July 26, 2026

Game Devstory And Working Build Update

🔥 New build is live! 🔥

My goal is to make game development my main job: at least 375 active paid subscribers.

As of the publication of this post, I have 77 active paid subscribers.

New images can be found in the private folder.

The path to the folder with updated images:

---> '' Images For Erindale The Code of Reality Game > 006 Part1-3 -3'' <---

The latest working build of “Erindale: The Code of Reality” is also located in the private gallery.

The link to the private gallery can be found in the pinned post on the home page for paid subscribers. See it in the Recent posts.

I would like to take this opportunity to express my endless thanks for supporting my activities to my general sponsors with the nicknames:

• Glen

• Cimbri

• Jeremiah

Hi!

I’m continuing my story about the development of games and other size‑difference content.

I’ve just updated the working build of the game again — and this time, there’s more than code under the hood. New in‑game images from this week are already in the private gallery, ready for you to explore.

I know I keep saying it, but every single image really takes ages. It’s not just “draw and drop” — each one needs careful planning to match the story beats and the branching paths. And the story itself? That’s another beast: writing a visual novel is basically like writing a book with illustrations, except you also have to fit it all into the engine, handle the branches, and keep the pacing consistent.

Right now, I’m working on one of the many storylines. I honestly don’t know the final count yet, but it’ll definitely be more than six main branches (I already have six branching setups), plus a bunch of side quests and detours. The final game will be pretty big, and I really hope it’ll be worth the wait.

Sometimes, you’ll see text placeholders instead of finished art. That’s because I have to balance speed and quality: I use RPG Maker sprites and tiles to keep the scenes looking polished while the final images are still in the works. I don’t want this to feel like a rushed prototype — I want it to feel like a real experience, even in the early stages.

Last time, I asked for your thoughts on how I should plan the development. Most of the feedback was… well, not kind. But from the few thoughtful messages I got, I saw something really important: you’re okay with me taking things my own way and improvising as I go. That means a lot, especially given how tight my schedule is. Thank you for that trust. 💛

The updated build and new images are waiting for you in the private gallery.

Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!

Special thanks to the sponsor with the nickname

• InfectedKH

P. S.

I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.

My name is Helen, and I’m a single mother with two children, working three jobs at different factories.

Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.

At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.

Please take the above into account and understand why the development is slower than I’d like it to be.

If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.

I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.

I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…

I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!