Game Devstory And Working Build Update
Hi!
I’m continuing my story about the development of games and other size‑difference content.
The post text is below, after the necessary introduction.
My goal is to make game development my main job: at least 375 active paid subscribers.
As of the publication of this post, I have 79 active paid subscribers.
New images can be found in the private folder.
The path to the folder with anime heroines:
---> '' 2026 > 09 '' <---
The latest working build of “Erindale: The Code of Reality” is also located in the private gallery.
The link to the private gallery can be found in the pinned post on the home page for paid subscribers. See it in the Recent posts.
I would like to take this opportunity to express my endless thanks for supporting my activities to my general sponsors with the nicknames:
• Glen
• Cimbri
• Jeremiah
• MicroKit Stories
• T-Virus
I’d like to share what happened this week in “Erindale: The Code Of Reality”.
First, a small confession: it seems I forgot to mention that last week the entire script I’ve written so far finally made it into the game. Please forgive this lapse — when a hundred little things are swirling in my head, something is bound to slip through.
This week I didn’t add any new lines of dialogue, but I did something no less important: I replaced all the text placeholders with actual images. Now the part of the game that’s ready looks like a real piece of the story — no more “image will go here”, no more temporary solutions. Of course, further down the line, I’ll still have to polish things: make small tweaks to the dialogues, refine the visuals, and so on.
As I keep moving forward with the script, I’m trying to pay attention to your emails. I’m especially trying to make the “spicy” scenes more vivid and lively. I’ll be honest: writing with flair, when I’m deliberately trying to do it, doesn’t come easily to me yet. Usually, my texts seem to appear on their own — driven by intuition, without much overthinking. But the moment I start “trying”, the words seem to hide. I really hope that with time and practice, this issue will go away.
Once the main story branches are ready, I’ll add short secondary storylines — and I’ll try to include a good number of “spicy” scenes in them.
One more thing about the images: since the latest scenes are similar in atmosphere and composition to the ones I’ve already done, I used some previous works as a base. This helped me get the new scenes to the desired state faster. And to avoid getting too fixated on the game art alone, I also drew a few images of random anime heroines. These artworks are already in the private gallery.
Thank you for putting up with my “I forgot to say” moments, my awkward attempts at writing, and my development pace. Without you, this project wouldn’t be alive the way it is now.
Thank you so much to everyone who supports me! The game is being developed entirely thanks to your support!
Special thanks to the sponsor with the nickname
• InfectedKH
• Skritek
P. S.
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
Comments (1)
I'm excited, and would love to play this! i love the game so far, keep up the good work!
