Changes in Patreon tiers and goals
I made some changes to the content of the Patreon tiers and defined two goals.
I removed the part with the polls from the Acolyte tier and moved the access to the developer version down to this level. In the past I was developing mostly driven by necessities and was not in a position to let patrons decide. And even when I was aiming for some opinions, there wasn't nearly enough feedback to use it for decisions.
The developer version of Genesis was intended as a goodie, and as a way for me to get early testers. But from my experience it was seldomly used from anyone else but the developers, so from a "getting feedback" perspective, it makes sense to distribute access to more users. Therefore I lowered the bar to get access to it.
The other tier changes were made due to an idea I am carrying around for some time: I want to commission artists to provide illustrations for Genesis or other applications I am working on. This may be species illustrations, gear pieces or whatever comes to my mind - and it can be for any supported RPG. I will share these illustrations with my patrons on the Socius tier.
When the goal is reached, I will commission one illustration per month. (This may be irregulary, since the illustrator I am working with may not be able to deliver in exactly this schedule.) I will provide examples of my recent commissions, so you will get the idea. Should this lead to more earnings, I will reinvest large amounts of it for more illustrations - but likely for a yet to define higher tier.
So, basically you will get more for your bucks and I will be able to polish my applications.
Comments (2)
The Socius description - as much as I can see - still contains the reference to beta-channel. (As it is now as well with the Acolyte.)
Thank you - it seems I forgot to save the changes I made to the socius description.
