July 11, 2015
Finally I figured how to use RenderTexture in Unity to achieve the effect that I want. I can fix a camera angle for any 3D particle effect and render it just like that anywhere I want over a 2D camera.
やっとレンダーテキスチャの使い方がわかって、3Dパーティクルを2Dカメラの上に好きな場所に表示する事ができました。
- Punipen/ぷにペン
Comments (2)
G
Gunthar Levin · July 12, 2015
Good work. It's so nice when you finally figure out how to do something.
S
SupaDupaDog · July 11, 2015
Coooooool
