Game Devstory And Content Update
My goal is to make game development my main job: at least 375 active paid subscribers.
As of the publication of this post, I have 79 active paid subscribers.
New images can be found in the private folder.
The path to the folder with updated images:
---> '' Images For Erindale The Code of Reality Game > 003 Part1-3 -3'' <---
The link to the private gallery can be found in the pinned post on the home page for paid subscribers. See it in the Recent posts.
I would like to take this opportunity to express my endless thanks for supporting my activities to my general sponsors with the nicknames:
• MistressofTransformation
• Glen
• Cimbri
• Rjmania
• Jeremiah
Your support is very helpful and motivating!
Hi!
I’m continuing my story about game development and other size‑difference content.
Work on the new storyline branch has begun, and I’m actively adding character lines to the game code. Unfortunately, I can’t create images as quickly as I add new text lines to the game. Each image is created manually. This manual work is why images take quite a long time to produce. I tried using a neural network to generate images, but I couldn’t achieve a quality that satisfies me. I’ve come to the conclusion that the best “neural network” for me is my own brain. And the best tool for me is Photoshop with its built‑in graphic filters.
I create all the content alone, without assistants. This is a conscious, well‑reasoned choice, and my experience has shown that my choice is correct.
I would love to increase the speed of content creation if I had the opportunity. Unfortunately, I don’t have such an opportunity right now, so I have to work as best I can.
This weekend, I managed to create only one new in‑game image, which has already been added to the private gallery. For those who have been following my work for a long time, this shouldn’t come as a surprise. In previous posts, I’ve repeatedly said that the speed of image creation directly depends on my life circumstances. And my life circumstances, unfortunately, are unpredictable. But I’m doing everything in my power to keep development going.
The updated working build of the game will be released next weekend, as planned. But many images I won’t have time to create will be replaced with placeholder images. Under each placeholder image, there will be a brief description of what the image is meant to show.
I’ve done this before in the game Size Difference World (it's development is currently on hold). I think my decision is right, and I hope most people will support me. The script text is created much faster than the images needed for it, and I’ll be focusing mainly on adding the script to the game. Images will be added to the game as they’re ready. I hope this will make development progress feel faster.
Thank you so much to everyone who supports me. The game is being developed thanks to your support!
Special thanks to the sponsors with nicknames
• InfectedKH
• Kngprotea
P. S.
I’m very sorry that development is progressing too slowly, and many promises made earlier haven’t been kept. I always do everything in my power. But I have to provide for my children, so most of my time is spent working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. Many people criticise me precisely because development is moving too slowly. Unfortunately, I currently have no ideas on how to accelerate my work. I’d need to have at least one main job (instead of three) to devote more time to the game. But at the moment, I can’t afford that…
Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Now I work on creating size‑difference content on weekends and late evenings, since household chores and spending time with my children are my top priorities.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply don’t have the physical capacity to describe my entire story in every post. Thank you so much for your understanding.
I sincerely want to apologise to those I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes I can’t tell what’s in a message until I open it.
I prioritise reading messages from followers on Patreon and Boosty. Then, as time allows, I read emails and messages on other platforms. Sometimes it happens that I read a message intending to reply later… but I forget to do so. And on top of that message come lots of new messages, pushing it far down the list…
I kindly ask everyone not to be offended if I haven’t replied to someone. I don’t do this on purpose or out of malice!
