[ENG] Progress Report 2016/2/29 - 2016/3/13
Comments (11)
I thought his underwear is kinda fundoshi or loincloth(..) well, fortune teller looks really cool, also Maximus is :3 really want to play new version T_T
You should put little hearts all over his underwear :3
OMG That'd be hillarious *notes down for alternate costume idea*
I would love to see volga have some fun with that whip user. :p
holy cow that is amazing
Loving the new additions, I'm sure they'll add more to the gameplay experience. I'm excited to see Maximus and Aquilo's new sprites! The Fortune Teller seems very interesting. I can see he's based off a bird of some kind, is he a peacock? I like his design so far, but I'm sure his final design will be even better :)
You got that right. He's a peacock! :D - Punipen
You Know, the whip user and Volga have a lot of physical similarities they could almost pass as brothers (this is not a bad thing). The panic gem is interesting will definitely make you think a bit more in combat I'm not entirely clear on the paralyze gems, are they passive effects like the poison gem or a trigger effect after a combo is made with them? In all the game is shaping up nicely can't wait for the next demo.
Thank you! I'm glad you like the new additions. And yes, the paralyze gems activate at the same way poison gems do. But instead of dealing damage to you, it reduces your move. - Punipen
I certainly approve. Almost makes me sad to whoop his ass... nah, he deserves it. Kinda hope we'll see him again later in the game. The fortune teller function sounds similar to the one from Final Fantasy Explorers, except, well, actually useful. Kind of a weird contrast, on one hand Volga is wearing the bare minimum for combat, and Maximus, compared to him, would be the equivalent of a Gundam robot. But I guess it fits the character.
I've never played Final Fantasy Explorers so I had to do some reading. After reading about it, their fortune teller is similar to our first idea before we changed it to enchanting armor bonuses instead XD - Punipen
