

No progress was made on ComLink6 - the Shadowrun 6 app, though I managed to convert the data on qualities from Genesis. This will eventually also help for an Foundry SR6 compendium - should there be any chance to get a license from Catalyst or Pegasus.

Eden Server

Last month I changed the way the server communicates - meaning if it requires different ports for the user interface and the API. I tried to switch to just one port but failed afterwards in the framework magic Vaadin is providing - so I returned to two ports.
Other than that, no progress here.

That is all for now. More next month.